To me, this philosophy seems like a really promising candidate for moving toward ''''''art'''''' from 'shooters.'
Not to double post, but eh, fuckit, it's 2020, nothing matters anyways... it's kind of interesting that you say towards 'art', away from 'shooter', as a classification because I'd be hard pressed to call TLOU a shooter. (I mean, ignoring the entire argument that games can't be/aren't already art, because that is demonstrably and patently bullshit).
But TLOU sits in an interesting place in that regard, because while there is shooting involved in TLOU it's an extremely tiny portion of the game, the rarity of ammo placed throughout the game means that you spend the entire game saving and rationing what ammo you have for the moments that absolutely require it, and most of the time you are exploring, puzzle solving, stealthing or using other impromptu weapons.
IDK, it's just an interesting thing that even in a game that is so story focused, and that tries to ground it's gunplay in some semblance of realism of an apocalyptic scenario, it still gets lumped into the shooter category by a lot of people. Just goes to show that games still have a lot of ground to make up in public perception I guess.