avatar wrote:You'll have to elaborate what you mean by geographical mismatch. I always thought they did a good job in LOTR e.g. walking left (west) to right (east) and having the right mountains/rivers where they should be (knowing the map well).
It's the geography of the scene rather than of the literal geography; the most obvious example in FOTR was when Aragorn crashes into Lurtz and they have their little battle, which takes place in a totally different part of the forest than where Boromir is - they just rolled a few feet away but Boromir etc. are nowhere to be seen in all the wide shots. It's this way because they did film the scene in a different part of the forest. I always seem to notice things like that, and sadly I noticed it again for the Hobbit.
Similarly, it wasn't very clear where certain characters are in a scene in relation to other characters, or how one cavern was linked to another. I had this complaint whilst watching Helm's Deep in TTT, where it's never made clear how the staircase from the Deeping Wall connects to the Hornburg, it sort of looks like it goes around the back. One moment Aragorn's running up it being chased by uruks and the next he's on the main battlements with Theoden. There's apparently this whole 'front' of the battle that's completely omitted. As for the Hobbit, at one point, one of the dwarves is clearly separated but then magically appears with the others later on. The most egregrious example of poor 'mis en scene' was the warg chase. The criss-crossing of the two groups was maddeningly vague and didn't make any sense at all.
Often, all it needs is a good master to show what's happening, but so too do we need to return to that master after numerous switch arounds and movements in close ups have taken place. I've found PJ's presentation to be a bit muddled on these adaptations. It's not so much that he's a bad story-teller, but that he probably just lacks the required shot to complete the scene's flow in the editing room - or he's got a bad editor who's taken them out.
Addendum to add - and making sense of what's happening is made extra hard in the Hobbit due to the sheer amount of crap that's happening on the screen at any one time. Someone over there needed to tell Peter Jackson to take it down a notch. One goddamn staircase moving precariously and 3-4 goblin archers was enough to make a great sequence. Here, however, we have what looks like several hundred goblins and all manner of objects falling apart... and it's too much.
Last edited by redxavier (2012-12-16 18:29:40)
Imagination will often carry us to worlds that never were. But without it we go nowhere. - Carl Sagan