Topic: B Burnt Skies - Resources

Folder with resources for the game - the main Player's Guide as well as the Captain Sheet and Vessel Sheet.

https://1drv.ms/f/s!Asx5s_QiXO2GkbgzScotHx25PwPhLw

I don't think that I'll be able to make any sort of character sheet within Roll20 to keep track of these, though I'll try, so you'll likely be printing these and writing on them yourselves.

Boter, formerly of TF.N as Boter and DarthArjuna. I like making movies and playing games, in one order or another.

Re: B Burnt Skies - Resources

So, I was reading the rules and was intrigued by the math around main cannon damage. If you haven't read, your main cannon is typically the length of your ship and the longer it is the more damage it does. However, this also means it costs more energy to fire it, and without modification you ship can't hold more energy then it takes to fire the cannon. As your ship gets bigger it will produce more energy, but only as you move up a ship class size.
   The math works out that at the lower end of each class you can fire a shot every 2 rounds and at the upper end you fire every 3. Since you can't fire with too little energy and typically can't save the extra energy, this leaves sour spots where getting a bigger gun actually causes you to lose damage. However I most note here that there are other things to spend energy on, so how much energy you expect to spend each round actually pushes these sour spots around (eg. if your ship charges in 2 rounds perfect with no excess, spending any energy pushes you into the 3 round sour spot where you have lots of excess energy).
   So, I made some graphs to illustrate where these spots are. Both are functions of ship size in meters (the x axis), the first shows d6's of damage averaged across the rounds taken to charge and the second shows excess energy after firing assuming none was spent elsewhere. DO NOT BE SCARED OF THE GRAPHS, GRAPHS ARE OUR FRIENDS.
http://i.imgur.com/3mk0BN5.png
http://i.imgur.com/O1EiuQU.png

"ShadowDuelist is a god."
        -Teague Chrystie

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Re: B Burnt Skies - Resources

ShadowDuelist continues to be a god.

Teague Chrystie

I have a tendency to fix your typos.

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Re: B Burnt Skies - Resources

Very impressive, dude.

But as you said, using energy pushes stuff around. Energy budgeting is probably one of the biggest aspects of ship combat - "I want to fire next round but if I push the engines I won't be able to."

Boter, formerly of TF.N as Boter and DarthArjuna. I like making movies and playing games, in one order or another.

Re: B Burnt Skies - Resources

Graph form is probably the best for me - I can make sense of it. I didn't watch the FIYD vid that was up of late. But, I did watch, all of, and now I'm gonna feel stupid, the Boters Cruise ship thing. I get the dynamic.

I'm very happy to sit this one out, chaps.

Hurroo

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Re: B Burnt Skies - Resources

Hey all, I realized that we've been doing MAD combat slightly wrong. Frigates should be harder to hit, so you get a -1 to each die on targeting. Battleships would be easier, so you get a +1 to each. Not saying we're going into combat tonight but it's good to know. /foolingnobody

I've updated the Player's Guide with a few more standard ships and I think a couple of other fixes, tweaks and rules we've come up with along the way (namely, personal armor). It can be found in the same folder as before: https://1drv.ms/f/s!Asx5s_QiXO2GkbgzFutUODUxbPVh5w

Boter, formerly of TF.N as Boter and DarthArjuna. I like making movies and playing games, in one order or another.