I'm just a simple man trying to make my way in the universe.
And yeah, linear workflow business is a wholeeee other thing in lighting. Maybe things are better nowadays, or maybe it was just my education in particular, but back when I was learning this stuff in college (circa 2007) color space theory just wasn't taught, which is crazy. If you aren't using a linear lighting/comp CG workflow you're literally doing it wrong and won't get expected results. Which is frustrating, because not only is the whole thing generally confusing, but for a long time the process felt like sort of a tribal knowledge. I've never tried Teague's specific trick, but if anyone is looking to get into lighting then I can't endorse enough the need to learn and understand the how's and why's of correct color management (which thankfully in actual practice, is much more streamlined and easy to do than learning the theory behind it - but I recommend that too). I think most of the modern CG apps and render engines pretty much default you to it now, and Nuke certainly defaults to a linear workflow. But yeah, check it out if CG is your thing and if all of what I just said sounded like gooboolygoop.
Another cheap trick: When you've been looking at a shot for way too long, try flipping it in X or playing it in reverse and looking at it on loop. It sounds stupid, but it's amazing what things pop out to you when you change the context of how you're looking at it.
Last edited by couture (2018-08-26 03:05:43)