726

(219 replies, posted in Off Topic)

Oh, and on the music thing. I took an art history class as my blow-off elective my senior year of high school, and to my surprise it became my most favorite class ever. We had this great argument in class one day about what art form is the most abstract. Somebody said dance, 'cause all you have is your body, but then somebody else pointed out that dance is just sculpture in motion, and then somebody else said music because of how far removed it is from anything in nature. It was a fun class.

Anyway, yeah, music is totally art.

727

(219 replies, posted in Off Topic)

Auteur theory is a film-school thing. It says that the end product of the filmmaking process reflects the director's intent and vision, and not anybody else's. Whether the theory is descriptive — this is how it happens whether we like it or not — or prescriptive — directors should make films this way otherwise they're hacks — depends on who you ask.

"Auteur" is the French word for "author," which is just being snooty. The competing theory is Schreiber theory, which says that it's the screenwriter, not the director, whose vision the film reflects. Schreiber is the German word for "author," which is somehow even more snooty.

728

(219 replies, posted in Off Topic)

But seriously, Jeff, if you think they CAN be art that is like saying really old paintings that were ugly and did not make people feel good by looking at them are not art, but if they just "tried harder" to make something appealing, it is art.

No, no, no. That's not what I'm saying at all. Look, think about Jackson Pollock, 'kay? A few years ago I painted my spare bedroom, and at the end of the day the dropcloth on my floor was virtually indistinguishable from a Jackson Pollock canvas. But his is art and mine isn't. Why? Because of the intent of the person who made it. Jackson Pollock was trying very hard to make art. (I'm not educated enough to know whether it was meant to be expressive or what, but he was definitely doing it on purpose.) I just didn't want to get paint on my carpet.

It's not about skill or whatever. It's about intent. If I go into the kitchen and come out with an inedible mess, I was still cooking because I was trying to bake a cake. Get me?

729

(219 replies, posted in Off Topic)

Then you possess an incredibly limited and antiquated notion of what Martial Arts actually are.

Conceded. Happily. I am an empty cup, as the saying goes. But for the record, I meant "dance" in the sense of making aesthetically pleasing movements and poses with the body. Not, like, the Electric Slide or whatever.

So, they can be art if they're good enough for you to call them art?

Oh, no, that's not what I meant at all. I just meant that the only Choose Your Own Adventure books I've ever seen are the ones I had when I was a kid. They were most definitely intended to be toys. There was no apparent artistic intent there. But could somebody write a book in that style with the intent of making art? Sure, I imagine that's possible. That's all I meant.

730

(219 replies, posted in Off Topic)

Can paintings be art? Yes.
Can movies be art? Yes.
Can pictures be art? Yes.
Are visual effects art? Not if their purpose is other than to be themselves.
Are books art? Can be, yeah.
Are choose-your own adventure books art? Can they be? Maybe, but I've never seen one that was. So I don't know.
Can martial arts be art? I think any martial art that's "art" would as accurately be called "dance."
Are Rude Goldberg machines art? If they exist solely for aesthetic reasons, yes.
Is taxidermy art? I don't know anything about taxidermy except "fucking creepy." Abstain. Also, ew.

731

(219 replies, posted in Off Topic)

Okay, this is me trying really hard not to sound like a broken record.

Are you guys aware of "The Artist is Present?" It's a show that's going on at MoMA right now; it's been in the news. Among other things, Marina Abramović, the artist, is sitting quietly in a chair, facing an unoccupied chair, during the time that the museum's open to the public. That's it. She's just sitting.

Is this art? By the definition I threw out there — and Shadow's and Dorkman's as well, I think — it's definitely art. Because of why she's doing it. If I sit quietly in a chair at the dentist's office* it's not art, because I'm only doing it out of necessity. But she's doing it for reasons I won't bother to summarize here but that boil down to "for the art."

Art can be successful or unsuccessful. It can be good or bad. It can be sublime — thanks, Dorkman — or it can be pedestrian. It can be brilliant or stupid or anywhere in between. But it can never be accidental. It can never be a side-effect of something else.

* This will never happen, by the way. Dentists' offices freak me the fuck out. My version of sitting quietly in the waiting room is either borderline-hyperventilating or being so high on benzos that I can barely metabolize oxygen.

732

(301 replies, posted in Episodes)

Did I just get nicknamed? I feel all tingly inside.

733

(219 replies, posted in Off Topic)

DorkmanScott wrote:

I'm surprised we haven't done this yet, but here's the dictionary definition of art, according to Dictionary.com:

the quality, production, expression, or realm, according to aesthetic principles, of what is beautiful, appealing, or of more than ordinary significance.

Art is not a "thing." It's a quality that something has. It is a value judgement.

Sigh. Okay, I can go along with that if that's the consensus. But if that's how we're going to define "art," then I wonder why we bother having "art" as a separate word. It sounds like that definition is just a vague-ing up of existing concepts like "beauty" or whatever.

So if we've defined the question down to "can video games be nice?" then the answer is obviously yes. But suddenly it's not a very interesting question.

So the onus is on you to explain why a video game which can invoke the same emotion/state/aesthetic merits as a movie is somehow not-art just by dint of its being interactive.

A sunset can invoke emotions/states/aesthetic merits too. But a sunset isn't something that somebody made for the purpose of being beautiful or whatever. So it's not art.

A video game isn't something somebody made for the purpose of being beautiful or whatever. Unless it is, in which case I question whether it should be called a game at all. But now I'm just repeating myself, so I'll bow out of this one unless I think of something new and non-boring to say.

734

(301 replies, posted in Episodes)

Just so y'all know? I'm gonna be "that guy" once the Alien 3 commentary gets posted. I'm gonna be the anti-Brian. You guys are all gonna spend two hours talking about how the movie's a failure and how it sucks — 'cause everybody does — and then I'm gonna get on here and explain to you, in great detail, just exactly how you're wrong and how it's a fucking brilliant piece of cinema.

I give you fair warning.

735

(219 replies, posted in Off Topic)

See, I think that's where our concepts of "art" fail us. The word "art" has this value connotation to it. Like that shit you buy at the craft fair isn't art, but the Mona Lisa is fucking art. But that's bollocks. There can be good art or bad art, or there can be a single piece of art that two different people fervently believe is good and bad, respectively. Calling something "art" isn't a value judgment, even though we use the word that way colloquially. Saying that video games aren't "art" isn't a slam. It's the same as saying that video games aren't pastry. Because pastry, like art, is a thing, and video games don't meet the definition of what that thing is. Is that chair purple? No, it's green. Well, then it's not fucking purple, and no amount of arguing can change that.

Art and games — video or otherwise — are two different things. A game cannot be art, and art cannot be a game.

Now, the technology that permits video games — computer graphics, all that shit — can certainly be used to create art. Hell, human feces and a blank concrete wall can be used to create art. It might not be good art, but it can certainly be art.

But if you're using a computer to create art, then you're not making a game. And if you're making a game, then that game cannot be an artwork, because it's a game instead.

But for like then three-billionth time, if we change our definition of "art," then all bets are off. Shadow's definition — which I have no problem with — is "a deliberate arrangement of elements to invoke a sense of," and then he named some emotions or mental states. We can quibble about what that list of emotions or mental states should be, but that's just working on the details. The crucial word in that definition is "to invoke." Art is that which is done for the purpose of being art. I know that's circular, but if we go with my definition it becomes "for the purpose of being evaluated on aesthetic merits" and if we go with Shadow's it's "for the purpose of invoking" whatever emotion or state we mean. A game isn't created with that sense of purpose; it has a different — and equally valid! — sense of purpose. But it's not art. It's amusement, or whatever you want to call it. It's a game.

736

(219 replies, posted in Off Topic)

See, I can't go along with that. What you're describing, Eddie, isn't art. Maybe it's beauty, maybe it's profundity, maybe it's applicability, it varies from case to case. But if it's not deliberate, then it's not art. Otherwise whale song and termite towers and solar eclipses are art, and suddenly the word "art" has lost all its meaning.

Beauty can be found. But what makes art special, as a distinct separate from mere beauty, is the fact that it's a thing done on purpose, with intent, with malice aforethought.

737

(219 replies, posted in Off Topic)

DorkmanScott wrote:

I challenge you to formulate a clear, non-tautological definition of "art" which applies to movies and not video games.

I already have. Well. I didn't formulate it. I paraphrased it from the Dictionary application on my laptop. Art is any deliberate application of skill and creativity where the end product is intended by the creator to be judged primarily on its aesthetic merits. I won't defend that definition, 'cause I've already confessed that I don't know what art is. But that's what that dictionary told me, so that's what I went with. I'm happy to hear other definitions, 'cause I'm sure a better one can be come-up-with. I just gave up on that after struggling briefly to find a definition that was useful in deciding what wasn't art. Cause (cue Syndrome voice) if everything's art, then nothing is.

Many modern video games are more akin to participatory movies than they are to Sim City.

I'm sure that's true. Remember, I'm not a total idiot when it comes to games. I did play Call of Duty last year, and I remember well the part where your helo gets knocked out of the sky by the nuclear explosion, and what comes after. Totally gripping, totally engaging, totally … erm, "beautiful" is the wrong word entirely, but it did have aesthetic merit. It's just that that game wasn't (as far as I know) created with the intent that it be judged primarily on aesthetics.

Okay, then I reject the notion that there's inherently a line to be drawn between fun/beauty, fun/function, or beauty/function.

Oh, that's just silly, brother. Of course there's a line to be drawn between these things. Otherwise we wouldn't bother having different words for them. Are there grey areas in between? Of course! But that doesn't mean the distinction between "fun" and "beautiful" doesn't exist. Something can be fun without having aesthetic merit at all; I think it's fair to say that the old-school Donkey Kong game wasn't easy on the eyes. And anybody who's taken an art-appreciation class from a bad teacher knows full well that you can have beauty without any fun at all.

Eddie came up with the example of martial arts on Twitter. I believe that martial arts can, indeed, be a work of art in the same way that
ballet or other physical expression can be art.

I can totally go along with that. But again, there's the question of intent there. If you're (pulling an example out of my ear here) beating up a bunch of muggers in an alley someplace, you can do it in a graceful, elegant, visually pleasing way, but it's not art. Because you're not doing it just to be graceful or beautiful. You're doing it to whup ass.

And I reject your definition of art if this is what it is. The notion that something must be useless in order to qualify as art is absurd,

…and also not what I was saying…

and I'd like to know how you can define movies as art under this paradigm, and video games as not-art.

How do we judge good movies from bad movies? I know, I know, we all have our own taste, but in the broadest terms, how do we judge? A good movie is skillfully told, or beautifully photographed, or well performed, or … whatever. All the things good movies are. Bad movies lack the qualities good movies have. There's a set of criteria on which movies are usually judged, and those criteria are, at heart, aesthetic.

Video games are meant to be a challenge of skill, or an amusement, or things of that nature. They're intended to be judged on those merits for the most part. Are there exceptions? Sure. But we're generalizing here. Like I said, a "video game" that is meant primarily to be judged in aesthetic terms and not in terms of challenge or gameplay or fun or whatever maybe shouldn't be called a "video game," but rather something else.

That's an assumption on your part, that they are only considered "artists" because they call themselves "artists." Whereas I think
Penny Arcade would say they can be safely called "artists" because they create "art."

Which was my whole point: That's the textbook definition of the logical fallacy of begging the question. You're (in this case, they are) taking the proposition under debate and turning it into an assumption, then drawing a conclusion from it. That doesn't tell us anything; it's just an assertion.

Look, we're still dancing around definitions. I don't like my working definition of "art" any more than you do, man. So help me out here. Give me a definition of "art" that can be used to declare that somebody is not art. If it's not totally nutso, I'll run with it and we'll see where we end up.

All Ebert did was parrot things that people actually believe and acted as though the absurdity should be immediately apparent to all -- which it isn't to the people who actually believe it.

Yeah, I remember that one. It was, at best, an extremely poorly constructed joke.

What he should have done, and would have if he understood satire, was take the extreme position of beliefs that should trickle-down from a belief in a young earth and no evolution.

I think you're right, in that that would have achieved his goal better than what he did. But I think his goal was kinda stupid. Too many people think satire is the end of a conversation. It shouldn't be. It should be the beginning of one. Stuff like that is sometimes called "provocative" because it's meant to provoke. "Ha ha, you dumb" isn't satire. It's just gloating. And yeah, Ebert sometimes does get pretty gloaty.

But then he turns around and writes something like his not-that-long-ago article on what it's like to be unable to eat or drink. I can't dig up a link right now 'cause I have to get back to work, but it's a really, really great read.

If that's a thoughtful response, here's mine: Fuck you, Ebert, you condescending asshole.

For what it's worth, I don't necessarily think criticizing somebody's Twitter for not being thoughtful enough is a very safe rock on which to build your nest. That said, you've written an impressive piece of rebuttalry here, and I salute you for it. I don't actually agree with much of it, but that's cool. Smart people can talk, disagree and then get on with their lives. It's the people of small mind, in my experience, that tend to grab on to a point of contention with the tenacity of a bulldog and lock their jaws around it, never letting go until either the person they disagree with, or their relationship with that person, is dead.

Those people are jerks.

Anyway. Getting back to art: Is there any class of human endeavor that we can declare, ex cathedra, not to be art? Or is it possible for anything humans do to be art, if it's done in the right way?

ON PREVIEW: Oh goddammit. You went and wrote more. Okay:

How is this functionally different than a painting in a frame?

It's not. But Pac-Man wasn't created with the intent that it should be installed in a museum and judged on its aesthetic merits. It was made to be played. Hence, not art by the definition I've already asked you to replace for us.

Suddenly, because there's participation, this is not art?

Depends on what the guy's intent was when he added the stick. Was his intent that it be a participatory artwork, or was his intent that it be a game? That's where the line is drawn in the definition I've already said I'm happy to drop in favor of a better one.

738

(219 replies, posted in Off Topic)

DorkmanScott wrote:

Jeffrey: how many video games have you played?

Um. Fewer than you have, I'd venture. As I confessed elsewhere, I used to play World of Warcraft a bit. SimCity has eaten a lot of my spare time, as have the Civilization games. A friend got me into Call of Duty for a while last year. Oh, and the Infocom games were a big part of my childhood, if those count. But I'm far from an expert.

Do you consider it possible that a movie can be a work of art?

I'd guess — totally pulling this out my ear — that a movie is more likely to be a work of art than not.

I reject the notion that something that is fun cannot be art.

Not to nitpick, but that's not what I was saying. I made a distinction based on intent. Is something mainly intended to be fun, or is it mainly intended to be beautiful? That's where I drew the line.

And again, I freely admit it's an arbitrary distinction. But if we're going to talk about this at all, we have to have some notion of what both "art" and "video game" mean. Otherwise we're just smearing words on each other.

Let's back off to a more comfortable point of debate for a minute. Can architecture be art? I say no. I'm not saying I don't think architecture is worthy or whatever; I'm not making a value judgment. It's just that architecture is primarily functional. More than anything, a building must work in order to be successful. It has to keep the rain off and the jaguars out. If it's also beautiful, that's awesome. But it can't merely be beautiful, or else it's not good architecture.

Trowa quoted Penny Arcade, who said something … well, kinda stupid, I think. Saying that something's art because it was made by people whose job title is "artist" is a textbook example of begging the question. Whether something's art is determined by the intent of its creator or creators, not by what's on somebody's business card.

As for Ebert … okay, maybe "genius" was a bit over-the-top. But the guy is one hell of a writer. He's smart and thoughtful and calling him a windbag is — if you'll pardon my borrowing of your thesis — an opinion you'd better be able to defend.

739

(208 replies, posted in Episodes)

I'm confused and afraid.

740

(2,061 replies, posted in Episodes)

Okay, less obvious, then. "Deep Rising." 1998, Stephen Sommers before he got all ugh. Treat Williams being awesome, Kevin J. O'Connor being awesome, Famke Janssen being awesome.

It's got guilty pleasure written all over it.

741

(2,061 replies, posted in Episodes)

No excuse!

742

(2,061 replies, posted in Episodes)

It's more than a little appalling that you guys haven't already done Raiders.

743

(219 replies, posted in Off Topic)

This is me responding before reading Ebert's article.

I don't know what the hell "art" means. So I consulted a dictionary. The first definition says, in a nutshell, that art is any deliberate application of skill and imagination to create something which is meant to be evaluated primarily on aesthetic terms. As good a working definition as any, I guess.

The definition of "aesthetic" is pretty clear: of or concerning beauty or the appreciation of beauty. Judging whether something is fun to play is not an aesthetic evaluation. It's another kind of evaluation.

So no. Video games, by virtue of the fact that they're primarily meant to be fun, cannot be art. Because art is primarily meant to be beautiful. Different goals.

Find me a video game that isn't meant to be fun and I'll call it the exception that proves the rule. Video games are aren't designed with some close cousin of "fun" in mind are exceptional specifically because they're unusual. If video games evolve to the point where saying they're usually meant to be fun is an unreasonable generalization, then video games can certainly be art. Because the nature of video games will have changed.

Can video games have artistic merit? Sure. Everything humans do can be evaluated aesthetically, and frankly I think things should be more often. But the subject of the debate is whether video games can be art, the noun, and until and unless the commonly accepted notion of "video game" changes, I say no.

Now, this is me responding after reading Ebert's article:

Okay, Roger was far less simplistic than I was. He rejected the notion of working from objective definitions and instead spoke subjectively about what "art" means to him. That's why he's the genius and I'm a guy with a laptop.

But I still think there's something to be said for the question of intent. What is the creator's (or creators') intent when they made Run Around With A Gun VII or whatever? Were they merely trying to amuse? Were they trying to Make A Big Point? Were they trying to seem profound without actually taking a stance on anything? None of these are, in my opinion, art. Ars gratia artis, and all that. Art is that which is done solely for its own sake.

What we now call "video games" but would be better described as "interactive audio-visual computer programs" are indeed a medium. It might well be possible to create not just art — which I'm sure has been done — but successful art in that medium. I can't name a successful work of art in the interactive-audio-whatever-I-said medium, but that doesn't mean one doesn't exist. In fact let's say, for sake of argument, that at least one does.

Is it a video game?

And just like that, we're back to definitions. Games are meant primarily to be fun; art is meant primarily to be beautiful. It's silly to assert that one is inherently more noble or worthy than the other. They're just different classes of human endeavor.

So no. I still come down on the side of video games never being art. But on the other hand, art can never be a video game. So there's that.

744

(2,061 replies, posted in Episodes)

Real Genius! Real Genius!

745

(208 replies, posted in Episodes)

Cause I missed it last night: I wasn't talking about Ender's Game, Dorkman. I like that book, but I think I get what people don't like about it, so that's cool.

Back on topic, though: I think the phrase "I wanted something different" goes a long way here. I'm right on the very edge of wanting something different from this movie myself, pulled back only because what I got, while deeply flawed, had other virtues that I enjoyed and respected.

Brian, it sounds to me like you wanted something different so badly that you couldn't enjoy what you were given. And that's cool. There's no right or wrong here, just degrees of preference.

746

(208 replies, posted in Episodes)

Oooh, that's a good guess. Didn't even think of that one. Not Neuromancer, though. I liked that book a lot, but it's not on my top ten list or anything.

Teague, if "all the wrong ways" means they're trying to make a computery sci-fi movie, then yeah, they're screwing it up. Neuromancer is a hard-boiled mystery that'd make a nifty retro-futuristic film noir.

747

(208 replies, posted in Episodes)

Tough. Unlike dear Brian, I know better than to hoist my totems on a plinth for the amusement of the crowd.

(Plus, I think I pretty much gave away enough clues for a motivated soul to figure out.)

748

(208 replies, posted in Episodes)

I have a favorite book. I'm not telling any of you what it is. No, it's not "Dune" or "Lord of the Rings" or anything like that. But it's a novel, and it's as much a sci-fi novel as it is anything.

I've owned two copies of this book in my life. The first was a totally unremarkable paperback that I picked up on impulse when I was in my late teens or early twenties, something like that. I had no expectations, and I read the book, and I absolutely fell in love with it. Everything about it, the characters, the arc, the whole damn thing, I just adored it. The end made me cry, for god's sake.

That paperback's long gone, but the copy I have now is a hardcover. I got it at a used book store, serendipitously. It cost me $2.99. I know, cause the price tag is still on the cover. It's not ancient or anything; I think it was printed in the early 90s. But it has this smell.

I've probably read that book — that actual physical copy, I mean — thirty times over the years. It's to the point where I can pick it up, flip to a random page and just sink right into it.

It means a lot to me, that book. It sounds kinda dumb, I guess, but there it is.

The author wrote a sort-of sequel, some years later. Not a direct continuation of the story, but a sort of intersecting story. Some of the same themes are there, and the protagonist of the first book appears as a character in the second. And it's good, but … it's just not the same. I like it, I've got a copy, but it's not on the same level.

The author's been threatening to complete the trilogy for years. I kinda hope he doesn't. Not because I don't want to read it; I'll read anything the guy writes. The last novel he published was really pretty crappy by his standards, but it was still a fun read, well above par for science fiction these days. But I kinda don't want to read a third book in this particular series, 'cause in a way I don't want that one character from my favorite novel to show up again. The arc he/she went through — it's complicated — in the first book was so perfect, and resonated so deeply with me, that nothing else is necessary, and nothing else could possibly live up.

If that much-promised, and even titled, novel materializes, I'm gonna read it. Because how could I not. But at the same time, I can't really imagine how it could end well for me. So the best-case scenario is that maybe this third book will never be written, and I'll never have to read it, and I'll never be disappointed by it.

If that sounds like a stupid amount of thought to put into a damn book, it is. And if it sounds like an irrational emotional investment in a freakin' novel, yeah, it's that too.

But it's how I feel.

What I'm sayin' here, Brian, is that I feel you.

749

(208 replies, posted in Episodes)

If I promise to put on some pants, can we have a group hug?

750

(208 replies, posted in Episodes)

I'm wearing my Team Brian baby-doll tee shirt.

And nothing else.