DorkmanScott wrote:I challenge you to formulate a clear, non-tautological definition of "art" which applies to movies and not video games.
I already have. Well. I didn't formulate it. I paraphrased it from the Dictionary application on my laptop. Art is any deliberate application of skill and creativity where the end product is intended by the creator to be judged primarily on its aesthetic merits. I won't defend that definition, 'cause I've already confessed that I don't know what art is. But that's what that dictionary told me, so that's what I went with. I'm happy to hear other definitions, 'cause I'm sure a better one can be come-up-with. I just gave up on that after struggling briefly to find a definition that was useful in deciding what wasn't art. Cause (cue Syndrome voice) if everything's art, then nothing is.
Many modern video games are more akin to participatory movies than they are to Sim City.
I'm sure that's true. Remember, I'm not a total idiot when it comes to games. I did play Call of Duty last year, and I remember well the part where your helo gets knocked out of the sky by the nuclear explosion, and what comes after. Totally gripping, totally engaging, totally … erm, "beautiful" is the wrong word entirely, but it did have aesthetic merit. It's just that that game wasn't (as far as I know) created with the intent that it be judged primarily on aesthetics.
Okay, then I reject the notion that there's inherently a line to be drawn between fun/beauty, fun/function, or beauty/function.
Oh, that's just silly, brother. Of course there's a line to be drawn between these things. Otherwise we wouldn't bother having different words for them. Are there grey areas in between? Of course! But that doesn't mean the distinction between "fun" and "beautiful" doesn't exist. Something can be fun without having aesthetic merit at all; I think it's fair to say that the old-school Donkey Kong game wasn't easy on the eyes. And anybody who's taken an art-appreciation class from a bad teacher knows full well that you can have beauty without any fun at all.
Eddie came up with the example of martial arts on Twitter. I believe that martial arts can, indeed, be a work of art in the same way that
ballet or other physical expression can be art.
I can totally go along with that. But again, there's the question of intent there. If you're (pulling an example out of my ear here) beating up a bunch of muggers in an alley someplace, you can do it in a graceful, elegant, visually pleasing way, but it's not art. Because you're not doing it just to be graceful or beautiful. You're doing it to whup ass.
And I reject your definition of art if this is what it is. The notion that something must be useless in order to qualify as art is absurd,
…and also not what I was saying…
and I'd like to know how you can define movies as art under this paradigm, and video games as not-art.
How do we judge good movies from bad movies? I know, I know, we all have our own taste, but in the broadest terms, how do we judge? A good movie is skillfully told, or beautifully photographed, or well performed, or … whatever. All the things good movies are. Bad movies lack the qualities good movies have. There's a set of criteria on which movies are usually judged, and those criteria are, at heart, aesthetic.
Video games are meant to be a challenge of skill, or an amusement, or things of that nature. They're intended to be judged on those merits for the most part. Are there exceptions? Sure. But we're generalizing here. Like I said, a "video game" that is meant primarily to be judged in aesthetic terms and not in terms of challenge or gameplay or fun or whatever maybe shouldn't be called a "video game," but rather something else.
That's an assumption on your part, that they are only considered "artists" because they call themselves "artists." Whereas I think
Penny Arcade would say they can be safely called "artists" because they create "art."
Which was my whole point: That's the textbook definition of the logical fallacy of begging the question. You're (in this case, they are) taking the proposition under debate and turning it into an assumption, then drawing a conclusion from it. That doesn't tell us anything; it's just an assertion.
Look, we're still dancing around definitions. I don't like my working definition of "art" any more than you do, man. So help me out here. Give me a definition of "art" that can be used to declare that somebody is not art. If it's not totally nutso, I'll run with it and we'll see where we end up.
All Ebert did was parrot things that people actually believe and acted as though the absurdity should be immediately apparent to all -- which it isn't to the people who actually believe it.
Yeah, I remember that one. It was, at best, an extremely poorly constructed joke.
What he should have done, and would have if he understood satire, was take the extreme position of beliefs that should trickle-down from a belief in a young earth and no evolution.
I think you're right, in that that would have achieved his goal better than what he did. But I think his goal was kinda stupid. Too many people think satire is the end of a conversation. It shouldn't be. It should be the beginning of one. Stuff like that is sometimes called "provocative" because it's meant to provoke. "Ha ha, you dumb" isn't satire. It's just gloating. And yeah, Ebert sometimes does get pretty gloaty.
But then he turns around and writes something like his not-that-long-ago article on what it's like to be unable to eat or drink. I can't dig up a link right now 'cause I have to get back to work, but it's a really, really great read.
If that's a thoughtful response, here's mine: Fuck you, Ebert, you condescending asshole.
For what it's worth, I don't necessarily think criticizing somebody's Twitter for not being thoughtful enough is a very safe rock on which to build your nest. That said, you've written an impressive piece of rebuttalry here, and I salute you for it. I don't actually agree with much of it, but that's cool. Smart people can talk, disagree and then get on with their lives. It's the people of small mind, in my experience, that tend to grab on to a point of contention with the tenacity of a bulldog and lock their jaws around it, never letting go until either the person they disagree with, or their relationship with that person, is dead.
Those people are jerks.
Anyway. Getting back to art: Is there any class of human endeavor that we can declare, ex cathedra, not to be art? Or is it possible for anything humans do to be art, if it's done in the right way?
ON PREVIEW: Oh goddammit. You went and wrote more. Okay:
How is this functionally different than a painting in a frame?
It's not. But Pac-Man wasn't created with the intent that it should be installed in a museum and judged on its aesthetic merits. It was made to be played. Hence, not art by the definition I've already asked you to replace for us.
Suddenly, because there's participation, this is not art?
Depends on what the guy's intent was when he added the stick. Was his intent that it be a participatory artwork, or was his intent that it be a game? That's where the line is drawn in the definition I've already said I'm happy to drop in favor of a better one.