1,476

(219 replies, posted in Off Topic)

Astroninja Studios wrote:

Mike, I agree with your larger point but to be fair, most Symphonies have ONE author writing the arrangement.

And most movies have one or two screenwriters writing the "arrangement."

As most video games also have one or two writers.

I know you're not necessarily disagreeing with me and more playing devil's advocate but I don't think it's a valid objection in the context of the point I'm making.

1,477

(219 replies, posted in Off Topic)

downinfront wrote:

However, in response to your going back to comparing games to paintings, I re-invoke my thing about maybe it's the difference between one artist and not four hundred.

So you do not believe a symphony can be art, because it requires a hundred musicians to perform it?

downinfront wrote:

I guess something worth mulling is, do you all find a difference between a creative skill and an art?

You need creative skill to make art.

1,478

(219 replies, posted in Off Topic)

downinfront wrote:

Possibly. But I'd be the guy saying "guess what you fucking nerd, CoD is Goldeneye with better textures."

And once you get right down to it, Goldeneye is Asteroids in 3D.

And the Mona Lisa is just a cave drawing with better brushes. If you want to play the reduction game then we can quickly use the argument to demonstrate that nothing is art. Which doesn't get us much of anywhere. 

Just because one example of a medium is (arguably) not art doesn't mean that it is impossible for art to exist in said medium, which is the topic at hand.

1,479

(219 replies, posted in Off Topic)

Jeffery Harrell wrote:
DorkmanScott wrote:

I'm surprised we haven't done this yet, but here's the dictionary definition of art, according to Dictionary.com:

the quality, production, expression, or realm, according to aesthetic principles, of what is beautiful, appealing, or of more than ordinary significance.

Art is not a "thing." It's a quality that something has. It is a value judgement.

Sigh. Okay, I can go along with that if that's the consensus. But if that's how we're going to define "art," then I wonder why we bother having "art" as a separate word. It sounds like that definition is just a vague-ing up of existing concepts like "beauty" or whatever.

As the exchange with Eddie demonstrates, "art" is useful as a separate word because it refers to something created by a conscious agency -- or, to borrow your word, with intention. A rock formation can be beautiful, but it cannot be art if it is a natural formation.

If it was made by people, then it has the potential to be art.

Jeffery Harrell wrote:

So if we've defined the question down to "can video games be nice?" then the answer is obviously yes. But suddenly it's not a very interesting question.

I don't know how you translate "more than ordinary significance" into something as mundane as "nice." A more appropriate synonym might be "sublime."

Jeffery Harrell wrote:

A sunset can invoke emotions/states/aesthetic merits too. But a sunset isn't something that somebody made for the purpose of being beautiful or whatever. So it's not art.

Yes. We agree. High five.

Jeffery Harrell wrote:

A video game isn't something somebody made for the purpose of being beautiful or whatever.

Really? You can throw out "whatever," the vaguest term in the world, and say that video games are not made for that reason? Video games are not made for "whatever"? Then what ARE they made for?

Jeffery Harrell wrote:

Unless it is, in which case I question whether it should be called a game at all.

Again, the problem here is that you are creating an artificial dichotomy (I said distinction earlier and you were right to refute my poor choice of wording there) between form and function.

You're rejecting the depth of experience and design and aesthetics that can go into a game and saying that games might as well not bother being anything more than Pong. If they're more than Pong, they're no longer a game?

Is a movie made "for the purpose of being beautiful or whatever"? If it is, do you question whether it should be called a movie at all?

Is it really just semantics, here? Is this a comic book/graphic novel distinction in your mind?

Maybe the definition of "art" isn't the point of contention here. Maybe it's the definition of "video game."

1,480

(301 replies, posted in Episodes)

I like Alien3, myself.

I see how it's not everything it could be -- it feels rather more like an episode of "Alien: The ABC TV Series" than a film on its own merits, and it kind of makes the triumphant ending of Aliens...well, it fucks it. But it's not the worst piece of shit I've ever seen call itself a movie, nor even the worst sequel.

Dunno about brilliant though.

1,481

(219 replies, posted in Off Topic)

downinfront wrote:

But I don't think of video games as art. Not really. They might be, someone can make a very compelling case. The difference between the least and most artistic games seems too small, compared to the difference between something your kid drew and the Mona Lisa, for anything to be that-much-more artistic than anything else in the game world.

So now you've added another element to your version of the definition -- that something must be "more art" than other things to qualify as "art," which doesn't actually explain anything since it still leaves the actual definition of "art" unaddressed.

downinfront wrote:

That's just me - but the more I think about it, and I'm not done thinking, the more I think art should be created by an artist, maybe two artists. Not four hundred.

Then a movie cannot be art according to your definition.

Jeffery Harrell wrote:

See, I think that's where our concepts of "art" fail us. The word "art" has this value connotation to it. Like that shit you buy at the craft fair isn't art, but the Mona Lisa is fucking art. But that's bollocks. There can be good art or bad art, or there can be a single piece of art that two different people fervently believe is good and bad, respectively. Calling something "art" isn't a value judgment, even though we use the word that way colloquially. Saying that video games aren't "art" isn't a slam. It's the same as saying that video games aren't pastry. Because pastry, like art, is a thing, and video games don't meet the definition of what that thing is.

They don't meet YOUR definition of what that thing is.

I'm surprised we haven't done this yet, but here's the dictionary definition of art, according to Dictionary.com:

the quality, production, expression, or realm, according to aesthetic principles, of what is beautiful, appealing, or of more than ordinary significance.

Art is not a "thing." It's a quality that something has. It is a value judgement.

Jeffery Harrell wrote:

But for like then three-billionth time, if we change our definition of "art," then all bets are off. Shadow's definition — which I have no problem with — is "a deliberate arrangement of elements to invoke a sense of," and then he named some emotions or mental states.

I would say that his definition more closely approaches a workable one than yours does.

Jeffery Harrell wrote:

Art is that which is done for the purpose of being art. I know that's circular, but if we go with my definition it becomes "for the purpose of being evaluated on aesthetic merits" and if we go with Shadow's it's "for the purpose of invoking" whatever emotion or state we mean. A game isn't created with that sense of purpose; it has a different — and equally valid! — sense of purpose.

Excitement isn't a valid emotion or state to invoke? Melancholy? Loneliness? Desperation?

A video game can invoke any emotion or state that a movie can. You say a movie can be art, and even went so far as to say that it is more likely to be than not. So the onus is on you to explain why a video game which can invoke the same emotion/state/aesthetic merits as a movie is somehow not-art just by dint of its being interactive.

1,482

(219 replies, posted in Off Topic)

Astroninja Studios wrote:

I dunno...this whole deliberate thing is a hang up for me.  I believe a lot of great art is accidental.  To me its the end result that matters, not the intention.  Vasquez Rocks is a work of art to me, and that is in no way deliberate.

Oh, now this I can't agree with.

I don't see art in nature. I see tremendous beauty and awe in nature. But though I'm still struggling with the best way to articulate what "art" is, I would say that I think art does require intention. It does need to be the conscious creation of a conscious agent. It is artificial.

Otherwise the word "art" goes beyond having a nebulous meaning, and becomes a word with none at all, because it refers potentially to everything. (Quite a lot like the word "God," as Brian has pointed out.)

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(219 replies, posted in Off Topic)

downinfront wrote:

I like that definition.

And if I temporarily assume it for the purpose of this conversation, I don't think many games at all - seriously, very few - qualify as art. Most of them are expressly entertainment. Even many of the "cinematic" ones are simply exploiting an artificial emotional response for the purpose of entertainment.

Which is fine, as long as you're prepared to dismiss nearly all movies under the same definition.

The original assertion -- Ebert's assertion -- is that no games can ever be art. I could agree that most games are not art, just as most movies are not art. But if even one game can be considered art, the original assertion is necessarily falsified.

downinfront wrote:

If we lived in a world with one war game and it was well made, it would be art by way of originality and the experience you have when you play that game.

You seem to be adding to the definition now -- that any work of art must be wholly unique or original. The Mona Lisa is not the first portrait ever painted. Is the Mona Lisa not art?

1,484

(219 replies, posted in Off Topic)

Anyway. Getting back to video games.

One thing that people are doing in defense of video games (I was guilty of it just above in dismissing Sim City) is implying that yes yes, we can all agree that OLDER video games weren't art. We're talking about the NEWER ones.

I used Pac-Man as an example of a non-art video game and my dad took issue with me over that. And frankly, I think he was right to.

Imagine Pac-Man had never existed. That video games never existed. And in the 1980s, someone built a Pac-Man machine -- built an arcade cabinet and had the screen in it and the maze and the little yellow wedge gobbling up pellets.

But you couldn't control it. There was no joystick and no buttons. You just watched.

Put this in a modern art museum (again, circa 1980) and tell me it doesn't belong there. How is this functionally different than a painting in a frame? It's a digital, animated equivalent. And if made at a time when it was state-of-the-art, it would be pretty impressive.

Then imagine that a year or two on, the artist adds a control interface and allows anyone to come up and take control of the yellow wedge. Suddenly, because there's participation, this is not art?

I would contend that this is another level of art, another way for the viewer to engage, just as if an artist put a brush and paints beside his work at a museum and invited anyone who care to, to add to it.

An art museum stretches a canvas across an entire wall and invites anyone to come up and add something. This can't be art?

1,485

(219 replies, posted in Off Topic)

Jeffery Harrell wrote:
DorkmanScott wrote:

Jeffrey: how many video games have you played?

Um. Fewer than you have, I'd venture. As I confessed elsewhere, I used to play World of Warcraft a bit. SimCity has eaten a lot of my spare time, as have the Civilization games. A friend got me into Call of Duty for a while last year. Oh, and the Infocom games were a big part of my childhood, if those count. But I'm far from an expert.

Right. This is as if my experience with movies began and ended with SyFy's Movie-of-the-Week and I went on to say that movies cannot be art.

Whereas your position on movies is:

I'd guess — totally pulling this out my ear — that a movie is more likely to be a work of art than not.

I challenge you to formulate a clear, non-tautological definition of "art" which applies to movies and not video games.

Many modern video games are more akin to participatory movies than they are to Sim City. They tell stories, they have characters with arcs and histories, they're thematically and emotionally powerful.

Not to nitpick, but that's not what I was saying. I made a distinction based on intent. Is something mainly intended to be fun, or is it mainly intended to be beautiful? That's where I drew the line.

Okay, then I reject the notion that there's inherently a line to be drawn between fun/beauty, fun/function, or beauty/function.

Eddie came up with the example of martial arts on Twitter. I believe that martial arts can, indeed, be a work of art in the same way that ballet or other physical expression can be art. It's beautiful to look at and it's fun to do, but the intention is neither. The intention first and foremost is to be functional.

Granted, there are certain offshoots of martial arts -- like wushu -- which are developed more toward beauty than function, but something which is functional can still be beautiful, and fun, and if it's not art then I don't know how you define it.

And again, I freely admit it's an arbitrary distinction. But if we're going to talk about this at all, we have to have some notion of what both "art" and "video game" mean. Otherwise we're just smearing words on each other.

Let's back off to a more comfortable point of debate for a minute. Can architecture be art? I say no. I'm not saying I don't think architecture is worthy or whatever; I'm not making a value judgment. It's just that architecture is primarily functional. More than anything, a building must work in order to be successful. It has to keep the rain off and the jaguars out. If it's also beautiful, that's awesome. But it can't merely be beautiful, or else it's not good architecture.

And I reject your definition of art if this is what it is. The notion that something must be useless in order to qualify as art is absurd, and I'd like to know how you can define movies as art under this paradigm, and video games as not-art.

Trowa quoted Penny Arcade, who said something … well, kinda stupid, I think. Saying that something's art because it was made by people whose job title is "artist" is a textbook example of begging the question. Whether something's art is determined by the intent of its creator or creators, not by what's on somebody's business card.

That's an assumption on your part, that they are only considered "artists" because they call themselves "artists." Whereas I think Penny Arcade would say they can be safely called "artists" because they create "art."

As for Ebert … okay, maybe "genius" was a bit over-the-top. But the guy is one hell of a writer. He's smart and thoughtful and calling him a windbag is — if you'll pardon my borrowing of your thesis — an opinion you'd better be able to defend.

You got it.

Smart - I can go with this. He's smarter-than-average, but not nearly as smart as he seems to think he is.

To give a not-happening-right-now example, a while back Ebert made a post on his blog that made him sound like a Young Earth Creationist -- the earth was made in 6 literal days, 6000 years ago, things were created with apparent age, a worldwide flood created the geological formations we see in a day and not millions of years, etc.

People were shocked, and told him so. And the next day he responded, "Guys, I don't really believe that. It's satire, like Jonathan Swift. Are people so uncultured they don't even appreciate satire anymore? Gosh!"

What Ebert failed to understand, apparently, is that the point of satire is to take an argument to its logical, absurd, extreme conclusion. To a point where no one would possibly agree with it, and from there they can take a step back and see the absurdity of their own less-extreme but related belief.

All Ebert did was parrot things that people actually believe and acted as though the absurdity should be immediately apparent to all -- which it isn't to the people who actually believe it. If Jonathan Swift had written A Modest Proposal in a time where politicians were actually advocating for a legistlative policy of the rich eating the babies of the poor, it would not have qualified as satire.

What he should have done, and would have if he understood satire, was take the extreme position of beliefs that should trickle-down from a belief in a young earth and no evolution. Saying, for example, that "Modern medicine, which is based on evolution, has not reduced mortality rates by 85% in developed countries since the development of antibiotics." But of course, sneaky sneaky, he's actually saying the obvious opposite of what is true (I don't know if it's 85%, I made that up, but if I were writing the article for real I'd research and get the exact numbers). But saying something that is obviously the opposite of reality, but follows as the logical extreme of what creationists believe, would make it clear that the creationist beliefs themselves are absurd and antithetical to reality.

That's not what Ebert did. But that's what a smart hell-of-a-writer would do. Jonathan Swift was a hell-of-a-writer.

Which brings us to thoughtful.

Ebert doesn't think. Ebert reacts, and whatever Ebert's knee-jerk reaction is becomes Ebert's reality. If Ebert were thoughtful, he would consider dissenting opinions, respond to them thoughtfully, and possibly even be persuaded by logic and reason.

Ebert doesn't do this. Ebert says "If you think I'm wrong, you're wrong, and also stupid, and probably ugly."

His response (one of them, anyway) to the video game brouhaha: "I'm not too old to 'get' video games, but I may be too well-read."

Translation: if you like video games, it's because you're most likely borderline illiterate.

If that's a thoughtful response, here's mine: Fuck you, Ebert, you condescending asshole.

Or how about his response to people objecting to his "Kick-Ass" review: "Them: I was too old to get it. Me: My problem was that I got it."

Ah, the "I'm rubber, you're glue" defense. We'll need a Master's degree in rhetoric to even consider a counter to this one.

Add to that, a thoughtful man would bother to investigate the things he says. I remember being shocked when he said this in his District 9 review:

Much of the plot involves the obsession of the private security firm in learning the secret of the alien weapons, which humans cannot operate. Curiously, none of these weapons seem superior to those of the humans and aren’t used to much effect by the aliens in their own defense. Never mind.

In WHAT fucking universe are "none of the weapons...superior to those of the humans"? The only explanation I can conceive of for Ebert making this comment is that he didn't bother to watch the third act of the film. But hey, why let that stop him from giving his opinion as if he watched and/or paid attention?

Then there's the recent Kick-Ass review, which focused exclusively on the fact that an 11 year old girl has been trained as a remorseless killing machine and thinks nothing of murdering a roomful of men and then going for ice cream. He's shocked and appalled that the movie depicts such gleeful violence as being glamorous and exciting and never once asks any questions about the moral implications of desensitizing children to violence. 

Never mind that the movie clearly does not approve of the brainwashing that Big Daddy has done to Hit Girl, that a character refers to it as such, that Kick-Ass is horrified the first time he meets Hit Girl and that the entire point of the subplot is to ask questions about the moral implications of desensitizing children to violence.

No no, Ebert says. The little girl says "cunt," so the film must necessarily have no merit.

And then of course there's the impetus for this discussion. "Video games can never be art. No I've never played one. No I'm not going to. You're stupid if you do. I'm right. Because."

Ebert isn't thoughtful. Ebert is thoughtless, and proudly ignorant of many of the things he espouses on; and if you're informed about them, then you're stupid for informing yourself about something he thinks is stupid, and he'll hear nothing in its defense.

What he is, is articulate, and he has made an entire career out of fooling people into mistaking one for the other.

So now windbag. Well, I've already described how he's essentially full of hot air and proudly so. How routinely he arrogantly dismisses the possibility that he might ever be wrong with a multisyllabic "NO U." It just needs a little more egotism to push him over the top...

Oh look. He runs a film festival called Ebertfest.

Even Harry Knowles, the biggest, most desperate attention whore I have ever seen, has the self respect not to call the film festival he runs "Knowlesfest," or his site "Ain't It Cool Knowles."

If you and I are just "the guys with the laptops," he's just "the guy with a laptop, a thesaurus, and a platform." Let me know if he ever justifies his positions with better than "Because I said so and I'm Ebert goddammit!" and I might consider changing mine. Because I'm, you know. Thoughtful.

1,486

(2,061 replies, posted in Episodes)

We don't have set rules for the show, but one thing we try to do is remain cognizant when we're taking on a franchise, and do the franchise rather than just isolated movies.* We don't want to have too many franchises-in-progress at one time.

That being said, we do intend to eventually take on Indy, Back to the Future, and probably Pirates, down the line.

If it's a franchise, assume it's on our radar. Help us think of less obvious movies!



*Star Trek being so far the exception, and I don't want to think about the future of commenting on that franchise until I at least get the blood out of my clothes from this last time.

1,487

(219 replies, posted in Off Topic)

Jeffrey: how many video games have you played?

Do you consider it possible that a movie can be a work of art?

I reject the notion that something that is fun cannot be art. If I'm a musician and I enjoy playing a piece of classical music, has that music suddenly been rendered not-art by my enjoyment of it?

If I am a music lover and I enjoy listening to a piece of classical music, has that destroyed the art by my enjoyment?

Come on. That definition makes no sense.

And goddammit, Ebert is not a genius. He's a windbag with an opinion and a vocabulary. And sometimes I agree with his opinions. But an opinion is not correct just because it's Ebert's. He has to be able to defend it, which he can't.

1,488

(219 replies, posted in Off Topic)

Well hot damn, that article even uses Modern Warfare as a specific example.

1,489

(219 replies, posted in Off Topic)

downinfront wrote:

I wonder if the "art" happened before the game was even released, let alone purchased and played. It was written artfully, and now you're just playing through it, akin to "just" watching a movie.

I would say that whether or not a game can be art and whether the act of playing it is art are two separate things.

I will assume we can agree that the act of looking at a painting is not art. Does it follow that the painting itself is therefore not art?

1,490

(219 replies, posted in Off Topic)

I honestly don't even understand how this is a debate.

Well, actually I do, because everyone I've seen on the "video games aren't art" side says somewhere in their thing "Now, look, I've never played a video game" or "I haven't played a video game since Asteroids." So there's why. They're uninformed and they like it that way -- which infuriates me as a general rule, regardless of the subject at hand.

I share your confusion as to why the dynamic/interactive nature of video games is somehow a hindrance to their possible artistic merit. I thought the whole point of art was that you as the observer of the art bring something of yourself to it, that you can interpret it and participate in making it a complete experience for yourself. That's what you're doing when you read a piece of literature or look at a painting you appreciate as art -- engaging with the work. Full-on interactivity strikes me as being a logical extension of this aspect of art -- how can someone argue that it is somehow a detriment to the artistic potential of the medium?

I can dig it if it's not your kind of art. I'm not really that into paintings or poetry (although I should probably give them another shot now that I'm older). But to say it cannot be art, objectively, because [hand-waving bullshit] but really just because you don't get it and don't care to -- that just strikes me as vacuous and ignorant.

1,491

(208 replies, posted in Episodes)

I would've guessed Ender's Game, but there's been way more than one sequel, two of which were intersecting/parallel stories with the original.

I didn't like Ender's Game and Orson Scott Card can eat shit. Yeah I said it.

1,492

(208 replies, posted in Episodes)

Why are we being mean to Brian? He's being an unmitigated ubernerd, but come now. We invoked Ents earlier and expected rightly that everyone gets the reference. This is a safe place.

1,493

(208 replies, posted in Episodes)

Astroninja Studios wrote:
DorkmanScott wrote:

I don't know much about Trek, but I'm fairly certain that invoking Wesley Crusher is not the way to resolve an argument.

Which is kinda my point.  Wesley Crusher throws everything out the window.  Keep in mind we're talking about a gosh golly gee-whiz youngster who ends up becoming an insufferable asshole, and then eventually a SPACE DEMI-GOD. 

...and people want to complain about Kirk being promoted to captain destroys the sanctity of Trek?

As I understand, people hated it when all of that took place with Wesley Crusher, too, and did not accept it as earned. It seems to me only consistent, then, that they should hate it when a similar series of implausibilities is applied to Kirk.

If they let Kirk get away with it but not Wesley, or vice versa, then you'd have an argument here.

1,494

(208 replies, posted in Episodes)

Astroninja Studios wrote:

*slowly raises hand*

I seem to recall a certain 17 year old in TNG get promoted from the rank of ABSOLUTELY NOTHING to ACTING ENSIGN, and have a semi permanent bridge position solely on the fact that his Dad was dead. 

In my opinion, there's a precedent for Starfleet hasty promotions, so this did not bother me at all.

I don't know much about Trek, but I'm fairly certain that invoking Wesley Crusher is not the way to resolve an argument.

1,495

(208 replies, posted in Episodes)

oh my god its a different timeline the butterfly effect or whatever jesus

1,496

(208 replies, posted in Episodes)

Jeffery Harrell wrote:

Kirk was not supposed to be on the ship in the first place and was damn near drummed out of Starfleet.

Right. I was saying that the movie would have been better if Kirk had been in the chain of command, not a stowaway.

Sorry, I misunderstood. I thought you were defending the movie as is, I didn't notice you were proposing an alternate. My bad.

Jeffery Harrell wrote:

On the other subject, I'm not a Tolkien nerd, but I think I remember hearing on the DVD behind-the-scenes docs that Tolkien got a letter from somebody asking why the eagles didn't just drop the ring into the volcano, and he basically made up an answer in reply in a winking acknowledgement of his own plot hole. But that's an example of what I guess you could call a load-bearing plot hole. Without that hole, the whole plot falls apart and we don't have a story. "Star Trek" had, like, eight load-bearing plot holes.

If I'm not mistaken, it's that the Eagles were unwilling to get anywhere near the Ring or Mordor. With the Ring destroyed and Mordor's power broken, no reason not to save a couple Hobbits from the lava.

I would rather the Eagles thing either not happen or have been better justified in the movie (the Ringwraiths did have flying beasts as of Two Towers, it wouldn't be that hard to explain why the Eagles decided to get out of the "standing up to Sauron" business, even if they did give Frodo and Sam a brief lift). But hey, it was true to the book. Maybe Tolkien justified it well. Or maybe the Eagles are just assholes. The point is that the rules governing Eagles in Middle Earth are not the same as the rules governing Starfleet in Future Earth.

1,497

(208 replies, posted in Episodes)

Kyle wrote:

It's much more difficult for me to swallow that we can atomically disassemble human beings and reassemble them elsewhere than it is for me to believe that a determined human being not particularly concerned with rules can rise to a position of power.  One of those should sound way more real life familiar to you than another.

Except I don't remember it happening that way. I remember Kirk stumbling along more or less passively, being handed implausible opportunities like being made second in command on the fleet's flagship despite not having been assigned to the ship in the first place, or being on the ship at all, because Bones and Pike believed in him for no apparent reason.

Yes, when he realized that he had been placed in a position to take over the ship, he rose to the occasion, but again, it doesn't make sense that he was placed in that position in the first place.

Look, the simple solution would be that they actually followed procedure, some other character is put in that position and quails under the pressure. Maybe they're even a redshirt and they fucking die a horrible death when they try to follow protocol in dealing with Nero. The Enterprise has no commander, everyone's losing their shit and no one has the stones to step into the role.

So Kirk does. He has no right to be there, much less to be the guy in charge, but he's cool and he's confident and he rallies the troops to at least make a go at dying like heroes instead of cowards. If no one else is going to do it, then dammit, he is. Protocol ain't working. Time to try something else.

That I would buy. That would be within Kirk's character and show a decision to take responsibility for the lives of other people and not just himself. And it would give the other characters a reason to respect him in the end. Instead it all just falls implausibly into his lap and he's more than happy to just go with the flow.

Jeffery Harrell wrote:

And Kirk ends up in command because he's legitimately in the chain of command, not because of plot contrivances that strain credibility.

False. Kirk was not supposed to be on the ship in the first place and was damn near drummed out of Starfleet. That means that the legitimate  chain of command, one without Kirk's name on it, was already in place before the ship entered warp. That Pike would throw that all to the wind because he always liked the cut of Kirk's jib is a plot contrivance that strains credibility.

1,498

(208 replies, posted in Episodes)

Kyle wrote:

Wait, wait.  We're complaining that Kirk became captain of the Enterprise at the end of the movie?

Why the fuck was Luke handed a space F16 at the end of Star Wars, with zero experience in a dogfight?

Because the Rebels were desperate, in small numbers, and needed anyone who could hold a control-stick without drooling on themselves (and they'd probably even allow that, depending on what kind of creature you were). There wasn't any particular chain of command or succession there. It was "EVERYONE HAS BOMBS. SOMEONE GET A BOMB IN THE HOLE."

Whereas Starfleet is a pseudomilitary organization with ranks, seniority, and chains of command. These are two different situations, here.

Kyle wrote:

Wheras JTK fucking beat a time travelling badass Romulan with a ship that singlehandedly destroyed like 8 Constitution class starships- through sheer will and strategy.  Kirk proved himself as a tactical commander, as a leader, and as a man committed to Starfleet.

All of which happened after he had been put in command of the Enterprise, which should not have happened in the first place.

It's fortunate for everyone in Startrekland that it did, of course, but the issue here is that the chain of events that put him in the position to be a badass commander are very difficult to swallow and could probably have been better executed and finessed.

Kyle wrote:

It's a fucking movie.

And it's the fucking point of the fucking podcast to fucking discuss fucking movies, and the fucking point of the fucking forum to continue the fucking discussion. If you don't fucking like it, no one's holding a gun to your fucking head.

Fucking.

1,499

(208 replies, posted in Episodes)

maul2 wrote:

So I guess in the end, I can ask, what makes you think you know what makes Trek, Trek, than a man who has had a key role in making Trek, Trek?

That's like the Star Wars apologists who insist that the new Star Wars is good because George Lucas said so, and he's the guy who created the series so he must be right.

If you understand why this is a bad argument for SW, you understand why this is a bad argument for ST. If you think this is a valid argument for SW, then I have nothing to say to you.

1,500

(3 replies, posted in Off Topic)

Gregory Harbin hates you and he hates the things you like.

I saw it in the Best Picture showcase and I liked it way better than The Blind Side, at the very least. It's ultimately a dispensable film, but Clooney is charming as always and there were some strong laughs in there. I wouldn't go so far as to say best movie of last year. As I said on the anniversary show, that honor goes to Precious in my book.