Update #9
It's like, 95% there. There's a couple of finagly bits I want to iron out/test:
1) Adding a few more tiles to the Asteroid. Feels like it's not quite varied enough. In fact, there are a couple of things we're trying out to give the Asteroid more of a presence.
2) Damage system is getting a test tonight. At the moment it feels a little too back-burner, like parts being damaged is a very small part of the game's strategy. The system to be tested is spreading damage: parts will be able to receive multiple damage tokens, and if a 4th token is received, 3 of them are spread (equally as possible) onto adjacent parts. This opens up further tactical options for targeting things. Anyone who's played Pandemic will probably recognize this mechanic.
And, that's it. So far I've tested the game with about 5 people, including a short-attention-span high schooler who nonetheless played it 4 times in succession. So, there's that!
Also, The Rules are coming along nicely, so I'll have those ready before too long, and after that, Prototype Volunteer time!