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Friends In Your Head | Forums → Off Topic → Thread for being deeply, non-fatalistically worn out about something
Heh — it's definitely a "Teague loosely outlines his thoughts beforehand and then just rants into camera" thing.
But your disappointment fuels me, so that's nice.
I feel ashamed and unfueled.
Literally just Deadpool sitting and drinking tea, making incredibly sanitized jokes for 90 minutes. To make the point.
I made a joke to my buddy years ago that they were going to put out the movie and then the reboot of that movie after 6 months. we're on our way.
but at least then we'll get some sort of super meta take on that about a movie that is rebooted within that very movie...some sort of movie singularity.
YESSSSS (required lc letters here)
Thoughts tomorrow, but for now: Holy god those last ten minutes are some horrifying shit, Chrystie.
Yessir.
You on a quest to become a Moby lookalike, Chrystie?
Also, what you said. All the fuck thumbs over here.
Holy shit, Teague.
I've had a few similar thoughts myself, but never really connected the dots and looked at it this way. I have a feeling I'm gonna be mulling over a lot of what you've said for quite some time
(btw this really made me realise how much I miss the podcast)
^^ I feel the same way. I could totally see it being a discussion topic on The Intermission.
Phyew. I was half-convinced I'd just lost my mind, so I'm glad you guys are digging it.
I... feel bad that I couldn't get through it, I got lost after about fifteen minutes. I must be part of the problem
Will attempt to give it another go, or download the audio and throw it on my phone for a longer drive maybe.
RE: Big-studio-movie. Same thing with big-studio-video games. Though I don't know how much that's due to optimization (this year's Call of Duty didn't have single player, but it did have a battle royale mode!) and budgets just getting untenable. Shamus Young made a point when talking about the evolution of Bioware (in the context of the Mass Effect series) that the early 2000s seemed to be a good mix of creators able to make art with the time and money needed to do so vs. huge teams needing to be able to have the latest graphics and physics, all with aggressive deadlines and budgets. As a result, I haven't been interested in any AAA titles this year, but I keep playing stuff by indie developers (Bendy and the Ink Machine) and midsize developers (American Truck Sim, Stellaris) that don't have conglomerate publishers - the studios, by way of comparison - holding things (optimization?) over them.
Friends In Your Head | Forums → Off Topic → Thread for being deeply, non-fatalistically worn out about something
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