Re: Friends in Your Dungeon
Well...
Mine are prettier...so nyah.
Shadow: Any word on which edition we're using?
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Well...
Mine are prettier...so nyah.
Shadow: Any word on which edition we're using?
Okay cool. My major concern honestly was the world building stuff, just getting a sense of what's going on so I'm not walking in entirely blind. So I'll do some reading this weekend.
Y'ALL.
What time Monday? So I know when to leave work.
And, of course, I have to work until 10 (PST) that Monday...I normally don't ![]()
I will be doing some reading. Thank you for sharing all the info of the world.
Added. I'll try to familiarize myself with the ruleset before we start. Will we be creating characters on Monday?
Cool. Sounds like you guys know what's gonna be happening now.
Just as a writing experiment, let's pretend someone has never done anything like this before. Give it to me in Captain Dummy talk, Kaylee.
Basically we're reading through the ruleset to get an understanding of how this particular system works. (Ruleset pdf is posted on the previous page, if you wanna give it a read). So for example this particular uses strictly D6's for all of it's checks. So if I need to say...do a barrel roll... the rules will tell me how many dice I get to use and how many passes I need to successfully do it. Mutliply that times, every skill check you can probably think of.
Personally I'm also trying to get through as much of the world building stuff so I have a good understanding of the universe going in.
And then I am going through the character creation steps to get an understanding of what I can do, how it's set up, what kinds of characters I could make, what sorts of skills are available, how the magic works, etc etc. And then I've started developing a concept for my character (In my case, a parkour sniper that can do kind of some magic stuff) and starting to work on a backstory.
So...lots of reading basically. Lots and lots of reading.
Lots of reading, but being introduced to tabletop RPGs in general is hard to do with just reading a particular rulebook. You can get a lot more feel for a particular system while creating characters. Because we're all sorts of different skill levels, from very familiar with Shadowrun to not familiar with that system at all (me) to not familiar with RPGs (you, Teague), working together to create characters will get a feel for the party as well as explaining a number of things needed for the game.
If the reading legwork is too intimidating - and again, that's totally okay - just show up on Monday with some six-sided dice (aka "dice" to non-gamers) and a willingness to learn.
For those that this means anything to, my first RPG was AD&D 2nd Edition. I knew basically nothing of the rules, I just showed up and the other players helped me figure things out. (I was also 13 at the time, my uncle was the DM, and my Dad was one of the other players, but still.)
If that all meant nothing to you, it means I started out in the deep end of RPGs without having had any swimming lessons, but my fellow players kept me afloat and taught me to swim, and we'll do the same for anyone else who's interested this time around.
Thanks, BDA.
Also, thank you, Boter. It is definitely something I want to try to do, but if I cannot, I don't a) want to hang you guys up and 2) miss out on the opportunity to learn from you guys.
I mean, I can learn, but I'm sure it will be more fun with you all ![]()
I'm pretty experienced with this stuff, and I can get a good sense of a system by reading the rules, but even for me things don't entirely click until I've played it.
Ok, so far I've only got contact info for BDA and Botor, c'mon people. Owen? Herc? Fireproof? Teague? Eddie? Don't leave me hangin'.
My first introduction to D&D was 3.5 edition. The DM had pre-generated us some level 1 characters, but forgot to bring his core rulebook along, so we couldn't even give the rules a quick read to know what was up. He did his best to explain the rules to us, handed out the characters, then threw us straight into Tomb of Horrors. In laymans terms, this is like deciding to take swimming lessons for the first time, so they sail you out into the middle of the ocean, kick you off the boat, and scream at you to tread water. We didn't get very far. Somehow I still had a fantastic time.
I need to sort out a google account first, I'll set it up in the morning and add you!
I will probably be there closer to 6ish your time, 'cause work tomorrow is gonna be an arseache of a day.
SD, I've added you (apparently?) to google plus, so I think that should be fine?
Hm. I wish I had had the foresight to ask if there were games along these lines where you don't need to build a character first. "Just be yourself" sort of thing, to kind of one-thing-at-a-time the proceedings. First experience gameplay and see if it's up your alley, then expand on the experience by playing in character.
Oh well.
There's a joke in here some where...
Well, there was the Fig reference for us TFNers.
Backing up what Boter said, there is absolutely nothing stopping you from creating a character who looks and acts exactly like Teague. He can even be named Teague. We'll have to do some character building in the sense that we'll need to assign numbers to what fictional Shadowrun Teague is and isn't good at, but we don't necessarily have to build the character of your character, that can just be you, if you wish.
Shadowrun is actually particularly good for this, as you don't really chose a "class" to be, you just make a person with a particular set of skills and talents, i.e. you're not making a wizard or a barbarian, with set skills and roles and trappings of what it means to be a wizard or barbarian. Instead, you might making someone who's good at talking to people, can pick a lock if he needs to, is handy with a shotgun, and happens to have a little magical talent in his back pocket just in case.
Yeah that sounds like Teague.
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