Topic: Starcraft II

Man, I love digital distribution.

Anyone else playing this? It's pretty awesome, and the system requirements aren't all that difficult. I'd love to get some co-op up in here.

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I will have it Friday. Or tomorrow. I played the SHIT out of the beta. I will let you know upon purchase.

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Almost failed out of HS for SC and Diablo 2. More SC though I love me some Diablo. Diablo 3/SC 2 are about to one-two-combo my life into hell.

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just got a free pass version from a buddy burning thought my 7 hours, got to say even thought i suck at it great game, sorry not art, but a wicked fun game.

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My boy Phill Gonzalez is one of the artists on that game.  He designed most of the Terran buildings.

Eddie Doty

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SIXTY BUCKS!?

I'm not a cheap bastard, by nature. I own an iPad for cryin' out loud. But before I push-the-button-Frank, would somebody chime in and briefly explain to me how this is worth it? Assume the game's awesome and I'm going to love it; just how many hours of fun can I reasonably expect to get out of it?

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Jeff, what planet did you grow up on exactly? 60 bucks is about the average, note AVERAGE, price you can expect to be paying for new games these days. I'm surprised it's only 60 bucks, with the hype around it they could have gone much higher.

No I haven't bought it and probably won't, this is part because I'm a broke as all shit student and I'm not really a game guy.

ZangrethorDigital.ca

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I grew up on a planet where I don't really play video games all that much, so I'm probably out of touch with the going rates. The last one I bought was Torchlight, via Steam, where I paid ten bucks. Well, also an iPad app that cost me $3, but that's hardly the same thing.

I'm not saying sixty dollars for a game is highway robbery. I'm just saying that at that price I'd want more than an afternoon's fun for my money, is all. If it's gonna yield me ten hours of total play time or whatever, I'd rather buy four DVDs.

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It does depend on what you're use to. I'm a very casual gamer, and usually wait for prices to drop. Any desire to pay full day one price disappeared when they finally released a Mac version of Steam and put games on sale for under $10 smile $35 is probably the max I'd pay for a game, and then it has to be something like The Sims or Civilization where I know I'll get years of playing out of it...

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But, Goldeneye probably cost $60 when it came out. Cart games justified the high cost because the extra memory chips did add an expense companies really had to pass on to consumers. I agree, older games are just as fun, but it's like shaking your head at those paying $30 for a new book when 100 year old ones are free online smile

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...isn't that a valid thing to do?

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I guess it's just an alignment-of-incentives problem for me. I don't care enough about games to fathom spending more than ten bucks on one, is probably the real bit of it.

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Invid: My point being, old books and old games have something in common, in that they're cheaper now and not necessarily *any* less enjoyable than they were or compared to modern works.

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Yeah, I'm not surprised games cost that much, people keep paying it. I'm just saying it's not likely to facilitate some incentive for me to ever play one.

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Very true, but I was responding to your comment regarding shaking your head at those willing to pay for new things: "...isn't that a valid thing to do?"

I say, no smile The old and cheap is here because people paid for it when it was new and expensive. But, now that I think of it, you're young enough that this stuff in fact is "new" and cheap where as us older farts already enjoyed those old games and want something fresh much of the time.

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You know SC1 is Korea's national sport, right? So the understatement "people still play the old ones" is exactly that, an understatement. Also, every "game" is 60$ now pretty much.

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