Played some Keep Talking and Nobody Explodes with Steph yesterday, will probably do a video with it soonish. If you haven't played or heard of it, one player sits in front of the screen (or Oculus but since mine isn't that dependable I didn't want to rely on it) and has a bomb to defuse, while all other players cannot look at the screen and instead have a bomb defusal manual. Here's a walkthrough of probably the simplest module; there are many types and up to 11 on one bomb.
"Red button labeled ABORT."
"Are there more than two batteries on the bomb?"
"Is there a lit indicator somewhere on the bomb with the letters Foxtrot Romeo Kilo?"
"Hold the button. What color did the stripe next to it light up?"
"Release when the countdown timer has a 5 in any position."
Lots of communication necessary and the more advanced modules are pretty complex. You need a good system for communicating and need to be concise and clear. Also, did I mention a countdown? Five minutes and an increasing music tempo rush you along. Definitely recommended.
Last edited by Boter (2016-08-07 20:51:52)
Boter, formerly of TF.N as Boter and DarthArjuna. I like making movies and playing games, in one order or another.