Topic: Battlestar Galactica

Spoilers if you care.

Okay, here's the thing about the new Battlestar, when taken moment to moment, it's fantastic. Really, really great stuff. But when you add the whole thing up, take it as one story from start to finish, it doesn't add up to much. It's like some wave interference pattern. Some moments cancel others out and you're left with ripples. Ideally, you want everything working in sync so in the end you've built a tidal wave. Battlestar doesn't do that.

Listen, nobody was a bigger Battlestar fan than me at the outset. I LOVED the miniseries, LOVED it. Finally, somebody got the "military in space" thing dead on. And having the sole surviving ship be the anti-Enterprise? Loved it! And having Adama's Earth speech be fake? LOVED IT!

But it quickly became apparent that the producers didn't know where they were going and missed opportunities as a result. The first big red flag for me was when they discovered Earth was real almost immediately, missing out on the dramatic potential of having the fleet rebel because Adama legitimately deceived them.

And then, while being an amazingly ballsy move, they fumbled New Caprica. Did anybody ever believe they were really going to stay on that slag heap? I didn't at least. We've talked about once or twice the end of Act 2 being a false resolution, the moment where the audience thinks the story is at its end, either as an "all is lost moment" or "everything worked out for the best" moment. Settling on New Caprica was the perfect false resolution for the whole show. But it came too early, there wasn't the real danger of the show ending that way. New Caprica, great idea, great moments at the beginning, throughout, and end (the Adama Maneuver OMG!), but those moments didn't fit well into the overall story. Great pieces, lousy machine.

I think they fell into the same trap the Lost producers did, only they weren't as good at covering it up until the end. They got self indulgent and cocky, more concerned with tricking the audience than telling a story. And worse, they didn't sit down at some point early on and figure out an ending and a road map to get there.

And believe me, it breaks my heart that it's the case. But that's the way I see it.

Also, the texturing on one of the civilian ships in the Pegasus fleet in Razor is just...awful.

Re: Battlestar Galactica

I didn't texture that ship.

*looks around*

Teague Chrystie

I have a tendency to fix your typos.

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Re: Battlestar Galactica

Brian's right. As I work on structuring my own sci-fi epic (thread to come), I'm trying to avoid many of the problems Moore and his team ran into.

The main one being, too much of an overarching mythology that wasn't figured out beforehand.

I'm currently reading the Mistborn trilogy (Brandon Sanderson, I recommend it for fans of *hard* fantasy). It has GOBS of mythology, a backstory that's being pieced together bit by bit, but the difference is, Sanderson knew what was coming from the very beginning. Certainly, not before he ever started writing it, but before he published a single page, he knew why the world was covered in ash by day and mists by night.

I fully believe in having organic stories, in not having character arcs planned from the start, for coming up with an idea in season 4 that you had never thought of before, and inserting it. But not at the cost of a mythology you've set up. That has to stay consistant, otherwise you're going to lose the audience.

Which, by the way, the bit of Battlestar I *mainly* argue with is the revelation of the Final Five. While their retconning works for the most part, the very fact that it wasn't foreshadowed makes it not a twist, but a deus ex machina.

Remember the wise words that someone said that I'm too lazy to look up:

"All endings are deus ex machinas, the difference is that some writers go back and put in clues."

Posted from my iPad
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Re: Battlestar Galactica

Agree agree agree...

I just finished Battlestar a couple months back and haven't had time to actually think about to any great degree, but I pretty much agree with what all of you have said.

And BTW, could we please nail the audience over the head with the fucking theme of the series in the finale a little more please??? I don't think I quite get it yet.

ZangrethorDigital.ca

Re: Battlestar Galactica

Although I really want to, I can't really disagree with anything you've said here, Brian. It's just that for me, the math works out differently. The shortcomings in the big-picture story-with-a-capital-S are, for me, outweighed by all the little awesomenesses.

There haven't been many TV shows that have engaged me as thoroughly and consistently as Galactica did. There were episodes that weren't as great, but I'd be hard pressed to think of more than a couple bad episodes. (I'm one of the few people who didn't hate "Black Market," ferinstance. But I still won't defend "The Woman King.")

If you look at the show as a single work of art, then yes, it's a bit rambly, and it doesn't have a very tightly constructed plot. But the characters were so solid that I found myself less interested from episode to episode in what happened than in how it happened. If that makes any sense.

Really, the show had balls. It had the balls to be dark and serious at a time when that really hadn't been done before. There's that story that's been told a few times, can't remember where it started; in the first regular episode, everybody is suffering from sleep deprivation. At one point, Adama's gets handed a brief telling him what's been going on. In one take, Olmos was reading it and he ad-libbed a line like "…and four suicides." It ended up getting cut because it was too dark, but that's the sandbox those guys wanted to play in. I mean hell, the first significant event in the pilot was the cold-blooded murder of an infant. That took balls, and I respect that.

Really, though, it's the whole context of the thing that charms me. A handful of not-especially-well-known-outside-the-genre TV writers pitched a show to a third-tier basic-cable network and in the process effectively redefined what serialized genre drama could be. If it wasn't flawless, okay, fine, but I have a hard time getting angry about that because of how much those guys managed to get right. It was bold and audacious and cocky as hell, and they ended up doing pretty freakin' well with it, so yay.

Finally … come on. The Adama Maneuver? Kind of the best thing ever.

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Re: Battlestar Galactica

I love the show but found series 3 and 4 much less interesting and the first half of 4 in particular was really hard-going. By this time, the show had become burdened by heavy-handed religious musings and an uneven mythology.

The Final 5 were the biggest problem for me as well - I just couldn't buy it. That I still watched the show afterwards speaks volumes of its quality. It didn't take long before I moved on and enjoyed what they did with the reveal.

Last edited by redxavier (2010-07-09 12:08:20)

Imagination will often carry us to worlds that never were. But without it we go nowhere. - Carl Sagan

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Re: Battlestar Galactica

I loved the premise, I still love the premise. It breaks my heart that it wasn't executed properly. It also breaks my heart that, like Lost, they couldn't construct compelling drama with actual human beings in a non-supernatural situation and instead had to resort to crazy supernaturalistics.

You're flying in a collection of floating rust buckets, towards a destination that is impossibly far away, if it exists at all, without enough food, water, or fuel to get there, all the while being chased by killer robots. That's plenty! Stop right there! I don't need ancient prophecies! I don't need supernatural beings! Give me these groups of people in these particular circumstances and I'm with you all the way!

And yes, other than the missed opportunities, the clearest indication they didn't have a plan was in the lack of foreshadowing. If you bought for a second that the Final Five were anything but the result of some darts being thrown at headshots taped to the wall, then I don't know what to tell you.

And again, I'm not saying you need to have every moment over the span of five years figured out for the pitch meeting. But if your opening titles include the words, "The Cylons have a plan," then you, as the writer, damn well better have SOME idea of what that plan is. To do otherwise is simply insulting the audience.

Re: Battlestar Galactica

Gregory Harbin wrote:

Remember the wise words that someone said that I'm too lazy to look up:

"All endings are deus ex machinas, the difference is that some writers go back and put in clues."

Stephen King makes a comment to that regard in 'On Writing'. The ending of the first draft is naturally going to be deus ex machinas, you just then go back and set it up in the second draft so nobody notices. When your story is released as it's written, however, you're not going to have that option...

I write stories! With words!
http://www.asstr.org/~Invid_Fan/

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Re: Battlestar Galactica

BrianFinifter wrote:

It also breaks my heart that, like Lost, they couldn't construct compelling drama with actual human beings in a non-supernatural situation and instead had to resort to crazy supernaturalistics.

Hmm. I can see some truth in that. I enjoy hard-sci-fi as much as the next guy — more or less — and I dug the early episode where the military briefed the civilian government on the water shortage by explaining that space is a barren, empty place and that all they could do was search nearby stars with optical telescopes. That was cool.

But I also can understand that a show with that premise and those rules can only end one way: slow extinction. Lost between the stars with minimal resources and no hope? Either magic has to happen, or everybody dies freezing and alone.

Plus, there's this other point that I'm about to make right now…

But if your opening titles include the words, "The Cylons have a plan," then you, as the writer, damn well better have SOME idea of what that plan is. To do otherwise is simply insulting the audience.

Again, I see where you're coming from, and I can't really argue, 'cause we're talking about opinions here. But I, speaking as a member of the audience, never felt insulted. One of the things I liked about the show was the fact that the cylons weren't monolithic. They had a variety of agendas and points of view, depending on which model you were listening to at the time. The cylons had a plan, or at least one model did, but it was a complete failure, and most of the run of the show consisted of the cylons trying to find their way out of the mess they'd gotten themselves into. That was a story I hadn't seen before.

And really, that's what it all boiled down to for me. Yes, the writers made the show up as they went along. But you know what? I was always entertained. At no point did I reach my personal threshold of tolerance for stupidity, a threshold I crossed with "Lost" very early on in its run. I concede that every point you've made is valid, and based in truth, but none of that changes the fact that I enjoyed the hell out of that show, and still find it has re-watch value. Hell, the part where Starbuck winks at Tigh during the briefing in "The Hand of God" alone earns my forgiveness for a multitude of sins.

EDIT: I seem to have neglected to make my actual point. What I mean to say is this: The rules of storytelling — rules, guidelines, whatever — exist for a reason, and they're good rules. But the fact remains that sometimes it's possible for a story to work, to entertain, to captivate, despite breaking those rules. Sometimes rules are broken by geniuses who are transcending the art form, and sometimes rules are broken by dumb schmucks who don't know any better, and doesn't it just suck that either the genius or the dumb schmuck has a chance of succeeding despite his deliberate or accidental iconoclasty.

(And before anybody tries to horn in on my thing, I've totally got dibs on naming a band "The Accidental Iconoclasty.")

Last edited by Jeffery Harrell (2010-07-09 22:01:04)

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Re: Battlestar Galactica

My problem with the show was that it seemed that they were doing things just to be anti-Trek, and not because it made sense or fit the overall story. The whole "robots look like/want to be human" thing also has been done to death in so many places. I think I stopped watching regularly sometime after the second Boomer made it back to Galactica.

If anything, they should have taken more from the original show. Make the Cylons aliens like they were in the pilot and novelization. That way if their actions don't make sense it can be blamed on them not being logical robots smile

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Re: Battlestar Galactica

The whole "robots look like/want to be human" thing also has been done to death in so many places.

I don't know if this is true or just something I assumed, but I think that was a budget choice more than anything. Make 'em look like people and you don't have to spend money on make-up, costumes or visual effects. Plus the it-could-be-anyone paranoia factor worked as well.

Make the Cylons aliens like they were in the pilot and novelization.

Except — and I may be going off the reservation here — the original cylons were fucking lame.

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Re: Battlestar Galactica

Jeffery Harrell wrote:

The whole "robots look like/want to be human" thing also has been done to death in so many places.

I don't know if this is true or just something I assumed, but I think that was a budget choice more than anything. Make 'em look like people and you don't have to spend money on make-up, costumes or visual effects. Plus the it-could-be-anyone paranoia factor worked as well.

Although the fighting cylons weren't human, so it wasn't too much of a budget thing. But, yes, in the past shows like War of the Worlds gave us human aliens so they didn't have to do any special effects. That had the it-could-be-anyone paranoia as well, and it's just something I'm tired of (same thing with rogue government plots like they did in Jericho. Please, try something new like having it be an actual war)

Make the Cylons aliens like they were in the pilot and novelization.

Except — and I may be going off the reservation here — the original cylons were fucking lame.

They were a blank slate any remake could do what they wanted with. They were lame in the original because once it was decided to retcon them into robots there was nothing more to do with them. Come up with an alien civilization with damned reasonable reasons to destroy all humans.

I write stories! With words!
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Re: Battlestar Galactica

Invid wrote:

Come up with an alien civilization with damned reasonable reasons to destroy all humans.

I don't want to hijack Brian's thread. But either here or somewhere else, I'd love to hear what those damned reasonable reasons might actually be. I've never actually encountered a story with space aliens who want to exterminate humanity that made a lick of sense. Either the aliens were just inherently genocidal maniacs — like, as an in-born character trait — or their motivations were dumb.

Not to try to defend the show here any more than I already have, but the motivation of the cylon was built in to the backstory: they were created as robot slaves, and they rebelled against their masters with such hatred that they attempted wholesale extermination. Not the most original premise in the world, but at least it's a sensible one.

If you just replace the cylon with aliens, then the "we created them" thing has to disappear, obviously. Which means we had to encounter the aliens somehow somewhere along the way and then enslave them, which isn't the sort of thing you want your protagonists to be on the hook for. Kinda erodes audience sympathy a bit.

Generally I have little patience for aliens in science fiction. There are definitely authors out there — I've got a soft spot for Larry Niven and Jerry Pournelle — who can write aliens that actually make sense, and give them motivations that are nonsensical in a human context but that are really quite reasonable given the aliens' … well … alienness. But far more often, aliens are either just monsters by another name or people with funny haircuts, and personally I'd rather hear stories about monsters or people.

Screw it. Let's just hurry up and get an adaptation of "The Mote in God's Eye" made. It'll have to be twelve hours long, like "The Lord of the Rings." Shoot three or four super-epic movies all at once and release 'em every six months for two years. They'll make ten billion dollars and win every award there is.

In my beautiful, beautiful dreams.

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Re: Battlestar Galactica

I'm enjoying this thread.

Don't have anything to contribute since I seem to agree quite a bit with Jeffery on the topic.

But definitely enjoying the thread.




(Black Market was horrible though)

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Re: Battlestar Galactica

Now, see. I haven't watched it since it originally aired, but at the time, I remember digging it. Not like "oh, that was really good," but I remember it being a noir piece, and a fairly skillfully executed one at that. It didn't fit in with the rest of the show either plot-wise (Lee had a girlfriend!?) or thematically, but I accepted it as a little amusement.

"The Woman King," though, was just bad. It had a really great premise, too. Here's a bunch of people, all of the same racial/ethnic/whatever group, who are particularly susceptible to a disease. The disease appears in the fleet, and although a treatment exists, there's nowhere near enough of it to treat everyone who's sick. If the ones who can't be treated are allowed to linger, they'll have a massive contagion on their hands that they're not equipped to handle with quarantine. What are the ethics of euthanizing the sick in order to save the rest? That's a great setup! Unfortunately they squeezed that whole aspect of it into the last five minutes, and totally blew off the interesting part in favor of some heavy-handed moralizing and some ultimately pointless character … um … what do you call "character development" that's aborted and ends up having no affect on the character? Anyway, whatever you call it, it was that.

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Re: Battlestar Galactica

Jeffery Harrell wrote:
Invid wrote:

Come up with an alien civilization with damned reasonable reasons to destroy all humans.

I don't want to hijack Brian's thread. But either here or somewhere else, I'd love to hear what those damned reasonable reasons might actually be. I've never actually encountered a story with space aliens who want to exterminate humanity that made a lick of sense. Either the aliens were just inherently genocidal maniacs — like, as an in-born character trait — or their motivations were dumb.

There's a damned good one in an average animated film, TITAN AE, which gets lost in all the general problems that film has (the commentary is excellent, and includes one of the best exchanges ever- "This scene makes no sense! Why didn't we include anything to make things clear?!?" "We ran out of money." "Ah, right...."). Anyways, the general plot is humans have invented this ship which can transform energy, any form of energy in large enough quantity, into a brand new Earth like planet. There is an alien race that is basically made of energy, and now sees a weapon that will turn their species into living space for humans. They do the logical thing and try and wipe us out first.

I actually thought of another one. Humans make contact with an alien race, and the disease exchange makes the entire race sterile and, thus, extinct after this generation. They decide fair is fair, and decide to wipe out every human able to breed.

I write stories! With words!
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Re: Battlestar Galactica

Not to be Mister Critical Guy, but I have the exact same problem with both of those examples: They're people with funny hair. Their motivations, as you've described them, are human motivations. Why make them aliens at all?

Okay, in the first example there's energy-being stuff going on, and I respect that. Not having seen the movie I won't criticize it. But my bigger point is that aliens should be alien, otherwise they're better off being something else.

Lemme cough up some examples from books I've particularly enjoyed, so I can splain what I mean. Maybe there are excellent examples in TV or film that I'm just not thinking of right now.

I'm about to spoil some shit.

Earlier I mentioned "The Mote in God's Eye." In that novel, there's a species called the Moties ('cause they live around a star called the Mote, and humans can't pronounce their name for themselves), and their defining characteristic is that they breed uncontrollably. They're … urg. What's the word. They're like bivalves in that they change sex periodically. When female, a Motie has to become pregnant, or her hormone imbalance will kill her. So Moties can't control their population. They also don't have interstellar travel, so they're stuck in one solar system, with one planet and a handful of space settlements. Consequently, they've got a vast history of total war caused by population pressure. The Moties keep this a closely guarded secret, for obvious reasons.

Humans make first contact with the Moties, and find them both intelligent and generous. They offer to share freakin' everything with the humans in exchange for the secret of practical interstellar travel. The book is basically half travelogue (about the first embassy trip to the Mote) and half mystery (about the humans trying to figure out just what's up with the Moties). In the end, the humans figure it out — if they let the Moties out of their one solar system, they'll breed like rabbits and make devastating wars and just generally turn the galaxy into hell. They contemplate extermination, but decide instead just to blockade the Mote system … forever.

The Moties are probably my favorite aliens in all of science fiction. They're different. But not like incomprehensibly different. They're similar enough to humans that we can understand them and relate to them, but this one fact of their biology ripples out to give them a totally different society, history, outlook on life, set of values … everything. The intersection between human society and Motie society makes for a really great read.

Second example: "A Fire Upon the Deep" by a guy named Vinge. This book has more Big Ideas crammed in it per page than just about any other I've ever read. It includes a fantastic twist on the notion of applied theology. But in it there's an alien species that evolved from pack animals. They're sort of half-wolf, half-ferret. But the catch is they're only self-aware as a pack. Not like a herd or a hive mind, but a pack or litter of between three and ten individuals. On their own, they're just animals. But as a pack, they've got a mind. The individual members communicate through high-pitched vocalizations that happen below the conscious level; there are references in the book to packs being stunned into unconsciousness by noises that literally made it too loud to think.

As characters, the members of this species aren't radically different from people. Again, they're similar enough to relate to. In fact, Vinge kind of plays with that a bit, if I remember right. Some parts of the book are written from the third-person point of view of one of the alien characters, and Vinge doesn't go out of his way to explain just what these critters are. He just drops the reader into their world and lets you pick it up as you go. It's entertaining and original.

At the other end of the spectrum, there's this guy named Varley who's written several novels with the same setting — including my all-time, hands-down, never-to-be-defeated favorite novel ever period. In his books, at some point in the arbitrary future man has sort of lightly colonized the solar system. There are city-sized settlements on the moon and Mars and elsewhere, but almost everybody lives on Earth. One day vast and incomprehensible aliens appear in the sky and destroy all large-scale man-made things on the planet. Then they go away again. And we never find out why. As one of his books (or maybe book jackets) puts it, "Over the next month, two billion people starved to death."

This is pure backstory for him, not plot. His short stories and novels in that setting all take place years after the fact, with the remnants of humanity scattered among the moons and planets of the solar system. But as aliens go — and alien genocides in particular — that's a damn good one in my book. The aliens are completely incomprehensible, and they destroy our shit without ever giving any hint as to why, with all the deference — and probably all the concern — of a person treading on an anthill.

If you're gonna do aliens, have the balls to do fucking aliens, is what I'm saying here. Either make them fundamentally different from us in a way that, by itself, is sufficiently interesting to grab attention and that creates some kind of motivation for your story, or make them as different from us as we are from a hurricane and let the consequences be your story.

Anyway, that's more about my personal taste than anything, but there it is.

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Re: Battlestar Galactica

Jeffery Harrell wrote:

If you're gonna do aliens, have the balls to do fucking aliens, is what I'm saying here. Either make them fundamentally different from us in a way that, by itself, is sufficiently interesting to grab attention and that creates some kind of motivation for your story, or make them as different from us as we are from a hurricane and let the consequences be your story.

In other words, they're so alien they to humans appear to just be inherently genocidal maniacs — like, as an in-born character trait — or their motivations look dumb smile

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Re: Battlestar Galactica

I smiley-face-emoticon back at you, 'cause it's Friday and we're all having fun here. But no, that's not actually what I was saying. Well. Sort of—NO. No, I was right and smart and good and I will stick to that.

If aliens think like us — if they reason and believe and feel in ways that would be more-or-less recognizable coming from our next-door neighbors — then their motivations should make sense. In human history, there've been myriad pogroms and acts of systematic aggression against the Jews, for example, the Nazi holocaust being obviously the most notorious. Trying to wipe out an entire race (for lack of a better word) of people? Crazy talk! But if you look at each of those events, there was at least some kind of rationale behind it. It didn't begin and end with "arg, we hate the Jews, let us kill all of them." It started somewhere else and ended with let-us-kill-all-of-them.

"The Chronicles of Riddick" is not, by any reasonable definition of the phrase, a good movie. (I happen to like it anyway, but that's neither here nor there.) The bad guys in that movie have this whole religion based on the idea that paradise exists on the other side of death, and your reward over there is proportional to how many souls you usher across the veil while you're here. Murder and genocide are their mitzvot.

Or take the Reavers from "Firefly." I forget the actual line of dialogue that introduced them, but it's a single line of dialogue. Something along the lines of, "They went out into the darkness and looked out and saw nothing and went insane." That's a motivation. It's a fucking scary motivation, 'cause I think there's something about it that resonates. We've all looked into an abyss at one time or another, and all felt that lingering notion that maybe we left a part of ourselves behind there. It's not that big a leap to imagine leaving all of ourselves there. (Or maybe that's just me.)

If you want me to accept omnicidal aliens, all I ask in return is that their reason for being omnicidal be understandable, or at least interesting.

On the other hand, aliens can be so different, so bizarre, so weird that nothing they ever do could be considered reasonable by our standards … but in that case, go all the way with it. I mean like "Solaris" all-the-way here. Of course, in that case the aliens are really more part of the setting than they are characters. They're akin to a force of nature, in terms of the part they play in the story.

Of course, all this high-minded nattering I'm doing goes right out the window if the other aspects of the story are sufficiently entertaining/cool/interesting/provocative/fun to outweigh what I would call storytelling shortcomings vis a vis the aliens themselves. The motivation of the aliens in "War of the Worlds" (by which I mean the 1953 George Pal film version) is dismissed with a single line of dialogue taken verbatim from the book: "Intellects vast and cool and unsympathetic regarded our Earth with envious eyes." Envious eyes. Gotcha. Good enough for a start. Now as long as the rest of the story is great — and in that case it was — then I'm on board.

The original 70s cylons (hello, topic!) were not interesting, and the rest of the story that was told around them was not great.

Last edited by Jeffery Harrell (2010-07-10 00:17:47)

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Re: Battlestar Galactica

The original cylons weren't interesting because after the pilot they got rid of the native, insect like leaders, put Baltar in charge, and claimed the suits had robots inside instead of biological cylon soldiers. It sort of became as if Star Wars had no scenes showing the point of view of The Empire, and all we saw were Storm Troopers. Naturally that made them boring (actually, at age 7 my friend and I assumed the Storm Troopers in fact were robots). I'm just saying robots wanting to be human is just as boring, so making the cylons insects again would at least be fun.

Oh, and the show should have been based on Mormonism again!

I write stories! With words!
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Re: Battlestar Galactica

Yeah, I knew about the bug thing. I read the novelization (god help me) when I was a kid. I would have sworn they were reptiles, though. That's how long ago I read it.

But really, they were just mustache-twirlers. Why make them aliens at all if they're not actually going to be alien?

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Re: Battlestar Galactica

Hmm, maybe they were reptiles. Honestly can't remember, and the book is hiding on me at the moment.

As for the mustache-twirling, this is why you're doing a remake. You're taking what didn't work in the original, and improving it. Unless you're saying biological aliens can't be alien enough in a modern series, so it's robots or nothing.

I write stories! With words!
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Re: Battlestar Galactica

That kind of brings us back to what I said before, when I said I didn't want to hijack Brian's thread right before I hijacked Brian's thread. I'm not seeing it, so pitch it to me. How do you do a serialized TV story with aliens where the aliens (a) must by necessity be aliens; their precise role in the story couldn't be equivalently filled by other human beings, and (b) are interesting?

Cause I'm thinking about it here, and to be honest I'm drawing a blank.

Oh. And assume your budget is unlimited and you can hire every VFX artist on the planet. And your render farm is the size of Kentucky.

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Re: Battlestar Galactica

It would have to be a series where you never see the other side's viewpoint. Your characters react, and come up with theories (mostly wrong) and maybe learn some tendencies although never the reason behind them. If the viewer can understand the aliens then they can be replaced by other humans in the story (or at least humans with funny nose ridges).

I write stories! With words!
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Re: Battlestar Galactica

Wasn't that how "Space Above and Beyond" did it? I never watched the show proper, just little slices of it here and there, but I don't recall ever seeing any of the bad guys.

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