Nuke is my primary skill as a compositing artist. I made the shots for Writhyn's The Hyacinth Disaster's trailer almost entirely with it (aside from a few Arnold renders in Maya and optical flares with After Effects). It's powerful, optimized as hell, offers almost no limitation to what you can do with it (I created particle effects and even lit and rendered part of the CG directly in it), and the non-commercial version kicks ass because aside from a few disabled nodes (like exporting geometry) and a resolution limitation (no higher than Full HD), it's basically the full software.
There's no reason not to give it a try if you've got a few hours to spare. The node system may take some getting used to depending essentially on the way your brain works. But to me, it makes much more sense than a layer system, because it's everything a layer system does and so much more. It creates a natural flow of actions and is deeply visual; if you organize your graph correctly, your process can be understood at a glance.
I'd write/record a quick overview of it for the forum but I won't be home for a month. In any case I think can answer most questions you might have about it!
*I may have to be re-titled as "Nuke Guru" but I just don't see myself relinquishing my Pimp of Trey status*
Last edited by Saniss (2017-12-24 12:11:51)
| 500px"We're gonna build a great green screen, and make the traditional matte painters pay for it"
Saniss for President 2016 - "Make VFX great again"