3,076

(219 replies, posted in Off Topic)

I'm still not the guy to talk, because I'm not really invested in the argument and don't play games, but I'm having trouble imagining a story-telling game that doesn't require non-player cut scenes to, you know, tell the story.

Unless it's a choose-your-own-adventure thing entirely, like a tabletop RPG with a GM, how can you "play" through a story? Play is inventive, story is didactic. They don't seem to gel. From what I understand (probably wrong), even war story games are basically "[thing happens in non-playing mode] shoot for a while [thing happens in non-playing mode] shoot for a while," etc.. That doesn't make this game a "story game" and Doom "not a story game," it just makes it Doom where they've cut in a movie between levels. Or more specifically, it makes Doom a game where they didn't do that. Right?

Even Portal, which again, also gets the "from what I understand" label, is basically a cool game mechanic that you fuck with on harder and harder levels as they drip a story on you in details peripherally. The details are really fun, and I love that song, but assuming I'm right about that (whether or not I am, but for the conversation to ensue), can you really call that a "story game?" Some large fraction of what people like about Portal, as Doc said, is just fucking with portals. GLADoS and all that makes for a cool backdrop, but it's a setting. Right? It's a setting that explains why you have a portal gun.

= story?

The question in the beginning of the thread boils down to how you define art. The question for me now is, how you define story.

It seems like you can have a story, and you can have a game, but you can't have both. If it's a game where the story is locked down and gonna happen the way it's gonna happen - you know, like a story - that means whatever pre-programmed activity you're doing to get to the next plot point isn't much of a game. It's just an activity. Meanwhile, if it's a game that you're playing, you should have significant - if not total - control of the outcome, and bring strategy and invention to the table to eventually win. Otherwise it's tic-tac-toe. The base requirements of a story, and the base requirements of a game, seem to sort of exclude each other.

3,077

(47 replies, posted in Episodes)

Obviously if someone starts handing us money hand over fist, we're happy to be around to collect it, but no. Not really. I like Trey's raquetball analogy.

3,078

(62 replies, posted in Episodes)

Thanks Red, and Spin, sir, cheer lead all you damn well please. smile

3,079

(219 replies, posted in Off Topic)

Doctor Submarine wrote:

My point is this: Story in games is a pointless exercise. Yes, it can be done with great success. But I believe that you should focus more on making your game fun to play than on telling a worthwhile story. A game with too much of the latter and not enough of the former is worthless as a game. "Yeah, i get that you put a lot of work into the complexities of this plot, but where's the part where I get to play the game?"

This is how I feel. Of modern video games, which I don't really play ever, Portal and Guitar Hero are the ones I look at and go "yup, that looks fuckin' fun."

3,080

(62 replies, posted in Episodes)

Just let it happen, Brian.

3,081

(219 replies, posted in Off Topic)

clap

3,082

(31 replies, posted in Off Topic)

I'm very much not go-to-the-theater-to-see-horror-movies guy - this is the first time I've intentionally done so since The Sixth Sense. I almost didn't go at all, despite really wanting to see the movie based purely on pedigree.

But went I did, with Brian, Dorkman, Trey, Cloe, and Jeff. We had fun.

And I really liked it. Jeff and I have been talking about it all night, he's not as into it as I am, maybe I can coerce him to come in here and share his opinion. I thought it was a blast.

3,083

(31 replies, posted in Off Topic)

Go.

3,084

(62 replies, posted in Episodes)

brian

...nope.

3,085

(19 replies, posted in Episodes)

Interesting points. I like that angle.

So to speak.

3,086

(569 replies, posted in Creations)

That was awesome.

3,087

(16 replies, posted in Off Topic)

I had a pretty great horror story about buying an XL1s off of eBay about ten years ago, was on the news and everything. The lady was involved in a big lawsuit thingy, we found out later.

3,088

(2 replies, posted in Off Topic)

Talked about it with Harrell, decided not to make the trip.

If you wanna swing out through LA, though, you're quite welcome to buy us dinner. smile

3,089

(5 replies, posted in Off Topic)

You're in China? Why for?

3,090

(19 replies, posted in Off Topic)

Oh, Faldor's on to something. Maybe we should disable BDA!

Like. Literally.

*picks a weapon*

3,091

(19 replies, posted in Off Topic)

I like it.

3,092

(29 replies, posted in Creations)

God bless us, every one.

3,093

(11 replies, posted in Off Topic)

Watched the whole two hour special last night. I just loved the shit out of it.

3,094

(19 replies, posted in Episodes)

Bear in mind, just because we talked about these movies here doesn't mean these (or any other movies we discuss) are exempt from the commentary pool. Part of the fun of this formatting + commentaries is we can talk about current movies currently, in addition to analyzing ones we have access to at home.

3,095

(569 replies, posted in Creations)

Tomorrow night I'm gonna stop accepting new folks. FYI.

3,096

(19 replies, posted in Episodes)

Hey guys, so here we go. We're experimenting a lot with how the best way to handle this switch is, so excuse our dust for a week or so as everything smooths out. This should appear in your regular iTunes feed, and your Intermission feed. Shortly, the Intermission feed will be renamed, and episodes that aren't commentaries will appear there. We'll be adding a third feed, where the commentaries will go. And the existing main iTunes feed for DIF will have both.

This is also temporarily showing up as an Intermission episode, that'll change. Etcetera, etcetera. Anyway. Here's the episode!

3,097

(569 replies, posted in Creations)

Yeah, best case scenario, you'd be in a moving car. You could film yourself in the backseat, or have a third person in the car filming you. (I'd assume most folks are gonna go the "film yourself" route.)

3,098

(569 replies, posted in Creations)

Which-side-of-the-car issues won't be a problem.  smile

3,099

(569 replies, posted in Creations)

Casting questions. This isn't required, but it would help me a lot.

1. How do you talk? Fast? Slow? Loud? Quiet?

2. What's your accent?

3. Are you most comfortable playing serious, pissed, wacky, annoyed, funny? If you'd rather do something specific like this, let me know, otherwise you'll just get a part and do your best.

4. Do you have specific car limitations? Like, no back seat?

5. Problem with profanity?



Also, 6. Pick a movie you love. Doesn't have to be your favorite, but one that you just freaking love.

3,100

(569 replies, posted in Creations)

Hey party people. A few months ago we did a little community project together that resulted in the "Gone" music video. As thrown together as the whole thing was, it was a lot of fun and the result was snazzy.

Let's do another one, shall we? Only this time, it won't be a music video.

In thinking up projects that a large number of people can do from all over the world with varying abilities to record, you end up with a lot of tricky problems. It's hard to figure out what would allow virtually everyone to participate. You've got to boil it down to the most common things - in this case, any way to record video, a face, and... a car.

Watch this.

So, that's the idea. A short film, almost entirely dialogue, filmed all over the world, by the people actually IN it.  I'm going to write it in a week or so once everyone has had a chance to commit to a part. That means, in this thread, you need to tell me A. if you want to be in it, and B. how much you want to do. If you'd rather not be a major player, say so. If you've got no problem being the ONLY player, lemme know.

Once I know who all will be in the thing, I'll write it out and give everyone their lines and screen direction. As in, "say this, look this way." You film it - or someone else films you, if you're fancy - and send it to me. The DIF server has a guest login that I'll post later.

I chop it together, post it, Bob's your uncle. We have now done two awesome, worldwide projects.

Who's in?