626

(13 replies, posted in Off Topic)

A film crew (dozens to hundreds of people, all getting paid) can take days, weeks, whatever, to choreograph, build, light, block, rig, produce, and make a single scene happen. Locations, equipment, sets, lights, cranes, talent, whatever. Big productions aren't cheap. A longer take on a bigger set with more people just takes even longer, so costs more money.

So then you get into the actual logistics of a shot, where if something goes wrong, you have to reset and do it again. It's high risk. More time, more money.

There's a lot more to the cost of making a movie than the acquisition format.

627

(2,068 replies, posted in Off Topic)

Saw Raiders of the Lost Ark: The Adaptation this afternoon. The most ambitious thing ever. Wonderful. Go see it if you ever get the chance. So much fun.

The Q&A after was a little rushed after, but from what I can tell a lot of what was said has been documented here:

http://www.theraider.net/films/raiders_adaptation/

There were fires, flaming trucks, high speed chases, swords, squibs, lots of guns, the thing where Indy goes under the truck, horrible production accidents making head molds out of industrial plaster instead of dental plaster (including blind scribbling of a note that read HOSPITAL) and a fucking submarine.

Good time.

628

(13 replies, posted in Off Topic)

They're expensive, and if the film doesn't earn it, it can disrupt the flow of the movie. They can feel stunty sometimes, which makes you aware of the fact that there's a movie being made in front of you. That can either be a good or bad thing. Everything needs to be worked out in advance, and the logistics of resetting a botched take can suck money and time (which really boils down to more money).

But it's not like it never happens.

http://www.steadishots.org/list_popular.cfm

http://en.wikipedia.org/wiki/Long_take

Children of Men, for instance, has a number of very long shots. Atonement has a really killer one.

http://www.steadishots.org/shots_detail.cfm?shotID=298

And there's Russian Ark.

http://en.wikipedia.org/wiki/Russian_Ark

629

(30 replies, posted in Off Topic)

Teague wrote:

Paul, could you elaborate?

Yeah sure! I love the format of the show, the film drives the discussion and keeps everything moving. But sometimes a topic makes me just go, "Fuck, if they paused the movie right now I could listen to them talk about that one thing for two hours". Such as:

* Tippett's philosophy of deeply motivated, reverse engineered animation design, or whatever you want to call it. As mentioned in Starship Troopers and Constantine. Eh, let's just say anything relating to the arts of puppetry and animation.

* Following the history of a certain kind of visual effect through time. Something like the history of vfx environments from Tron to Double Tron, or how lightsaber effects changed from A New Hope to Sith or whatever.

* In a similar vein, I don't remember where (fxphdod?) but Mike Seymour recently mentioned how you can follow the Harry Potter franchise as a really accurate reflection of how visual effects have advanced over the last decade. Particularly the rise of the London houses (DNeg, MPC, Framestore, The Mill). Could be a neat thing to examine.

* Editing in general, experiences solving creative or story problems. In your own productions. Might have been from DiF, but I've been turned on to the idea that it's very difficult to comment on editing of a piece unless you know what was available and wasn't included.


Feels like I'm pitching show ideas, which isn't my intention. Just trying to elaborate on some of the kinds of things I would enjoy hearing you guys expound on.

If they were bonus episodes for-purchase or something, I totally would.

630

(30 replies, posted in Off Topic)

Doctor Submarine wrote:

And my favorite nun-related movie should be first on that list.

I really hope this is a tight second, if you want any nunsploitation cred.

To topic, though, would be neat to see some concept shows. Occasionally I'll be more interested in the direction the conversation is going than the film itself, but the plot of the movie will tend to put the discussion back on rails.

631

(81 replies, posted in Off Topic)

On a wider company philosophy type level, is this the boldest pros-be-damned move Apple's ever made? They've introduced consumer-centric products and stuff, but this is the first time I can think of where they dramatically changed a flagship product at the expense of their high-end customer.

They've drawn a line and said, "Fuck y'all it's like this now". I'm interested in what this means for the pro market. This opens a void in the professional space that will likely be filled primarily by Avid, but I think this is a huge chance for other players to roll in too.

Premiere Pro CS5 is great, 64-bit, does some Kona GPU acceleration with certain cards, and plays real nice with the rest of Adobe's products. I haven't spent a lot of time with Avids, but from what I do know, Premiere Pro is a much shorter cognitive leap away from FCP7. If Adobe added a server-side, Unity style server offering, there's a chance they could become a contender. Until they do, it'll probably just be that 1% that does everything on their own or happened to get it when they picked up Creative Suite (me included).

Autodesk could also step up and make Smoke competitive, maybe as a different product that could do offline editing, the same way Flare can support a Flame. Shrug.

There's also Lightworks, that weird-ass open source thing that I don't know anything about. Apparently it's good enough to cut a feature on. The Kings Speech was cut with it.

Jeffery, the stuff you wrote to that tumblr is really great, anyone with a passing interest in the topic really needs to check it out. You buried the link so I'll post it again here in exclamation:

http://jefferyharrell.tumblr.com/ !!!
Also! High five on the Daring Fireball pickup.

632

(98 replies, posted in Episodes)

Eyo! Haven't been around in, uh, months which is lame and I'll try to get back to posting. Anyway.

They just released the line up for Everything is Festival this year at Cinefamily in LA, WHICH INCLUDES:

- Raiders of the Lost Ark: The Adaptation: the legendary ’80s VHS shot-for-shot remake of Raiders by a cast & crew of teenagers in Mississippi — with the film’s star Chris Strompolos in person!

There's a bunch of other notable stuff like an inspirational talk from Andrew WK, a live version of Food Party, and a crazy found footage film Joe Dante made in 1968.

http://www.cinefamily.org/blog/everythi … l-returns/

The crowd will be raucous and celebratory, so viewing experience.

The DGA usually opposes co-director situations for this among other reasons, but discourse with someone from there, or anyone who deals with arbitration may provide some ideas.

That's pretty foul. Since there's nothing she can do contractually and the prints are struck, the best course of action off the top of my head would be to contact IMDb with the video where's she's mentioned as director and make a case for her to get her listed as such, but uncredited.

635

(44 replies, posted in Episodes)

There's a book I haven't read in years, like since-developing-taste-ago, but considering it's written by Eric Idle it's probably still excellent. The Road to Mars. As I remember it, some comedians travel a solar-system wide vaudevillian circuit while their android tries to write his thesis and figure out the nature of comedy. Deals with as much of the "human/robo wuaaa?" as you can read into it while remaining really enjoyable and funny.


Oh, and this down here is the reason for the post, but didn't want to just drop a bullshit image link into an interesting conversation.

http://twitpic.com/2wuzsv

636

(32 replies, posted in Off Topic)

iPad Safari and Linux Chrome are working fine on my end.

637

(90 replies, posted in Episodes)

Was just listening to the Never Let Me Go ep of the Creative Screenwriting Podcast interview with Alex Garland, writer of Sunshine, and one of the audience questions was to elaborate on the "difficulties" with Sunshine he mentions elsewhere in the interview. His answer's pretty candid.

http://creativescreenwritingmagazine.bl … -go-q.html

~51:15

Alex Garland said, not wrote:

    Sunshine? What went wrong, was, broadly speaking... the end. The last third of it always was supposed to be trippy, but it wasn't supposed to be meaningless. And we had too much money. Look, we'd made 28 Days Later, right? It had been a big hit. Not Avatar, but ya know, it had done all right. And we were able to get much, much more money than we were able to before. And so we started doing things like building sets that cost five times more than they should.  And with that comes pressures. And with the pressures comes disagreements. And you lose track of what you're doing and why you're doing it. Then you think you've got to ramp up adrenaline, say, to compensate. You just lose your way, you tie yourself in knots.
    We collectively, and I mean all of us, had a kind of nervous breakdown. There's good stuff about that film, I'm proud of it, actually. But I can also see it's just chaotic at a certain point. Because we didn't... we didn't know what we were doing, we were struggling. By the time it got to post it was horiffic. In the edit, arguments, reshoots, spending more money, then the pressure gets ramped up even more, it's just a mess. That's all.

638

(15 replies, posted in Off Topic)

Also,

http://blogs.indiewire.com/toddmccarthy … as_an_ace/

Everything we're discussing here, framed around the sad reason for the topic.

639

(26 replies, posted in Off Topic)

http://www.youtube.com/watch?v=arGzXbxkTC4

Quite informative, considering.

It leans towards ignorant use of DSLRs in higher-end productions. They're still great for the money, just be aware of the limitations.

640

(15 replies, posted in Off Topic)

ok kids, let's do this

http://www.youtube.com/watch?v=Ipf91nAWsAw

641

(15 replies, posted in Off Topic)

Shackman wrote:

Eddie - what's the name of that book that you've mention on DIF a few times..pretty much the editing bible?  i always forget to write it down, and i'd love to check it out.  all my experience is in splicing audio and i'm curious about the visual aspect of it.

That's a great position from which to read the book. Murch was originally a sound design guy that got into film editing, and that informs a lot of his sensibilities.

And for you or anyone else that's interested in the book, don't let the "bible" term scare you off, its like  120 pages and can easily be read in a day, if not a weekend.

Most people praise the opening sequence of Inglourious Basterds for being edited exceptionally well, but personally I think there's a lot more done just with the edit on its own in the sequence at breakfast later on in the film. If you can get your hands on that (there's odd snippets on youtube) consider how the cuts lend themselves to the emotional weight of the sequence.

642

(15 replies, posted in Off Topic)

This is only available streaming until the first of October, hopefully you'll get a chance to check it out.

http://www.netflix.com/WiMovie/The-Cutt … kid=438403

One of the biggest things you can do to develop an appreciation of editing is to see a couple different takes of a scene while an editor is working on a project. Like comparing the script to the first string out, a few versions how the scene simultaneously varies, tightens, and extends as it is worked on, and the final cut.

643

(50 replies, posted in Off Topic)

Enthusiastic nomination for Edinburgh as the best place.

Just realized I didn't consider alcohol in the protecting the lowest common denominator angle, totally debasing whatever meager point I was exploring. Oops.

Guess it comes down to the degree of cultural acceptance, and since alcohol has been around since about the birth of agriculture, it's become pretty ingrained (grain haha beer get it). The long shelf life and dense caloric content made alcohol really valuable anywhere there's a winter. Prohibition proved it's kind of past the point of no return. The fact that it's a poisionous depressant's just an unfortunate side effect. PCP won't keep you chubby until the spring.

Cannabis was demonized at some point in US history for financial gain, right? I don't know the whole story, but wasn't weed outlawed in the first place because Hearst or some news magnate bought a wood pulp paper factory instead of hemp? And ever since, pressure from cotton and tobacco lobbies have helped keep it that way? Willing to toss that as upset stoner rhetoric hearsay if it is, never bothered to explore it since I don't smoke.

It's a weird thing. You can start arguing that if a substance can cause sudden death it should be controlled, and then consider alcohol poisoning. You can argue that a drug that can inspire violent insanity should be controlled, then consider again, alcohol.

Drug regulations are difficult laws to deal with, since the effects and repurcussions of the substances are tied to the individual's biological/psychological makeup. Legislation tends to protect the lowest common denominator with the highest chance of dangerous, crippling addiction. The slope, she is a slippery, and there's a pile of sad junkies at the bottom where it evens out.

That said, an exciting bonus of moving to California last year was the prospect of registering specifically to vote in favor of legalization.

646

(22 replies, posted in Episodes)

Holy damn is that fascinating. Just ordered the book, looking forward to flipping through it.

647

(26 replies, posted in Off Topic)

Yeah, just elaborating, since I suppose I wasn't clear. Which happens a lot. I suck at English.

648

(26 replies, posted in Off Topic)

Gregory Harbin wrote:

But then again, can't underestimate how much you can learn about light and composition from shooting stills in manual with a prime lens.

You gotta eventually move out of that, though. I know people who don't have any idea what changing the length of a lens does to photos. They repeat 'if you want to see a subject closer, move closer' like it's a mantra.

Reminds me a bit of piano players who learned the Suzuki method. If they hear a piece of music five times, they can reproduce it perfectly, but if you put a page of music in front of them, they have no idea what to do.

1. I don't see how that comparison even begins to correlate.
2. Starting with a prime lens that approximates the focal length of the human eye is a perfectly good place to start. It's about eliminating variables and teaching discipline. Start using wides and telephotos when you figure out what the fuck you're doing.

649

(26 replies, posted in Off Topic)

As mentioned, shutter artifacts from the way the camera draws a frame will fuck up tracking. The Foundry has a cool tool to compensate for that, but it's not 100% reliable.

Keying gets really hard because of the (8bit) compression algorithm used in the camera starts to degrade significantly when you introduce some arbitrary level of detail that's beyond the functional bitrate of the video. Then your edges go to shit.

Renting/borrowing/thiefing cameras for different projects will teach you a lot more about the pros and cons of the tools than any amount of forum discussion. And  (this is where I was less clear) if you're only looking to do a project once in a while, just renting a camera for shooting days can be the better option financially than dropping big bucks on your own for something that may not be used enough to justify the expense.

That money could go to more important, longer lasting aspects of your development as a filmmaker (like booklearnin or watching/buying more movies) Your brain and your ability to tell a compelling story is a lot more important than talking about sexy bokeh and compression artifacts.

But then again, can't underestimate how much you can learn about light and composition from shooting stills in manual with a prime lens. Which you can do with a 7D. If you just want to hear someone say to go buy a 7D, I'll say buy a 7D. And a 50 mil f/1.4. The sexiness-per-dollar ratio of that thing is unrivaled at the moment.

650

(26 replies, posted in Off Topic)

Rent a few different kinds of cameras and kit on a per project basis a couple times and try them out yourself. Better use of money, and you learn different systems. There are way too many variables against someone's specific requirements to say which they should buy and why.

And as you mentioned effects stuff, the Canon Ds are bad news for 3d tracking and greenscreen.


Use the several hundreds of dollars you save over buying a prosumer thing and pick up a handful of books about on set lighting and the ASC manuals, so when you actually do buy a killer camera, the investment is even more worth it.