901

(43 replies, posted in Episodes)

Squiggly_P wrote:

If you're interested in games that make my dick hard, check out X³, which is a space combat / trading / etc game. You get a space ship or two and a little money and a massive universe and that's the game. There are missions and stuff, but you don't have to do them, and in fact I would recommend not doing them. Just flying around and exploring the world is worth it. It's one of those games where there's a ton of stuff to do and you can play the game however you want. You can be a good guy or a bad guy or an innocent bystander.

I started playing this over the weekend, and boy did the time get sucked into a black hole. It's a really good game, sort of like a space version of Mount & Blade, which is a game I play quite a lot. It's ironic, in light of the criticism targeted towards Call of Duty in the off topic thread, to find that this game literally (not figuratively) plays itself 90% of the time. Not to say that a slow pace is a bad thing, just that the game is so snail-paced (and is aware of it) that it has a built in fast forward (by a factor of 1000%!).... I wonder if there's a mod out there that makes ship speeds slightly more bearable.

The film was very well balanced between all of them. Every avenger had their moments to really shine, even Hawkeye and Black Widow. Favourite moments were Thor holding his hand out for Mjolnir and then smashing Hulk in the head with it, Hawkeye jumping off the building and firing, Iron Man bouncing his repulsor beam thingies off of Cap's shield, Captain America beating up a bunch of Chitauri and then the cut to the cop issuing the orders he had just been given, Banner transforming into the Hulk for the second time, Thor and Loki talking on the cliff, Cap saying "hulk... smash", and I could go on but really need to see the movie again and soon..

In terms of how they dealt with Thor, I felt it was similar to the Hulk. He's very powerful and, crucially, just doesn't stay down. They both ended up being 'ejected' from the helicarrier in similar ways too. I never felt Thor was losing to Iron Man or Hulk, as he would keep getting back up from whatever he'd been hit with. As a huge Thor fan, this made me very happy.

In the other thread, otero commented that he thought Robert Downey Jnr was the star of the show. I disagree and thought if anyone dominated the film it was the Hulk. Everyone talking about the movie afterwards was talking about the Hulk.

If I had any complaint about the film it was the relatively weak opening action scene. There was a moment where I got a little worried. That said, this film masterfully upped the stakes and the action in a way that Thor, Iron Man and Captain America failed, with the peak occuring in the climax rather than earlier (Frost giant battle, Afghanistan and probably train scene, respectively).

I know that that's Buzz Aldrin's on the left. The other guy reminds me of that Ben Foster chap.

904

(24 replies, posted in Off Topic)

Dave wrote:

Vertigo wins, because Kim Novak as a blonde is all kinds of devestating.

Rear Window has Grace Kelly, your argument is invalid. Seriously though, there are so many great Hitchcock movies to choose from, Vertigo just isn't my favourite of them by a long shot. That's not to say it's not a great film. I just enjoy watching something like Rear Window a lot more, or especially Rope, which is my personal favourite of his.

The problem I remember with Citizen Kane was that its main character had little to no redeeming qualities, which subsequently makes it hard to care about him or what rosebud means. Also, I'm sorry to say, I didn't like Orson Welles' performance that much. He's just not a very good actor (and neither was the actress playing his wife).

905

(44 replies, posted in Episodes)

During the live shows I usually have the movie on in the background, but otherwise I listen at work, in bed, out walking, wherever really.

906

(43 replies, posted in Episodes)

Doctor Submarine wrote:

Here's a working definition of art that I have. It isn't fully fleshed out, and it's pretty broad, but I like it. Art is something that was consciously shaped and molded and created in order to provoke some sort of emotional response in others.

I like this.

I don't agree at all with the idea that art and function are mutually exclusive, or that art has to be independent from monetary gain, which appeared to be what was put forward in the podcast. If that were true, the Sistine Chapel isn't art because Michelangelo got paid to do it, and the Mona Lisa isn't art because it's a functional representation of a living person (a portrait photo essentially).

To my mind, there are 2 aspects of art: art as self-expression and art as visually appealing. It's easy to fall into the trap of trying to fit all art in to the first of these, and assume that stuff that's merely asthetically pleasing isn't really art because it's not expressing something the artist felt (personally I loathe this pretentious attitude, the artists who throw paint at a canvas and demand that we interpret it as genius).

907

(24 replies, posted in Off Topic)

It's a list with the kind of films you'd expect from a critic such as Ebert. I'd argue that these films are all chosen by the mind, rather than from the heart, which tells me that they aren't so much the greatest but rather the most technical/audacious achievements in the 'language of cinema' because Citizen Kane, 2001 and Apocolypse Now aren't perfect. Then there's the whole 'they'll take away my critic membership card if I don't include these' obligatory inclusions and the 'I'll sound really intellectual if I include these ones that 99% of people haven't seen' notables.

Vertigo is pretty great but it's not even Hitchcock's best (and neither is Notorious).

908

(26 replies, posted in Off Topic)

I'm on the 'movie can only lose me' side, and mentally penalise a film every time something bad or stupid happens (and then add points back if something good or impressive happens which undoes it). So the viewing experience is essentially balancing the scales. I nearly always watch the film all the way through to the end and give it that opportunity to turn itself around (unless it's really, really bad), so often I end up liking a movie because the third act has redeemed the whole. Though often, sometimes the third act might fizzle out an otherwise great or ok movie.

I'm usually less accepting of stupid things, or stuff I feel doesn't make sense, which is probably why I have such an intense loathing for the Transformers movies.

What I do find fascinating is how easy it is to come out of most movies feeling like it's been a great film. You've got that euphoric 'I've just seen a movie' feeling that lasts until you've got back to your car.  You want so badly to have loved that movie and to keep thinking it was the best thing ever. Ghost Protocol was one such movie that I remember most recently where this happened, hugely enjoyable as you're watching it but as you're driving home you begin to see its flaws.

Dorkman wrote:

This is, incidentally, why I have yet to watch Community or Dr. Who.

Meh, you don't have to watch them.


*looks around* Did it work?

909

(1,649 replies, posted in Off Topic)

I'd never heard of it either and I was sort of interested in watching it, until it showed you the end!

910

(133 replies, posted in Off Topic)

Loved him in Inglorious Basterds as well. He was great in 300 too and had a critically acclaimed role in Hunger.  Hell, I've loved him in everything I've seen (even Eden Lake).

911

(133 replies, posted in Off Topic)

Must... resist... clicking...

912

(219 replies, posted in Off Topic)

I'd love to do a commentary (LP or film) but hate my voice too. I wonder if getting a voice modulator thingy and doing it all in a Darth Vader voice would work?

It's so hard to know whether you're going to like a game or not, and here in the UK we're paying about 40-50 quid (which is, what, around $70-80?). Really expensive! Occasionally, you get suckered into the hype only to end up a game like Medal of Honour, a clunky and really poorly scripted CoD wannabe. Nowadays, I usually wait until metacritic has an ample amount of reviews and then skip right to the end and read the 5-6 reviews with the lowest scores. Gaming journalism is shock full of folks telling you about all the bad stuff in a game and then giving it a high score (possibly influenced by the delicate, one-sided relationship between publisher and website/magazine).

One thing I would really like to change in the industry is have a revolution in the fighting game genre, which I used to love but find so utterly boring now as they've not done anything new with it in at least a decade. Wish it could get the 'boxing sim' treatment as seen in the Fight Night games. There's a new UFC game that might go someways in this direction... anyone been able to try it out?

913

(62 replies, posted in Episodes)

The only time I've ever been truly impressed, no, awed by 3D was during the Hubble IMAX documentary shown at the Kennedy Space Center. Specifically the points where you feel that you can reach out and touch the astronaut working on the telescope and when it places you in a starfield. Amazing. It's one of my most cherished memories.

914

(80 replies, posted in Off Topic)

That looks pretty intimidating to me too, but then I've not touched a barbell since I was in my teens (so they're doubly scary). I'm mostly doing bodyweight exercises these days, working on push ups and towards the First Pull Up.

For recovery post workout, I find a stretching session, cold shower, and then a protein shake about 30-60 minutes afterwards does wonders for me. I still have some soreness, but it's not crippling. A few weeks ago I was squatting a lot at my niece's birthday party, picking things up and taking photos, and without any kind of warm-up before or stretch afterwards my buttocks ached for a good 3 days afterwards. It's surprising just how often your glutes and core get used when doing pretty much anything.

915

(62 replies, posted in Episodes)

Apocolypto looks awful in digital. When people are running through the jungle it looks almost like DV. What's more the digital look somewhat undermines the setting. So whilst digital is ok when it's a contemporary film like Collateral (or a sci-fi), I don't think it suits historical films at all.

I'm concerned about the Hobbit for many reasons and the technical element is among them.

Speaking of the generational attitude, my parents have their TV set to the default shop style, so blues are almost white and the contrast is way off. They don't notice it though and they also don't really notice any difference with blurays. I believe it's because their eyes are able to adjust so quickly and things 'normalise' subconsciously. Like when you're watching a teal film, it's not long before the green looks white again.

Hmmm, I watched the premiere for Falling Skies a while back and didn't think much of it. I remember it being implausible (as opposed to unbelieveable) with a very poorly established world (herds of survivors walking along roads in broad daylight?) which made it hard to really take it seriously. Maybe it improves as the series goes on as I felt like it was more of an execution problem.

917

(219 replies, posted in Off Topic)

Squiggly_P wrote:

But while I was outside I basically had to tell myself that OF COURSE that's what the game was. I had to force myself to lower my expectations down to nearly nothing at all because these guys were trying to give me a visceral experience. It doesn't matter that you shouldn't be able to kill a dragon at lvl 7 with the weakest bow and nearly the worst armor in the game. Games don't give a flying fuck about that. Skyrim is a simple power fantasy. You're the star of your own epic fantasy adventure.

Visceral experience? Not necessarily. Bethesda likely just wanted to make the game easier with the first dragon. Because if there's one thing that can be said about games over the last decade, they're definitely easier.

But it's very tricky to get the right balance in a game like Skyrim, where the audience's skill ranges from 'can barely move the character' to 'can perform perfectly timed feats with expert finger dexterity' and everything in between. Not everyone can play the same, which is why there is a difficulty slider. Did you turn yours all the way up? Easy dragons aren't an uncommon complaint, which is why there are PC mods that significantly boost them (one is called Deadly Dragons), because some players are so skilled that even the hardest difficulty isn't enough, but I'd argue Bethesda shouldn't assume everyone is this good and make their game too hard for the mere mortals. Otherwise people will stop playing, because that's the thing about games. Not everyone plays them for the Xtreme Challenge, some just like to chill out and relax a bit.

It's clear that your idea of fun is to be challenged and to make up the story as you go along, but you have to remember that that's your preference and that others are different. You say it's all subjective but then rant about the gaming industry because it doesn't jive with your idea of fun; that seems short-sighted. The huge success of the games you don't like says a lot about the kind of fun that others like. The Call of Duty series are an excellent series of games, with for the most part fun and engaging single player campaigns and superb multiplayer that can literally last you years. (Sure, the formula is getting somewhat tired now, however.)

There are still games that might appeal to you though, such is the wide variety of games on release and in development. So it just seems like you're the old angry man on the mountain shouting at the clouds.

Personally, I share some of your feelings and long from freedom in games, and find sandbox games to be my favourite genre for that reason. But you're always going to be penned in by both game construction and design choices, as well as the need for accessibility and stucture. But equally, there's a game for every mood and they shouldn't all follow the same doctrine. I love sinking hours into Call of Duty, Skyrim, and a Total War game equally, and even an incredibly basic Android game like Flight Control.

Squiggly_P wrote:

The one thing I do in Skyrim is run around and explore. If the game were built in such a way that me doing that was THE POINT of the game, and the game were generating content or doing something that would provide me with a unique experience every time I played it, I would play it a hell of a lot. You could play it all the time and so long as the mechanics were FUN for you, you'd be making up your own story as you went along and enjoy it.

Except the game does do that with the Radiant system, which randomly gives you quests depending on various factors, and the different play styles means that you can literally have a unique experience every time you've played. Have you tried playing through the game again with a new character? It's surprising just how different you can do things, even when following what is ostensibly the exact same path. In an old typical platformer, you jump at the same bits and the enemies behave in the same way, it's repeating the exact same experience. Not so with Skyrim. That wizard might be the same and he might always be in the hall up ahead, but how you defeat him is never the same. I just think you've picked on a bad example there. Also, to some extent the point of Skyrim is just to play around in the world, chop wood and go hunt elks; the main quest is entirely optional (and arguably there in order to provide structure to that broad section of the audience who lack the imagination to make their own story).

Bioware's style is to create branching stories, so a player can have multiple experiences that are unique each time but are eventually limited by the game's content. In Mass Effect you can make a choice and the game takes you along a different path than if you had made another choice (and so on until the end). I guess the question here then becomes, how many unique experiences should a game provide to a player? Or while we are here, why should a game give a unique experience to every person who plays it? Why is there a need for this in the first place?

An interesting topic to bring up is the Western-Eastern differences in game design. The Western style of games is very different from that of Japan, where the story is equally if not more dominant and the gameplay is usually much more linear and shallower (compare the Yakuza series to the GTA series, or the FF series to Elder Scrolls). But then, most Japanese games are designed with just one playthrough in mind.

918

(62 replies, posted in Episodes)

Great one guys. I like this as an 'extended Intermission' and prefer these sorts of general, connected topics  over just talking about recent theatrical releases.

919

(219 replies, posted in Off Topic)

Squiggly_P wrote:

The game literally played itself. All he had to do was follow the big flashing arrow.

Except it didn't play itself. He moved the character through every section of one level (playing it like a complete doucebag in the process). Note, an experience you're unlikely to replicate with the rest of the game. It's the equivalent of moving Mario through a level and jumping over all the enemies, getting to the end and calling it crap. True, it worked but you didn't really play the game.

How about you watch someone play the game properly? You'll then see how different it is.

I won't even go into how the Call of Duty games are primarily multiplayer games, which is about as pure gameplay as you can possibly get.

Squiggly_P wrote:

Even something like Skyrim or GTA4. You have a massive open world to explore, but as soon as you step into that big flashing mission circle the game plants you one some rails and gives you a scripted experience that will be largely the same for anyone who plays the game. You could skip some missions if you wanted to. You could play all of them. You could take a different route from point A to point B, but your experience with that game will be the same as most other players' experience.

I'm not really sure what you're expecting with regards to gameplay, perhaps you have unrealistic expectations of putting on some VR goggles and living an untethered second life. Games which feature going from point A to point B have always been scripted. It's just that now the scripting is usually more elaborate (and you're noticing it more). You're kidding yourself if you think your NES and PSX games aren't scripted and have you on rails in some form (curious to hear what would be your ideal games from this era). Any game with AI requires scripting and is a controlled experience. It's just the degree of control that changes, widening or narrowing depending really on the genre. A strategy game like Total War or Civilisation is going to be less controlled than an FPS game for instance, as the former's scope allows more variables to be included. More variables means more combinations and outcomes. Walking down a corridor with bad guys at the end shooting at you only has so many variables and outcomes, so of course, it's going to look or feel generic. So it's then the experience that's going to make it less generic and more memorable, hence the need for storytelling to drive you emotionally forwards and for scripted and partially-scripted mini-events to make it as exciting as possible.

Another thing is that games now aren't necessarily designed to be replayed over and over.  There are more games coming around the corner, so the argument goes 'why would you want to replay it again?' With that sort of reasoning, why not aim to control that first playthrough so it's a great experience showing you the best of everything. Why risk players going through your game and not discovering or experiencing the best elements that you designed?

I'd argue that Skyrim is a really poor example to use here as experiences are in fact so different person to person. Talking to my friends, it sometimes feels like we're playing different games entirely. Kinda shocked you'd call on this, which to me indicates that you've perhaps not played it either.

Personally, the introduction of storytelling into games has been the best thing that happened to it. Pong or Pac-man isn't an engaging experience in the slightest. There's a reason why Half Life is so reverently remembered and it has little to do with you shooting creatures. It was the first time a popular FPS game truly aimed at engaging you on a narrative level.

920

(47 replies, posted in Episodes)

I remember months ago thinking that perhaps you'd burn out on doing all the double bill commentaries for so long, as that's pretty intensive to go through every Sunday (and then you added the intermission as well!). Sure, LOTR was an especially long haul but what you'd done previously up to then was pretty exhausting (give or take about 5 hours) and shouldn't be discounted.

It's no surprise to me that you'd want to scale back - though I'm a bit curious as to what the ultimate goal of all this is and what is hoped to be accomplished by moving up the tail. Does DiF want to become a business?

921

(1,649 replies, posted in Off Topic)

Squiggly_P wrote:

In other awesomeness:

Skip to 4:20. That guy made me feel really good about people, which is hard to get a jaded person like me to do.

After the kick in the balls I've had recently, this goes some way to making me feel good about people.

922

(16 replies, posted in Off Topic)

Dorkman wrote:

On the other hand, it's worth noting that scams like this -- and the Nigerian prince scam, etc. -- don't work if they don't have greed to play on. You didn't want or need the watch by your own admission. You didn't even know anything about it. You just saw dollar (er, pound) signs that could be yours for a minimum of work if you bought it cheap and flipped it on eBay.

Yeah, this guy's an asshole for running around scamming people. But the truth is, you burned yourself. He just gave you the opportunity.

I'm not trying to make you feel shittier, although I'm sure I probably am. I'm just saying, as a learning experience, you won't get much out of it if all you learned was "that guy was an asshole."

EDIT: I misread the part of your post where you said he asked you NOT to put it on eBay, so I retract my assumption that your goal was to flip it for a profit, and apologize if that was not the case. Still, paying 300 pounds for something you "don't want or need" just because it was there and cheaper than it normally would be strikes me as an unwise policy in general.

I completely agree and I can't deny that the possibility of making extra money down the line, perhaps a few years from now, did occur to me at the time (though much more so afterwards).  Having something at a great deal I found hard to resist too. I knew I didn't want to buy it, but found myself doing it more as a 'favour' than anything else, such was how good he was at talking.

More than anything though, I am surprised at how elaborate and complicated a con someone would go through. At several times, I was aware at just how shady this was, but I was fully taken in by the story and the effort gone through. Clearly, 'why go through all this just to cheat' is faulty and not a good enough reason to override common sense.

923

(16 replies, posted in Off Topic)

So today I was in London looking for a new pair of shoes and some fella stops me in a street from his car. I think he's about to ask me for directions but no, it's a car dealer who says he's just sold 3 Bentleys to an Arab family and this buyer didn't want the 2 Breitling watches his boss had decided to throw in as a freebie.

You just know where this is going right?

So because he doesn't like his boss and reckons that the guy will just pocket them (as they've already been 'signed off'), he wants to get rid of them instead and lo and behold wants to sell one of the watches to me. He asks me what I could pay, I say 250 pounds, which he pretty much scoffs at. He's driving a nice expensive car and works for Bentley, which is a pretty prestigious car company, and says it's not about the money but can't really part with a watch for so low a price of its value. So I up the price to 300 and I'm pretty adamant about not paying more. He reluctantly agrees and so I go to a cash machine and hand over 300 quid. He gives me his/a telephone number so that I can contact him to buy him a Jack Daniels, owed to him for the great deal, or to refer him to friends and family who could buy a Bentley. Then a minute or so later he drives off (back to the showroom and his boss).

I know absolute shit about watches and know less about Breitlings (other than they're similar to Rolexes and are expensive), but this guy has a credible story, is friendly and chatty, and asks that I don't put it on Ebay because it might get him in trouble if his boss finds out.

I get back home and have a look on line, because now I'm thinking things over and starting to wonder. Loads of information about Breitlings and replicas/fakes. And I come to a realisation that, fuck, this thing isn't genuine. And worse, the bloody chronograph function doesn't even appear to work. It's a very pretty piece of shit (that I didn't want or need). And no-one appears to answer the phone number I was given, surprise surprise.

So upshot is that I'm out of pocket a tidy sum of money (which I can live with but isn't ideal) and my faith in mankind has taken another stumble, because fuck this guy and his con game. I really wonder about what goes on in peoples' heads sometimes, like you must know you're being a total shit. How does it not kick in at some point to stop? It's one thing to pretend to be a Nigerian prince and get a scam going via impersonal means like the internet or on ebay, but to do a full Mamet on some guy walking along?

Anyone else have similar stories of people being shits?

924

(80 replies, posted in Off Topic)

I've been doing P90X a couple of times recently too - the chest and back one. It's good to have someone to follow in your workout and the trainer, Tony, is fun to watch as well. What I find most difficult is that the exercises get progressively harder during the workout and it can be really hard to do many divebombers or diamond push-ups following regular, military, wide, and decline versions. But equally, it's something to strive for.

But impossible to log in fitocracy. I'm stunned that it includes obscure exercises you'd need to google but neglects things like bodyweight rows, assisted pull-ups/chin-ups, pull-up/chin-up negatives, i.e., common progression exercises to the most basic of all exercises. I figure if you're going to have a database it might as well be a bit more complete.

925

(5 replies, posted in Off Topic)

Going to go for B here. A simply sounds like masturbation.