1,151

(32 replies, posted in Episodes)

I think Pandorum came out before Ark, though I could be mistaken.

Funnily enough, I randomly stumbled on this crowd-sourcing project, which also sounds an awful lot like arc: http://www.indiegogo.com/stasys-series?c=home

Edit: Actually, this project sounds pretty fucking awesome, the guy was Effects Supervisor on BSG and Iron Sky

On the JCVD/Seagal discussion, I feel obligated to once again tell people to check out Universal Soldier: Regeneration, as an excellent late-career Van Damme flick.

Seagal movies have been terrible for the last 15 years, but at least we got a hilarious/insightful book out of it: http://www.amazon.com/Seagalogy-Ass-Kic … amp;sr=8-1

1,153

(569 replies, posted in Creations)

Zarban, this isn't the first time you've busted something amazing like this out of nowhere, so I'm starting to think you really need to record an album, because GODDAMN.

1,154

(569 replies, posted in Creations)

I think you mean sitrep

1,155

(74 replies, posted in Episodes)

It's really depressing that we've come to this spot, because economics kind of inherently favor tried and true branding over original ideas, and it seems like there's no going back (especially with the currently enormous international movie market). It's like we've just been really lucky that the studios didn't really figure this out and embrace it until the 80s/90s, which is why you could have the top 5 grossing movies in almost every year of the 70s/80s be an original feeling movie. Now, what's interesting to me is that this doesn't necessarily mean the movies have to be original properties.

Look at 1982: We got E.T, Blade Runner, Road Warrior, Conan, The Thing, and Blade Runner coming out within weeks of each-other. Now these mostly aren't original properties, Blade Runner/Conan are book adaptations, Road Warrior is a sequel and The Thing is a remake, but I would argue that the movies themselves feel very original for their time, and have very distinct identities that have made them live on over the years.

Maybe the bigger issue than even the branding is just how goddamn similar every movie coming out feels these days, regardless of what it's originally based on. Slowly but surely, it feels like all personality or quirkiness has been leeched out of genre film-making, and worse still, audiences have become conditioned towards this to the point that they will tend to reject a movie that doesn't follow this template. Trey's comment about sky-scrapers falling down in every movie is very on-point, and I would argue the same thing has happened to creature design. When is the last time we've had a cool iconic movie creature? Attack the Block is the only really recent example I can think of, and that's a pretty tiny movie that made very little money at the box-office.

This is why District 9 and Children of Men were such a breath of fresh air when they came out, because they had a very unique tone, identity, and approach that does not follow the typical blockbuster mold.

1,156

(74 replies, posted in Episodes)

This whole "dumb summer fun" discussion reminds of an excellent podcast the Hollywood Saloon did on the subject, back when the original Transformers came out and was getting lots of people giving it a pass. They basically went through summer by summer for like the last 30 years and kinda showed how the standards for an "acceptable" summer movie have fallen dramatically over the years, and how bullshit the whole "dumb fun" argument is.

http://www.hollywoodsaloon.com/podcastEP33.html

1,157

(74 replies, posted in Episodes)

I know, jesus, if a piece of shit like Transformers 1  can look good by comparison, maybe it really is time to just stop making movies. You had a good run Hollywood.

1,158

(2 replies, posted in Creations)

Very nice stuff, looks damned impressive

1,159

(21 replies, posted in Off Topic)

The sing-along you guys did for the end of that was probably the hardest I've laughed at a DIF episode. Think I still have it on my old laptop.

1,160

(569 replies, posted in Creations)

Shooting this weekend, will upload as fast as I can after that.

1,161

(43 replies, posted in Episodes)

And I think that's a perfect example of a game conveying an experience/idea that I really could not have gotten from a movie. Trying to command troops in a realistic combat situation and realizing how absolutely terrifying and impossible to manage it is once you start taking fire was a real eye opening experience for me, and conveyed the fear of war more than an "oscary" war movie ever has.

1,162

(43 replies, posted in Episodes)

Squiggly_P wrote:

Or check out Dwarf Fortress. Or check out any game that has some sort of random mission generator or sandbox mode like Sim City or IL2 or ArmA 2. Check out Tower Climb if you just wanna play a simple 2D game. Check out The Binding of Isaac, a game that has a bit of story but fits that onto a totally random game. Skyrim is a great game to explore in as well, although that's pretty much all you can do if you don't do at least some of the missions. You have to unlock a few things before you're free to just play the game however you want, and even then you can tell that that's not how the game was meant to be played.

I completely agree with Squiggly's assessment of player's experience with the game being their actual story. An area of this that people often don't talk about is online cooperative gaming. I've been a big enthusiast of Arma 2 over the years, which is basically a military-grade modern warfare simulation that people like to play online. In ideal conditions, you get a pretty good approximation of what actual warfare would be like, and many of the players are often real or ex-military, and use proper tactics/radio-protocols etc. The result is that you end up developing your own shared stories, of how your squad got pinned down, what different people were doing to survive, etc. It's all completely unscripted and unique experiences that end up feeling like old war stories.

To give you an idea of what I mean:



Jump to 21:27 on this one

1,163

(24 replies, posted in Off Topic)

Ya Herzog's one of the coolest people on the planet. I could listen to him just talk poetically for hours.

1,164

(44 replies, posted in Episodes)

^^^ That's my general problem with movie commentaries. If I  try watching it with the movie I end up turning the commentary off 10 minutes in cause I just want to watch the movie.

I listen to DIF at work instead

1,165

(24 replies, posted in Off Topic)

I really need to catch up on pre-90s Scorcese, as well as Herzog's back catalogue (Still only seen Bad Lieutenant  sad )

1,166

(24 replies, posted in Off Topic)

I need to see Synecdoche still, I've loved most of Kaufman's work so its worth a shot, though it looked kind of unpleasant and depressing from the trailers.

Tree of Life is a justified choice on Ebert's part. It reminds me a lot of 2001: Space Odyssey in that it attempts to capture the entirety of human existence, and is more concerned with theme and vision than telling an actual story (though I found the family/growing up stuff remarkably reminiscent of my own childhood memories). I don't know that it would go on my personal list, it's not as tidy of a movie as 2001 and could use some editing, but I suspect it will climb higher as I get older.

Really curious to see some of the others on his list though, I've sadly seen almost none of them. If any of them are half as good as Apocalypse Now it'd be worth the effort.

1,167

(43 replies, posted in Episodes)

^^^ Ya, I agree with Doc Sub. 5 years ago I would've said video-games can't be art, but the new indie wave of the last few years has really turned me around on this. The way Braid wraps up, shifting your entire perspective on the idea of a story protagonist, is a perfect example of using game mechanics to convey a thematic idea. I think Trey has it right when he says that video games are still in their infancy and their artistic potential is only starting to be tapped.

1,168

(26 replies, posted in Off Topic)

Ya, it depends on how much hype/praise it's got behind it going in, as well as how much the film-makers had to work with. If I'm watching a sci-fi channel original movie or some direct-to-video action movie I won't pick it apart as much and am more likely to be pleasantly surprised.

The best film experiences for me personally are where I walk into a movie thinking I know what it's going to be and being surprised when it's way better than that (recent examples, Killer Elite, Pandorum, Universal Soldier Regeneration). By contrast, when you walk into a Christopher Nolan movie expecting greatness, it kind of saps a bit of enjoyment because you're more likely to jump on any minor flaw and nitpick it.

1,169

(569 replies, posted in Creations)

Well, if it was just shooting yourself if would be easy, but you need at least one other person driving the car, and you want it to be a memorable location, so it takes some planning.

1,170

(569 replies, posted in Creations)

Hoping to shoot next weekend as well, fingers crossed it isn't raining

1,171

(569 replies, posted in Creations)

Call up James Cameron and get him to do one from under the ocean

1,172

(133 replies, posted in Off Topic)

He was in Band of Brothers 0_o? He was in 300? Damn, never caught that.

1,173

(133 replies, posted in Off Topic)

Just another actor Tarantino pulled from obscurity and got him noticed. His part in Inglourious Basterds is still one of my favorite roles he's played.

1,174

(569 replies, posted in Creations)

^^^ I'd imagine if you do have props you want it consistent throughout your different shots, so things aren't suddenly vanishing from your hands when Teague cuts back to you

1,175

(569 replies, posted in Creations)

I can't wait to see how you're planning to do 27 people with this thing. Are there like 10 different cars 0_o?!