Given he was recently on the Colbert Report, with luck the "Colbert Bump" elevated him from mere awesomeness to Godhood.
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Friends In Your Head | Forums → Posts by Invid
Given he was recently on the Colbert Report, with luck the "Colbert Bump" elevated him from mere awesomeness to Godhood.
The one piece of fridge logic (Well...fridge logic I got immediatly after he said it, I forget if we have a word for that) was Hulks, "I'm always angry" thing. Maybe I just don't understand Hulk, but if thats how he's been managing to contain Hulk for a year and a half, (except when he falls through the floor?) shouldn't he ALWAYS be the rage hulk that emerged on board the ship? It might have worked stronger with more of a focused character thing, or maybe I just missed something. Someone please fill me in.
I took that to be similar to how you can "fool" a lie detector by starting the test in an excited state, so lying creates no change. He's always angry, so it takes something REALLY big (like falling through the floor) to set him off. It's not about being angry, but the change in emotional state. The fridge logic part is how that lets him then become Hulk at will.
I certainly don't want to give the impression that I thought these guys were Hollywood heavyweights, or the biggest stars of their day, but ... they did have an incredible success with "Life of Brian" and "Holy Grail." And with the exception of John Cleese, most of the Pythons have chosen to stay out of the Hollywood system and focus on educational/travel programs/etc... Gilliam is still trying to do his own films. Idle has focused mostly on writing.
I was just mildly objecting to calling the Python films "Hollywood" productions There's a difference between working within the system, and getting suckers to give you money to do your own thing. You can't leave what you weren't in, although you can certainly avoid it.
Ah, for the days when a lightsaber was just your flashlight...
That shows that often the problem with some characters isn't really them, but that it takes a good writer/actor to make them work. I have a similar take on musical stage productions. There are a number that really shouldn't be attempted by local companies because, damn it, they're so easy to screw up. Camelot is great in the right hands, horrible otherwise. That's one reason among many I really love The Book of Mormon: I see it as being idiot proof when done by the the Waiting for Guffman people
Oh, and this.
I don't think you could ever say any of the Python guys were ever IN the Hollywood system, at least not long enough to get fed-up with it (apart from the usual wanting control of whatever they're involved in, and not getting it). That said, a look at those who did bolt would be interesting, as well as those who came in late after making their mark elsewhere.
I like the idea that it's because the studios don't know what day the entire European economy will melt, so are trying to get what money they can out of them early.
On defining "art", I generally agree with Scott McCloud. His definition is extremely broad and encompasses any activity that humans do that isn't directly related to survival or reproduction
I must admit, I've always loved that definition. 'Art' isn't a value judgement, it's a part of what humans do.
My issue with videogames is more to do with story, in that games aren't inherently a storytelling medium, they're a story creating medium that people are trying to use to tell their stories.
There's two levels to this, the game creators and the players. For this crowd, let us put them as similar to a script writer and a director. The creators put all their effort into creating a script, a skeletal structure that will tell a story and provide an experience. The player, then, comes in, takes that script, and uses their own talents and ideas to turn that into their own personal story. Now... is script writing art?
Modern games have that going for them, but they're no longer that pure. Games have evolved into these interactive movies where the goal is no longer to have an experience based around some mechanics, but to experience a series of events and have some level of control in how things play out.
There definitely are games that are just movies with some interactive bits, where you get the idea the creators would really rather drop the "game" part of things. Silent Hill comes to mind.
On the other hand, sandbox games like GTA4 and Skyrim are heading in what I feel is the correct direction, but are still trying to crowbar that modern gaming "experience the excitement of playing an epic film" philosophy in there.
I think the difference really is that between a game, and a toy. The Sims 3 has been bashed quite a bit because, among other things, it's a game. The user is "encouraged" to do things to "win". The Sims 1 and 2, however, were TOYS. You, literally, could play with them any way you wanted. There was no goal besides what you wanted to do.
When playing a video game, even though a player's experience may differ from another's the same story can still be communicated.
There's a quote from one of Aleister Crowley's books on magic (which are damned fun, given he thinks he's doing for the occult what Einstein did for physics) where he claims nobody experiences anything the same as any other person. That painting on the wall, no two people will see it from the same angle, at the same time, and with the same life experiences. It is unique for every viewer. Looked at that way, video games aren't much different then any other form of art.
I just listened to the Cinefantastique podcast on the movie (and if nothing else, this film let me discover that magazine still exists in some form), and had fun comparing their criticisms to my own and yours. Something they touched on, and I agree with, is the "ritual" of the film... doesn't exist in modern real world horror movies, or at least not to a great extent. It's mocking something that hasn't been around for twenty years, and was old when "Scream" first created the rules of horror film. The group of teens is a sub genre, yes, kept alive in some form either for nostalgia reasons or to be made fun of, but it's the kind of thing that mainly applied to the Friday the 13th movies. An easy target, in other words. I liked the film, and will probably see it again, but it's more fun then great.
"Everybody's playing the game, but nobody's rules are the same. Nobody's on Nobody's side."
-Tim Rice, the musical 'Chess'
The original script for this, iirc, had the police and FBI being very professional and doing all the right things, only to find out that the criminal's plan intended for them to do that. Some of that is still in there, but once filming started the director decided to turn the cops into comedy relief.
"Go placidly amid the noise and waste,
And remember what comfort there may be in owning a piece thereof.
Avoid quiet and passive persons, unless you are in need of sleep.
Rotate your tires.
Speak glowingly of those greater than yourself,
And heed well their advice, even though they be turkeys.
Know what to kiss, and when.
Consider that two wrongs never make a right, but that three do.
Wherever possible, put people on hold.
Be comforted that in the face of all aridity and disillusionment,
and despite the changing fortunes of time,
There is always a big future in computer maintenance.
Remember The Pueblo.
Strive at all times to bend, fold, spindle, and mutilate.
Know yourself. If you need help, call the FBI.
Exercise caution in your daily affairs,
Especially with those persons closest to you -
That lemon on your left, for instance.
Be assured that a walk through the ocean of most souls
Would scarcely get your feet wet.
Fall not in love therefore. It will stick to your face.
Gracefully surrender the things of youth: birds, clean air, tuna, Taiwan.
And let not the sands of time get in your lunch.
Hire people with hooks.
For a good time, call 606-4311. Ask for Ken.
Take heart in the bedeepening gloom
That your dog is finally getting enough cheese.
And reflect that whatever fortune may be your lot,
It could only be worse in Milwaukee.
You are a fluke of the universe.
You have no right to be here.
And whether you can hear it or not,
The universe is laughing behind your back.
Therefore, make peace with your god,
Whatever you perceive him to be - hairy thunderer, or cosmic muffin.
With all its hopes, dreams, promises, and urban renewal,
The world continues to deteriorate.
Give up!"
Deteriorata
Not being told not to be spoiled would have helped me not be looking for something that wasn't there
This is a glorious sentence.
And yet you get the karma for it. Such is my life...
But that makes it no different then most other movies. Not being told not to be spoiled would have helped me not be looking for something that wasn't there
I saw this today, the only one at the noon showing (a huge flock of teen girls were getting tickets for something, though). I liked it, but... it would have been better if people didn't keep saying "don't read spoilers!" It's a straightforward tale where you know what's going on for the most part by the time the eagle shows up. The expected big twist never really came, at least for me.
But everybody else was like, "Wait... did you change the thing? What's different?" We had in the room an age range from 18 to about 50, so all people who had grown up watching things the same way I did, and nobody but me gave a shit, or even noticed.
I had that kind of experience 20 years ago with my Dad. We were watching some TV show, and I heard the sound of a character's voice change where they obviously did some ADR work. I mentioned it to him... and he hadn't noticed. To me, that kind of change always just jumped out, but it was invisible to him.
As a teen I found a great book by an ex-con man that told stories of all the classic bits. Most relied on not just fast talking, but letting the mark think THEY were the one doing the conning. Not only are you playing on their greed, but they really won't want to go to the cops afterwards.
If you haven't, go watch The Sting. A classic.
I agree Bullet3, the younger generation is almost told what to enjoy; this kind of film and this kind of book. I can speak from experience that it is considered odd when we broaden our minds beyond what is considered the norm for our age group.
Is this any different then when publishers churned out ghost written Hardy Boy books and the like? Guys, it's nothing new, except it's selling better and to both sexes.
I also agree with Invid, that it is positive that there is a wider young audience reading, but the problem is that most of them will never expand beyond this kind of book. Things like "The Catcher in the Rye" and "Ender's Game" could be considered young adult but also masterpieces; surely they are much more enlightening and entertaining reads then supernatural soap operas?
Do they appeal to female readers? The same people who found those books before will still find them, as will some who in previous generations would have abandoned reading for pleasure but now will in fact keep the habit up through high school and into adult hood. As for those who "never expand beyond this kind of book"... you do know that most "adult" fiction isn't much better, right?
I really don't get these "Young-Adult" phenomenon's. I guess it's better then Twilight, so hooray, but I really kind of despise this whole "genre". As a teenager, I didn't need a fucking classification of books that were targeted at my age range, I'd just read, you know, books. Don't tell me a 12 year old can't read Asimov, or Heinlein, or Clarke, or any other real sci-fi author out there. Everything about this series looks so "sci-fi lite" to me, and as Dorkman pointed out, mentions ideas instead of exploring them.
Heinlein wrote "young adult" books (Have Spacesuit, Will Travel). Andre Norton wrote them as well (Fur Magic, Star Ka'at), John Christopher's Tripod books are "young adult". The difference now is there is a large, male AND female, market actually buying them. Teens and preteens are buying books, teens that in my day probably didn't. Isn't this a GOOD thing?
I have to knock points off for it not being a real Boat-in theater.
There's more then that, as there's rebellion and the entire empire is falling apart. Enough, at the very least, to compress into a fun film.
I would hope, then, that his next movie is one no sane studio would have greenlit without the bribe of GWDT.
I want one..... where could I get one?!
Probably somewhere the creator's lawyers haven't found yet, as this is about as legal as the Calvin pissing stickers.
You could easily make a mega-violent, gut-punching STAR WARS successor, so long as you didn't make JOHN CARTER's mistake of resting on the laurels of the source material, expecting the audience to reward you just for showing up. Or protesting "all those other movies ripped off this story" instead of designing a movie with the benefit of knowing what those other movies looked like and not doing that. "It may look like Tatooine but that's because Lucas was influenced by Dune!" ain't gonna fly. You've got millions of dollars, figure out a damn way to make Arrakis not look like Tatooine (EDIT: Or Geonosis) or hire someone who can.
You could also not start with the first book.
It's been a movie, and I think TWO TV mini series. Start with God Emperor, where the damned planet isn't even a desert anymore apart from some protected areas for worms. Come at the story from the side, picking the part of the timeline that's the most interesting.
Friends In Your Head | Forums → Posts by Invid
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