Update #8
I've noticed something. Putting together a game like this means figuring out numbers of things, and a lot of it. And for whatever reason, I keep gravitating toward particular symmetries without any idea if the end result will be *balanced*. The asteroid is made up of 54 tiles, an even number that I rather liked. Then, I had 9 good ideas for upgrades to hide behind the asteroid, but that wasn't divisible by 6, so I wracked my brain to come up with 3 more. Then, I worked the resource distribution so there would be an even 60 resource tokens.
Then I just *had* to make sure there were 12 buildable parts, of which 6 were Tech and 6 were basic, then adding the subclasses of System and Tactical, also with an even 6 distribution. Like, I forced myself to come up with the TactiComp *because* I just needed one more Tech/Tactical part to round it out.
Of course, before I was using cards, d6 were the combat resolvers, so I was unhappy with the 52-card combat deck. So I made it 48.
Point being, this game just gravitated toward multiples of 6 in my head, and even though that's somewhat arbitrary, it feels like it almost auto-balances the random parts of the game *because* it's symmetrical.
That's probably just because brains like patterns, but hey, I'll take it.