1,876

(569 replies, posted in Creations)

So, here's where this is at. The score is temp, but everything else is... kinda done.

I'm calling this the "extended edition," because after I'm done I'm gonna go back through and do a shorter cut, maybe lose some scenes, trim fat, all that. As it stands, I'm fucking psyched that this thing works and is getting finished.

1,877

(569 replies, posted in Creations)

No, I mean... why... me? Heh. I know it's the obvious answer, but why are we going to this trouble to get it to me?

1,878

(569 replies, posted in Creations)

Wait, why do I need a backup of this again?

Gotcha all set up with the identity thing, Saniss.

Spoilers.

I envy your IMAX experience. I wish I had seen it in 3D.

I think most of my problems with it - and they're minor, easy-to-put-aside problems - all stem from the script being a little hamfisted in terms of dialogue. It occurs to me that may well be a language thing, otherwise Alfonso and his bro don't have a golden ear for dialogue. It's a little crazily on the nose in a few parts, and yeah, contains one of the most glaring "as you knows" in recent memory. (Which was unnecessary, really, too. If I recall, it was "as you know, your mission is blank," and her mission doesn't matter in the movie beyond the fact that she's a novice in space.) In any case, I can set that aside.

I do not understand The Ballistics of Clooney. When he's at the end of the rope, and has to disconnect from Sandra... what the fuck is happening there? They're not in atmo, and they're moving at the same speed. No bouncing, even, if I recall, they're at a totally matched velocity. (With each other, and the space station.) What in God's name is pulling him away from her so strongly that he needs to disconnect to keep from breaking something? (And for that matter, why does he float away?)

Nitpick, I guess, but it took me out of it for a moment.

My god this movie is gorgeous. I hope the Blu-Ray has a four-or-five hour documentary on it, and I look forward to this VFX team getting the Oscar win.

Also, been a long time since I walked out of a movie theater going "thank god," and that's nice, too. And bless this movie for bothering to have a theme.

clap

1,881

(569 replies, posted in Creations)

That's awesome. Works for me.

Dave, Kyle, and Saniss, I'd be much obliged if you guys could find a moment in the next couple days to "loop" your dialogue when it's really quiet in the above cut. All this means is, with whatever you can record with, even a phone or something, say the line again into the microphone a few times, trying to match your timing in the video. If it's not perfect, I can probably still make it work.

1,882

(47 replies, posted in Off Topic)

clap

1,883

(47 replies, posted in Off Topic)

[redacted]

Listen to episode sixteen. Vince talks freely about ideas he almost - but didn't - put in the show.

http://www.amctv.com/shows/breaking-bad … t-season-5

1,885

(47 replies, posted in Off Topic)

He'll get it. Give him a second.

1,886

(47 replies, posted in Off Topic)

Doctor Submarine wrote:

Valve just filed for trademark on it. They have 6 months to use the trademark in some capacity or they'll lose it, although they can file for 5 six-month extensions.

THAT'S NOT HOW TRADEMARKS WORK

...waaaaaaaaiiiiitttttttt-a-minute....

http://awesomelyluvvie.com/wp-content/uploads/2013/06/headdesk.gif

Well played, Doc. Well played.

Isn't Smaug a thing? A dragon? A character? Like, he could be named Ralph?

Isn't "The Desolation of Ralph" a weird title? Using an adjective that describes how many people are at a place, to describe an individual person? Like "The High Population of Ralph?"

I DON'T GET IT

1,889

(255 replies, posted in Creations)

Feng?

1,890

(255 replies, posted in Creations)

Naturally us LA folks have a sizable handful of actor friends of both sexes, asking around isn't a problem on this end should it be needed.

1,891

(255 replies, posted in Creations)

I'll do whatevs, and email the boys to make sure they know about this.

1,892

(569 replies, posted in Creations)

You could just watch his edit and find the clips he used.

*whistles*

1,893

(569 replies, posted in Creations)

And I don't use either of those things for CC.  tongue

1,894

(569 replies, posted in Creations)

Absolutely. What'd you have in mind? Requests, son!

Make whatever changes you wanna make, stuff thats on your mind, suggestions from of my wall-of-text, whatevs, no rush on handing it over. But, when you hand it over, here's what needs to happen.

Audio

In Premiere, hopefully this whole edit is in one sequence. (If not, lemme know, and I'll lay out how to do it for multiple sequences.) Save your project, then save it again as whateveryoucallit_DELIVERY.pproj. (Backups!) Go to your sequence.

Edit -> Edit in Adobe Audition -> Sequence

"Selection" should be Entire Sequence, set Handles to 2.00 seconds, and check the box for Open in Adobe Audition.

It should open in Audition.

File -> Export -> Session

Make the filename the same as your most recent Premiere project name (whateveryoucallit_DELIVERY), and make sure it's getting saved somewhere easy to find. Format is Audition Session, .sesx. Sample type should be set in stone for you, ideally it's a number equal to or higher than 48,000, 16 bit. If it's way lower than that, get in touch with me. If it's close, keep going. Check "Include markers and other metadata," and check "Save copies of associated files." Then click the "Options" for that.

Check "Convert Files," set the format to .AIFF, sample type can be "Same As Source." Format Settings will tell you a bit depth, probably 32 bit floating point, but maybe 16. Either is fine, don't worry about it. "Copy entire source files," and uncheck "Overwrite existing files," and "Include video." Check "Include markers and metadata."

Then click "Okay."

This might take a minute. It's going to save the Audition project where-ever you told it to, and in that same directory will be a new folder called whateveryoucallit_DELIVERY_CopiedFiles, full of brand new .AIFFs of each take, with your original Premiere export handles. The whateveryoucallit_DELIVERY.sesx file you saved (in whatever directory the whateveryoucallit_DELIVERY_CopiedFiles folder is located) will be a new, unrelated Audition session, that doesn't refer to your original files from Premiere - it refers to the brand new audio-only Copied Files you just made.

So if you give me that .sesx session, and the CopiedFiles folder, I have everything I need. smile Zip 'em up and throw that on the FTP.

Video

From your sequence, go File -> Export -> Media.

Match this stuff. Pretty girl not required.

http://img31.imageshack.us/img31/3962/u48c.jpg

(Your filesize will be closer to a gig, I think.)

I usually hit "Queue," and then hit the play button when the Adobe Media Encoder pops up. (This way you can close Premiere, Audition, everything, and it'll still render in the background.) Ladies choice.

Upload that file to the FTP, and you're done with this whole mess.

I love that graphic.

1,896

(569 replies, posted in Creations)

Dave, just... you rule, dude.

This is outstanding. I'm totally impressed by how much this is working. (I mean, I knew it would work all along, but still, you're really making my case for me. Remember when you all thought this was insane? Ah-HA!) I also don't think I've said this yet, but I'm really impressed by some of the performances in here. Who knew everyone could act.

Thoughts:

Don't worry about holding off on the magnificence of Tom opening his door at the expense of making the overall show cooler, I agree more outdoorsy vista stuff throughout could help, especially once there's music in here.

I'd say swap the order of "I'm worried about you" and "Paaaaaaavlich."

Gimme a take of you saying "Norway" more audibly for the sound mix on the "while we were in Norway" joke.

I'll do VFX on shots where the BG is moving/not moving when it shouldn't be. Maggot at McDonalds, for instance.

Haaaaaa, nice reverse on the leaving-McD's shot.

8:29, this is the exact moment for a many-shots-long, say twenty seconds, driving montage. Cool exteriors, people looking out windows, music. ... I press play, and look, a driving montage! Great minds. I'd add ten or fifteen more seconds into that anyway, people looking out windows, the best external shots. The music will sell it.

Jim's one Space Jam might be the biggest laugh line in the whole thing. I know there was originally a buuuuunch of Space Jam jokes, but as it stands with what we have, having a guy who didn't ever get introduced randomly end a poem with "Space Jam" reeeeeeeally tickles me.

ROFL @ "Fluid on me."

End montage, I'd have it go Teague, then Pavlich, then a horizontally flopped Ewing... stack the beginning of the montage with a few comparatively unimpressive vistas, but more importantly, several shots WITH in-car-door-opening happening. A footprint in the snow on "they're all getting out of the car now" will really put the sequence on solid footing. THEN Tomahawk, which is a door opening AND an impressive vista - the score would be timed so when he slides open his door, the "already moving music" kicks it up a notch to "holy shit is this moving" music - which takes us into the other cool ones, like Saniss, and everyone else. Establish car doors opening up front, so we A.) "get it" for the rest of the time, and B.) don't have to cut back into the car. Also, Teague-Pavlich-flopEwing-Tom goes left-right-left-right. Which, that's nice.

Montage-specific notes: I'd reverse the footage on Paul's shot, so it starts tight OTS and pulls back to see more city. Same with blue guy at 11:04. (Jimmy?)  If Owen's take has more running in it before he arrives at the post bumper stick thing, I'd put that in. Running joyfully goes well with the kind of music that's going on. And I'd lose the shot at 11:16, nuthin's happnin.

LOL, I never would have thought to have Greg's line almost inaudible under music, and maybe your intention is for that to be temp, but it's funny like it is.

Overall notes, I'd say there's still some air between lines here and there that could be pared down a bit, but holy shit do you rule.

How much more do you wanna work on this thing before calling it picture lock and moving onto the next phase? (That'd be audio work, scoring, VFX, and color correction/titles.) I don't wanna step on your toes, so if you wanna do it, you've well earned it... but I'd love to CC/title/credits this thing in addition to audio and score. I know, it's the easy last step after you've done all the hard work, but offer's on the table. In that case, you'd gimme a high-rez (higher rez than any of the footage even is) render of the show as it stands, as well as the audio-stuff mixdown that I'll tell ya about later. And a further offer, at further risk of stepping-on-toes: if you'd rather be done with this thing, I can handle the "cutting the air between lines down a bit" stuff in that same process.

If the answer to the offers is "go fuck yourself, dude who dropped the ball on this project for a year and a half and needed someone else to do all the hard work," that would make plenty of sense.  cool

Just. Fucking. Awesome. You're a credit to the community, dude.

Doc Sub, I love your point about last episodes.

http://cdn.uproxx.com/wp-content/uploads/2013/09/03-threat.gif

Also, the line in the .gif above. Did anyone else think Walt was kinda channeling Mike for that line?

1,898

(11 replies, posted in Episodes)

There was only one Stevia packet in the holder at that table. Hence, "I'm going to need another packet of Stevia."

And I guess that's a table she used with Walt a lot. He knew she'd be there at 10:00 - she's into routines, or whatever he said - and probably loaded the ricin at 9:55, and sat over in the corner so as not to be noticed when she walked in.

1,900

(27 replies, posted in Off Topic)

I was talking with Dave in the chatroom, discussing my process (these days) for editing. Dave is the goddamned superhero who is finally editing that Road Trip project we all shot in 1999, and he's just now learning Premiere while he cuts it, so some pointers weren't strictly unwanted. In the end, I gave him a brief list of steps.

He said I should write that list up in a thread, and that seemed like a very good idea, for a few reasons.

  • It's a handy reference checklist for how to edit a thing like I tend to edit a thing (Web shorts).

  • And maybe how, say, Eddie edits a thing. (Real shows.)

  • And Trey. (Porn, mostly.)

  • And anyone else.

And it seemed like a good idea for one final reason.

  • We could have a bunch of Process and Procedure threads like that, from all the various film and audio professionals at our disposal in this here forum.

We've got Grade-A audio guys on this board, more than our share of FX artists, several editors, and all the rest of it. We could do P&P threads for things as broad as "general editing," and as specific as "really good motion tracking." It's possible this could become a whole 'nother board on the forum, with a P&P Request thread and everything. Or not. We shall see.

In any case, let's see what happens with this one. I'll establish a format for these threads here, if you want to add your P&P on the subject, please mimic that format. Additional General Editing P&Ps posted in the thread will be linked in the first post, so the first post has everything you need to get tips from as many people as possible. (P&P's for other stuff get their own thread. If there's enough of 'em, I'll bounce those topics to a new board.)


------------------------------



This is my process and procedure for [general editing.] In this post, I will tell you how I [go from having a bunch of footage on a hard drive to having a finished short, suitable for the web.] My level of expertise on this subject is [high-functioning amateur,] and I'm [particularly] interested in feedback and questions.

Other P&P's on this subject are available from [Jeffery Harrell.]

0. Shoot.

If you happen to be shooting the footage yourself, I tend to copy files off my cards into individual folders while I'm shooting, labelled to make my life easier later. My format is informal, usually "[Date]-[Camera]-[Scene or Person or Location]-[Dump Number]," where the camera refers to which camera it was shot on if I had multiple cameras, scene/person/location refers to whatever is the shortest way to clearly describe for myself what's happening in these shots, and dump number refers to which load of shots this is, in the same category. (I often fill up a card and need to back it up and clear it before I'm done with whatever similar-stuff I'm shooting, so there'll be the 1[st] folder like that, then maybe a 2[nd], maybe a 3[rd].)

1. Backup.

Copy all of your footage into a backup folder, ideally an external backup folder. Save your ass.

2. Import.

Import your footage into Premiere. (Or whatever, but I use Premiere.) Make sure you have a ton of hard drive space on whatever drive is holding your conformed (auto-transcoded by Premiere) audio files, because that shit adds up immediately. Pro-tip: if you're done with a project for realsies and need to clear up a lot of HD space in a hurry, search your machine for .CFA files. These are duplicates of all your audio that Premiere made when you were working on the project for use in realtime playback. It can remake them if you need to go back later, so it's not the end of the world, but don't do this mid-project. In any case, we're talking tens and tens of gigs if you let things get out of hand.

3. Log.

Fake-log. Real editors have a process for logging that is much more complicated than what I do, and it's overkill for this kind of thing, but the idea is tremendously useful. Watch your goddamned footage, and take notes. Timecode notes. Clip name, then at 00:00:45:12 is a take of this, then at 00:01:06:04 is another take, then at... and so on. Right now you're looking at me like "dude, gimme a break, that's a huge time investment up front, and I won't even need most of those takes." Yep, you're right. We're being efficient here, so I'll spare you the reasoning for doing this. I'll simply say that you will save so much time overall, and trust me. Eat your veggies, brush your teeth, log your footage.

4. Make your stringout.

Stringouts. Another concept I've lifted from the real editors, pared down, and repurposed for use in my workflow. Make a sequence (or many, many sequences - invent a pipeline for this depending on the project, web stuff is all over the place) wherein you just string out the takes in a row, with maybe a second of empty space between them. Just the takes, not much breathing room on either side. Line-one-take-one, one second, line-one-take-two, one second, line-one-take-three, one second, and so on. Arrange them all into a nice little string in your sequence.

What I tend to do once I've reached the last take of line-one is select all the line-one takes in my stringout, and change their label color to all be Color #1. (In the list of color label options.) Repeat this process for line two, and select all the line twos and make them Color #2. What you end up with is a sequence (or many sequences, whatever) of JUST your raw footage with ALL the empty space removed, divided by color into individual lines, where no two successive lines are the same color. The use for this will become evident soon - in the meantime, eat your veggies.

5. Make a rough assembly.

For the purposes of this list, we'll imagine you have one stringout sequence, which we'll call Sequence 1.

Make a new sequence, Sequence 2, that will be your rough assembly. Go into Seq. 1 and pick your favorite line-one take from all your line-one options. If I have a bunch of takes to choose from, often I'll "rate" takes as I go to help myself remember which ones I liked. My favorite way to do this is with tracks. If I don't care for a take, I leave it where it is, on track V1. (That is, of the various "layers" up and down the timeline I can put video on, it's on the bottom.) If I sort of like a take but am hoping for something better, I drag it up to V2, and press on. Whenever you make a decision to use a take, move that take up to V3. (This way you can always come back to the stringout and see which take you used, and also which other ones were candidates.)

Copy your V3 winner take, and go to Seq. 2 and paste it at the first available moment on the timeline. In this case, that'll be the beginning.

Do the same for line two, paste it at the end of line one.

Rinse, repeat.

6. Save.

Obviously you should have been saving all along, but once you have an initial version of your rough assembly, save that as yourmovie_v001, and then save it again as yourmovie_v002. This way you can always come back to your initial rough assembly if shit goes haywire later. Increments, people!

7. Edit your story.

Ooooh, that new-increment smell. v002 is gonna be good, I can feel it. Duplicate Seq. 2, your rough assembly, and call it Seq. 3. This will be where the real fun happens. You're looking at what is basically an uber-stringout, the stringout of best takes. All your grunt work is done. It's a ball of clay in your hands. Edit freely, as you see fit. Tell your story. Cut things, move things, re-arrange things. Swap takes if you want. It's trivially easy, just go back to the stringout and find a same-color shot on V2 that works better with your edit.

See? You ate all those goddamned veggies so when you're editing, there's absolutely nothing in your way. You can be creative and spontaneous, and never have to search for anything. You know where it is, or know how to find it in two seconds. Be free, wild horses!

8. Get notes.

Save v002 for the last time, and then save it again as v003. Now, go find opinions. Get notes.

You're not good enough to not get notes. There's like two, maybe three people on Earth who are that good. Going out on a limb and saying the overwhelming majority of Oscar-winning editors would still benefit from some notes. Show it to someone, show it to several people, find out what's working and what's not. You're way too close to this thing to be able to see it clearly - if nothing else, you know the fuckin' hoops you had to jump through to make a moment work, so you're all hung up on how impressed you are with making it "work" and can't tell, objectively, if it's doing what it needs to do.

Make your changes, then maybe do another round or five of "save-and-increment-and-get notes," until you've got picture lock.

Oh, congrats, by the way. Cool movie bro.

9. Fix your audio.

In Premiere, it's super easy to get your audio over to Audition for some plussing.

Select Seq. 3, and go Edit -> Edit in Adobe Audition -> Sequence. One second handles should be fine, but it doesn't hurt to go longer. Audition should open automatically.

Once you're in Audition, go through all your clips and make them match each other appropriately. Match the volume of the dialogue throughout all, you shouldn't go above -6db right now, so aim there, maybe -7. Run the best Noise Removal you can on your noisiest clip, and match all the other clips in your scene to that one. Do not-too-invasive noise removals on every other clip, and then match the noise you're stuck with from your noisiest clip across the whole scene. (Ideally you can sample just the noise from that clip and copy/paste it into a loop with smooth transitions. You could also import that whole original piece of raw video into Audition, and try to find a longer sample.)

Once all your audio sounds very consistent and there's no weird clicks or crappy transitions, you're done. Save your Audition file, then go File -> Export -> Multitrack Mixdown, and save a high-quality AIFF. (Make sure the version number matches the version of your Premiere project, for bookkeeping.) (Fun fact, "bookkeeper" and its permutations make for the only word in the English language with three double-letters in a row.) (Just sayin.')

10. Mix your sound.

No, that was just fixing the audio, now we're doing the sound mix. Duplicate Seq. 3, call it Seq. 4, which will be the sound mix assembly. In this one, delete all your audio. (Selecting clips, and "Unlink Audio and Video"ing.) Don't delete your audio in Sequence 3, you fools! Sequence 4 only!

Import your mixdown into Premiere, and drag it into place in Seq. 4.

Now, go through the scene and place sound effects and music. Don't worry about leveling or transitions too much for now, just get them in there. Freesound.org is an amazing resource for this. Same goes for music, place it where you want it, level it just enough so you can hear what's going on, and get all your ducks in a row. I'm assuming your music is something you just stole from somewhere else, existing music. If your music is a proper score done by someone who knows what they're doing, tread lightly with it for now, and discuss it with them. You're on your own.

Once your sound FX and music are all when they oughta be, take this sequence into Audition, same way you did the first, and go nuts. Level things appropriately, add the right amount of effects for what you're trying to achieve, and level things until they sound right both with headphones on and with speakers. (If you work on your laptop, a quick thing to do is run down to your car with the laptop and plug your laptop's headphone jack into your car's auxiliary input to hear it on those speakers.) Last thing, on your music track (I tend to do this literally on the whole track in Audition, like tracks in your video editor) is make room for dialogue in the music. There's a quick effect in Effects -> Special called Mastering, where one of the presets is "make room for vocals." Toss that sucker on there. Basically it's just an EQ cut in the frequencies most commonly associated with speech, so the song is subtly quieter in the area of the mix where the dialogue will be. Export this mixdown like you did the first time.

11. Finish post.

In Premiere, duplicate Seq. 4 to make one last sequence, Seq. 5. Delete your sound fx clips, and drop in the sound fx mixdown. Right click on the combined video track (Seq. 4's video), replace with After Effects composition, and do whatever color correction and titles you want to do before calling it a day. Save your AE project, close AE, and go back to Premiere.

12. Export.

File -> Export -> Media

I tend to export to Quicktime, H.264 compression. Make sure your quality is cranked to 100%, and do your filesize math using bitrates.

This will be easy, okay?

For the purposes of conversation, compression is a matter of balancing of two factors: how many seconds of shit you're making, and how much filesize you're willing to spend on each second. Say you have a sixty second video, and you want it to be sixty megs - you want it to be a megabyte a second. Right?

The only confusing factor here is terminology. For video, datarate is measured in kbps or Mbps, where the b means bits, not bytes. Kilobits and megabits.

1. There's a thousand kilos in a mega. (Unless it counts in binary, in which case 1,024, but shh.)

2. A megabyte is eight times bigger than a megabit.

To get one megabyte per second, you need to set your compression at eight megabits per second. Don't ask why, just take it as read, this is how the world works. There are a thousand kilobits in a megabit, so if you're looking at something with kbps instead of Mbps, 8,000 kbps is one megabyte per second.

Want a rule of thumb you can learn once and forget everything else? Use 10,000 kbps for something that needs to be good, but size matters. Use 30,000 kbps for something that needs to be great, and size doesn't matter. (And a wonderful dirty trick is to export it at a very high bitrate, upload that to YouTube as unlisted, and then download it from YouTube once it's done processing. You'll get back a full rez MP4 with Better Than This compression, and thusly a smaller filesize, without sacrificing too much quality.)

Obviously the higher the resolution, the more information you're trying to fit into your second-of-time. A sixty second long, 8,000kbps video will yield a much prettier picture at 720x480 than it will at 1920x1080. (But both will be sixty megs.) You're going to give or take a bit on the ultimate filesize, because audio has to go in there too, but it usually doesn't account for more than ten percent of the filesize.

If you want to do the math yourself, I'm pretty sure this is accurate:


your desired filesize in megabytes
divided by
the total number of seconds in your project
equals
X

X
multiplied by
8,000
equals
how many kbps to use when encoding


Or, you can just look at the bottom of your Export window, where an estimated filesize will be displayed as you change your settings around.  smile

Anyway. That's how I do it. Surely everything I do could be better in some way, but the system works, and if you're wandering in the dark in terms of P&P, it's way better than nothing.