Teague wrote:Eh.
Ehhhhh.
Sorry — I like the idea of doing some sort of a gaming thing, but this seems (and even if it's not true, "seems" is what you're dealin' with at the end of the day) like a really huge and complex and intimidating commitment as far as gaming goes. If we were doing board games or something, just playing games, I'd be like nine times more likely to join on a whim sometimes. This is more like you're inviting me to come co-write and co-perform a play, y'know?
EDIT: Not to put too fine a point on it, but if your goal was to get as many people onboard as possible, another strategy might have been to pick the Nintendo Wii-iest of gamey games to start with, such that there's absolutely no continuity or barrier to entry for anybody who wants to take a peek, and get as many people as possible just to come into the chatroom and play some games for a bit... and then spring the book-and-homework campaigns on them, once you've made the soft sell.
You make some good points here, and I would like to address them. First, I'll admit I kinda screwed up. I picked a system that is more complex than I remember it being, then I delivered it as something where you had to do a whole bunch of reading and back story writing and had to always be available every week.
If you don't want to read the book, that's fine, I can tell you want to roll and eventually you'll get the hang of it. Yeah, it'll slow us down, but I can live with that, we're in no hurry anyway. If you don't want to write a backstory, totally fine, most of my players don't, it's super cool if you have one and I love reading them, but not having one is fine. If you can't make it every week, I'm totally cool with that, real life trumps games, and I'm happy to have you when you can make it.
Basically, what I'm trying to say is, if you want to join, test the waters, no commitment, I'm totally cool with that, my number one goal is that everyone has Fun, and I think more people would be more fun.
About the Nintendo Wii of gaming systems, so far I haven't really found such a thing. D&D is probably the closest, their D20 system is pretty elegant. What I've found is that people find the stats and dice to be intimidating, but if you remove them they find the rollplaying without stats and dice to back them up really intimidating.
BigDamnArtist wrote:I don't think any of us went into this /wanting/ anything. We were just "we should do a thing!" and "now we're doing a thing". If you really just aren't interested Teague that's fine. Me, SD, Boter and Herc have all taken the jump, and we're having a blast with it.
If anyone else wants to join, you're more than welcome, we'd love to have you.
If you just want to come hang out with us tomorrow to see what all it is we're up to and get a feel for things without committing to anything, that's cool too. 
This is it exactly. Also about showing up just to sit in and listen: you are very welcome to do so, even if you never intend to join. Back when I was in college we'd game in the dorm lobby and we'd sometimes draw small crowds of people who just wanted to listen in. As long as you're not disruptive, please feel free to just come hang out.
Boter wrote:Totally understand, Teague. It's a meatier system that I've normally played and I think those familiar with it forgot how meaty it was too.
If someone else wants to start a campaign - not competing, just another one - they're more than welcome to do so. Especially in a timezone that makes sense for the Europeans, that'd be pretty swell.
Yeah, oops. 
Yeah y'all, someone else step up and run something. When I started the gaming group I play with, I was the only DM, now they're all competing for time to DM their own campaign and I'm not running anything, and I couldn't be happier.