176

(31 replies, posted in Off Topic)

I disagree with his movie reviews almost 100% of the time, or at least his rant vids. I liked him better back when he was making actual videos and not all these "dude sitting on a couch talking about whatever" videos he's doing now. He should get back to doing that.

I like Egoraptor's Sequelitis videos. I liked Ryan's Ironman 2 video a great deal as well. I wish both of those guys made more of those videos. They're not just doing comedy bullshit, they're actually doing legitimate reviews and analysis of why something works and doesn't work. Most internet review shows are just trying to ape AVGN's style.

177

(219 replies, posted in Off Topic)

Dave wrote:
Squiggly_P wrote:

I played it for a few hours last night.

Then I cried myself to sleep.

You didn't like it?

I've been in the beta for about six months; it's certainly on my pre-order list.

I'm still in the early part of the game. I've got a lvl 6 Barbarian going right now. The game suffers from what I may as well dub "Modern Gaming Syndrome". What I've seen so far is that the game is going to do everything for me, and my job is just to follow the flashing arrows and click on bad guys.

Now, the previous games did the exact same thing, but I loved them. But the previous games were more about building a character the way you wanted and collecting and crafting loot and stuff to make the most bad-ass character you could. There were elements of strategy to the skill tree and combat. This was the fun part of Diablo 2. They have apparently removed it entirely from Diablo 3. They basically took Diablo 2 and removed the fun part.

Combat in Diablo 2 had a variety to it. You often had to be very careful about how you were approaching a situation. Some enemies you could just kill the hell out of. Some enemies would run away from you while taking pot-shots. Some enemies would attack en-mass and try to stab you in the face as a group. You'd often go up against enemies that would attack you in melee while others would hang back and shoot things at you. It was all random, but the various enemy types for each stage felt very well balanced and worked together well, playing up each other's strengths and make up for each other's weaknesses. Sometimes the only strategy that will work is just "Load up on health potions and town portal scrolls and slog through it".

Combat in Diablo 3, thus far for me, has been "run up to stuff and hit it". There has been no variation on enemy tactics at all. Enemies all (FUCKING ALL OF THEM) go down in one hit most of the time, with the exception of the little mini-boss dudes. Nothing has shot anything at me yet at all, with the exception of the little bat-dudes that shoot lightning. You can take 5 or 6 enemies out with one slash. I have not once used a health potion. NOT ONCE. The game drops ludicrous amounts of gold and loot. I've already got something like 150 or so total armor rating and several thousand gold.

I was so ready to love this game and I was in a state of glee the whole time the beta was installing. That was the high point. Everything after that has been disappointing. I didn't rage-quit like I have with so many other 'big' games recently, but after a couple hours I was just bored. I patiently waited for the next waypoint to reveal itself (since there are no town portals, apparently? These guys did play the previous games before making this, right?) and when I finally did get back to town I went to save the game and realized there was no 'save' thing anywhere in the menu.

So I just said 'fuck it' and quit. I'm about to go back and continue, but if it didn't autosave then I'll probably just say 'fuck it' again and that'll be the last time I ever play Diablo 3.

But the art is amazing. It might be worth buying just to see all the eye-candy.

178

(219 replies, posted in Off Topic)

For those interested, there's a Diablo 3 Open Beta going on until Monday. You have today and tomorrow to play Diablo 3 until lvl 13 with whatever character(s) you want.

I played it for a few hours last night.

Then I cried myself to sleep.

I liked Timecrimes a lot. I loved that the director's name is "Nacho". His newest movie looks cool as well. He was previously attached to some bigger project, but I don't see it on his IMDB page. His name popped up in some article about some US produced flick that I can't remember. The only reason I remember that it was him was cause his name is Nacho.

"Hello. My name is Nacho. How are you, today?"

180

(219 replies, posted in Off Topic)

if you don't want to blow $60 on a game you're not sure about, you can always find someone doing a LP for it either on day one or the next day. ME3 had about a thousand videos on youtube by noon on the first day it was released. Most of them have pretty unintentionally funny commentary by hopeless 14 year old nerds as well.

I've been thinking about doing some for older and/or more obscure PSX and Saturn games, but I hate my voice. People will mock me.

Not that they don't already...

181

(62 replies, posted in Episodes)

I can't go into the TV section at Best Buy anymore cause they play the latest blurays with that crap turned on to show off how awesome the TVs are. I wanna go through and turn smoothing off every single one of them every time I go there.

182

(219 replies, posted in Off Topic)

redxavier wrote:

An interesting topic to bring up is the Western-Eastern differences in game design. The Western style of games is very different from that of Japan, where the story is equally if not more dominant and the gameplay is usually much more linear and shallower (compare the Yakuza series to the GTA series, or the FF series to Elder Scrolls). But then, most Japanese games are designed with just one playthrough in mind.

They also seem to like adding side games and lots of them. In the newer Final Fantasy games you can spend twice as much time playing a card game as you can the main quest and still not collect all the cards and such. Collect all the things!

I gotta respect their experimentation, tho. They made a game about being a mosquito and a game where a talking fish from the uncanny valley randomly insults you for no apparent reason among other things.

183

(62 replies, posted in Episodes)

Yeah, I'd previously been handed down a couple of film SLR cameras and went through several rolls on each of them before I was able to start taking pictures that were consistently in focus and not blown out or too dark. Some of the older cameras especially have some weird quirks to them. I think some photographers prefer film just because they love the personality that older cameras seem to have.

That said, I've got a DSLR now (It only shoots stills  sad) and shooting with it is a hell of a lot easier and much more fun. Not to mention the fact that since it's already digital, you can skip like 5 steps and save time and money and go right into touching them up or color correction, and if you've got a laptop on you while you're shooting, you can literally do that as soon as you've taken the photos.

However, I love looking at photos taken with grainy high ISO B&W film on crappy old cameras. Getting a digital camera to mimic that sort of look can be really hard. They shoot too well, sometimes.

184

(219 replies, posted in Off Topic)

Damn, I get back from work and there's a ton of stuff to read...

In regard to story / gameplay, the two don't have to be mutually exclusive, and in fact every single game ever made already has a story even if there's not one scripted into the game. Most games today actually have two stories going on:

1) The story that the developers wrote up and added dialogue and cutscenes for
2) The one that describes your own personal experience with the game, written as you play.

Story #2 is almost always going to be the more compelling story for a player, and it's usually the one you talk about, even if the game involved has an amazing story written into it.

The sad fact is that a lot of games now sacrifice Story #2 for the sake of making Story #1 feel more... epic? Cinematic?

Since my Skyrim cred has been called into question, I shall use it as an example:

Remember the first dragon you fight? The one outside Whiterun? That dragon made me rage-quit that game and I almost uninstalled it and never played it again. That dragon was the most disappointing gameplay experience I've had since the opening driving sequence of GTA4 (which I also rage-quit after...)

So I'm level 6 or 7 or something. I've done a couple of easy fetch-quests so far just getting used to all the ins and outs of everything and then I goto Whiterun and there's a dude there and he's all "Holy shit! There's a fuckin dragon flyin around!" and the king guy is all "Fuckin go out there and help my dudes check out this dragon!" so I go out to meet up with the dudes where the arrow's pointing.

So I get there and this chick is all "be vewwy quiet...  we're hunting dwagons...  hehehehe" and we go to this watch tower that's seen better days, and this dragon flies over and the dudes are all "fuckin DRAGON!"

At this point in the game, I had an axe and a bow and about 20 arrows and a couple health potions and my armor was crap. I'm level 6 or 7. I firmly believe that this is some kind of scripted bullshit because there's no way I'm about to fight a fucking dragon this early in the game. There's just no fucking way.

The dragon lands and starts flinging guys left and right and takes off and breathes fire and lands and flings some guys. I shoot some arrows at it and it gets hurt. I shoot some more arrows at it and it gets more hurt. It lands and I run up to it and wave my axe at it and it's all "OW! FIREBREATH!" and I get mildly scalded. So I back off a little and then shoot more arrows at it and it dies. I absorb it's soul and all the dudes are like "holy shit, bro, you just ate that dragon's soul!"

And I hit ESC, save the game, quit the game go outside and smoke several cigarettes while trying to keep myself from punching things at random, so pissed off am I.

Now, I had already kinda had my doubts about the game after having wrestled a bear to death at level 2 or 3, but taking out a dragon at lvl 7 with a bow was not exactly what I had imagined going in. I had envisioned a game where the dragons were a thing. Not just some random enemy they would throw at you nonstop for the duration of the game, but something special that you'd get to fight maybe a half dozen times during the main quest and maybe every great once in a while otherwise. They would have been huge and varied and important. If you saw a dragon and you weren't at LEAST lvl 30 or 40 and decked out with some decent gear you would stand no chance. A dragon encounter would mean running like a bitch for someplace to hide until the big scary monster went away.

But while I was outside I basically had to tell myself that OF COURSE that's what the game was. I had to force myself to lower my expectations down to nearly nothing at all because these guys were trying to give me a visceral experience. It doesn't matter that you shouldn't be able to kill a dragon at lvl 7 with the weakest bow and nearly the worst armor in the game. Games don't give a flying fuck about that. Skyrim is a simple power fantasy. You're the star of your own epic fantasy adventure.

Dorkman pointed out that having fun and being told a story aren't mutually exclusive, but it depends on what your idea of 'fun' is, and what your idea of 'story' is. Those two things are pretty well defined for us in movie terms. You've got movies that are all about 'fun' like Star Wars and ID4 and 2012 and Transformers, and then you've got movies that are all about story like Schindler's List, The Prestige and The Fountain, but then you've got movies that try to do both as well as possible, or are some decent mixture of both, at least.

With games, I think those two things are a bit more nebulous. Fun, especially, is extremely subjective. I tend to play very strategic, very micro-management oriented games. Not as much now, maybe, but back in the day I was all over some of that shit. The Ultima games, oldschool adventure games where you had to keep your own notes of what the hell was going on, tactical war sims (I never found a copy of The Operational Art Of War, but I fucking want it badly), and today I play Dwarf Fortress and other roguelikes / RPG's that require a lot of detail awareness. A lot of people would find that sort of thing extremely boring.

On the other hand, many people obviously find more visceral games fun and I usually don't get off on that sort of thing. Sometimes the physics can be good for a laugh. The physics and ragdolls in GTA4, for instance, is the only saving grace for that game for me. Literally every single other thing about that game makes me angry. The only thing I ever do in GTA4 is perform random acts of cruelty and generally incite chaos. It is the only thing in there that I find fun at all.

When you're talking about story, again, there's a story going on in games that have no story. In Dwarf Fortress, which is the game I play most often lately, there's no story being told to you. The story is what you do with the game. Your goal is to just make and expand a Dwarf Fortress (I know, hard to imagine...) and keep it going for as long as possible. However, you only have the ability to tell your dwarves what you'd like them to do. It's up to the dwarves whether or not they'll actually do it. You're more managing a workforce than controlling characters.

Each dwarf has a personality, favorite foods, favorite colors, friends, enemies, personality quirks, job preferences, physical descriptions, etc. If one dwarf dies, all of his friends will mourn him and it will affect their willingness to work, sleep, eat, etc. It is one of the most detailed, challenging and rewarding games I've ever played, and the stories it has generated have been amazing. They aren't the sort of stories that have beginnings, middles and endings, but more shit you can talk about to other people who play the game who may have had something kinda similar happen to them, but usually not that specific thing...

Hard to explain...   here's a couple examples...

http://dwarffortresswiki.org/index.php/Bronzemurder
http://www.timdenee.com/oilfurnace/

That's the sort of story I dig on in a game. The one you make up as you go.

If you were to take Dwarf Fortress and try to give it a storyline with like...  quests and missions and specific characters and plot moments and stuff, you'd have to start ripping out the mechanics to prevent the players from doing things you didn't want them to do. The main characters couldn't die cause you need them for the story. You'd need an overall goal, so build this and this and that and then 30 missions later you get to the final mission which is to have your dwarf militia defeat the big boss creature and his army of zombie hamsters.

And then it's the same story for every person who plays it. You now play Dwarf Fortress once or twice and then never again, because you've already played it.

The one thing I do in Skyrim is run around and explore. If the game were built in such a way that me doing that was THE POINT of the game, and the game were generating content or doing something that would provide me with a unique experience every time I played it, I would play it a hell of a lot. You could play it all the time and so long as the mechanics were FUN for you, you'd be making up your own story as you went along and enjoy it.

A perfect game, in my opinion, is one that can combine a set of rules and mechanics with the imagination of the player. Adventure games are awesome and telling stories is awesome, but that isn't the natural form of the medium. That's not what it's good at doing. If you want to tell a story, there are tons of non-interactive mediums to choose from.

I'm glad the discussion has become more general and not game-specific (I guess I ruined that again...). Originally I wasn't trying to pick on ME3, I was just using it as a springboard into a discussion about story in games, or maybe just games in general and my overall dismay at my own perception of the medium as it currently stands. I've never played ME3 and it's probably better than I assume it is, and from what I've seen, it does at least use that interactive ability in ways that alter the story that the devs are trying to tell. Though, honestly, I'm not sure if that's a good idea or not either, just on a basic storytelling level.

That might be something else to consider, tho. How much outside input can or should a creator allow to influence his story before the point of the story is lost or weakened or whatever?

185

(62 replies, posted in Episodes)

Talking about film companies like Kodak and what they could do:

Produce and sell inexpensive digital camera backs or something that would fit inside a typical 35mm camera body. Instead of film, it uses a digital sensor to capture the image, and instead of a canister to store the film, there's electronic bits and somewhere to stick an SD card.

They would sell a bajillion of them, cause you could buy one and use it in any camera made prior to the digital revolution. The 35mm format has been around for, what, 80 years? That's a lot of cameras. I collect cameras like that, but shooting with them is getting awfully expensive. I would love to get my hands on some digital augmentation for them.

186

(31 replies, posted in Off Topic)

That and "The Raid" are the two movies out right now that I really want to see. I'll have to wait until next week, tho, cause I already spent too much money this week tongue

187

(219 replies, posted in Off Topic)

People have been talking about Mass Effect 3 a lot because the ending apparently sucks (lawl) and this is the closest thing to a thread there is about the subject of video games and I didn't want to throw it into the video thread and I didn't want to make a new thread, but this is a forum on the internet and gosh darn it all to heck, I have opinions that need to be voiced!

Mass Effect 3's ending and other stuff:

If it were 1995, no one would be complaining about the ending of ME3 at all, because back then gaming was about playing a game and not about being told a story. You didn't care at all about rescuing the princess or defeating the badguy. Gaming in the 80's and 90's was about you, as a player, accomplishing a goal and making it to the end screen of the game. There are precious few games today that do that. Most of them now are about telling a story, but games as a medium don't really support that. The medium has stagnated as a result because they're no longer looking for gameplay mechanics, they're looking for story-telling mechanics and actively removing gameplay.

Now most big-name games are a series of scripted sequences that are only marginally interactive, full-on cutscenes that are totally non-interactive and the games actively and constantly tell you where you should be going and what to do when you get there. They allow you as a player a certain small level of freedom, but they do not trust you to be able to get on with the business of playing the game, so they constantly remind you of things that shouldn't need reminding with big flashing arrows or explicitly stating "go here and do this".

The fact that the ending of this game is getting people so upset should be an indication of how far off the rails (or how utterly and completely on the rails, i guess...) gaming has gotten. However, I don't want to come off as one of those people who says "Things were better back in my day". I think there's a place for games that tell stories, and if people just want to play adventure games all the time, then that's fine. So long as they actually are games.

There was a gameplay video on Mass Effect 3 before it came out where you as the main character were running toward some giant alien ship thing and stuff's exploding all around you and you're being shot at and it looks fucking epic and amazing. It's not, tho. That's all scripted. The game will keep nearly hitting you with an explosion or a laser blast, and it might actually hit you if you stand still for long enough, and it might hit you and make it look like you're barely making it, but you are making it and you will make it. It's the same sort of crap you see in watered-down big budget action movies. There's no tension at all. There's no skill necessary. All you have to do is keep moving and watch the pretty lights. ME3 isn't nearly the first game to do this. This has become standard practice in a lot of games. There's a video of a guy playing through the first level of one of the CoD games on 'hard' difficulty and never firing a shot. The game literally played itself. All he had to do was follow the big flashing arrow.

Here it is:

This is what videogames are now. At this point, in my opinion, these are no longer games. Calling them games is wrong. You can call them "interactive entertainment" because they are that - barely - but they are no longer games.

And it doesn't even really matter to me, except that these games are the ones that sell 10 million copies and win 'game of the year' awards and shit. And this is the part where you might think "well, indie games are better, you should play indie games", but no. Indie games are usually just as bad. One gimmick exploited through a dozen levels. Overly simplified mechanics - there's a 'one button' game movement - ironic use of pixel art by people who shouldn't be making pixel art and most of the time the games themselves are just deconstructions or parodies of established videogame 'tropes'. And that's the just the guys that the indie fanboys all drool over. Most of the indie game devs are copycat sellouts trying to exploit the casual market by rehashing old games or talking some popular game, changing the graphics and renaming it. Even the better indie devs have started shurning out garbage for the most part. They'll take a good idea and dumb it down to 'play it for five minutes on your iPhone' levels of stupid.

Gaming as a whole has utterly failed, and yet it's THE creative industry in the US. Games make more money every year than movies do. At least hollywood releases a lot of decent movies every year to balance out with all the Transformers and Battleships. Games are 49% Transformers, 49% The Zookeeper and 2% actual games made by people who want to use their brain when they play a game or be challenged in some way.

This rant is coming from a guy who has effectively quit playing games, tho. I had a 360, but it did nothing but piss me off so I got rid of it. I have a PS2, but I only ever play a half dozen or so games on it. I get more use out of my NES and PSX than I do any of my other consoles, but most of my game playing is either late 80's PC games or stuff like Dwarf Fortress.

Frankly, I find the idea of people being upset about the plot of a videogame kinda laughable. There have been a few videogames that I will readily admit have had amazing stories that were very well told - for a videogame - and I have watched playthroughs of people playing the first ME and various other modern games and no.

No!

The double standard is amazing. If they made a movie out of most any modern game that had the same sort of story and dialogue people would roast it as a campy, poorly written, poorly acted, cliche pile of crap. And yet the story is often the big selling point of a game. At least, I assume the story is the selling point. The gameplay obviously isn't, cause there's nothing there to play half the time. I absolutely do not understand this at all. Why is this shit selling millions of copies?

I don't know why I'm having a rant like this except that I love games and I would love to make them, and maybe I'll get back into coding so I can take another shot at them, but games could be so much better. You can do amazing things with a video game that you can't do with any other medium, and those aspects of gaming are not only being ignored, they're being actively removed from games by the developers in an effort to make the experience of playing a game as sterile and generic as possible. Big games have become so long and expensive to make that they need to be positive that every player will have the best possible 'experience', so they script every little thing.

Even something like Skyrim or GTA4. You have a massive open world to explore, but as soon as you step into that big flashing mission circle the game plants you one some rails and gives you a scripted experience that will be largely the same for anyone who plays the game. You could skip some missions if you wanted to. You could play all of them. You could take a different route from point A to point B, but your experience with that game will be the same as most other players' experience.

Which means those games are basically Super Mario 3 on the NES. Only Skyrim has fewer enemy types and isn't challenging in the slightest.

I really had to get that out. The videogame industry pisses me off so much, and I can't go ten minutes without stumbling over someone bitching about ME3 or calling Skyrim the best game ever. I want to slap people sometimes.

I watched the Asylum version of The Three Musketeers the other day. It wasn't very good, but it was so close to being very watchable. They kept missing all of these great opportunities to throw awesome one-liners out there, or they throw the wrong ones out and kill the vibe.

Example: There's a torture scene where they're torturing D'artagnan for no particular reason, and the torturer guy (who looks like he was actually caught in a fire, so if that was makeup, then great job...  but I don't think it was...) asks her where the three musketeers are and she mumbles something and then one of the musketeers sneaks on him and starts hitting him or something.

What they should have done was get a close-up insert of her saying "right behind you!", then the guy just cuts his throat or stabs him in the back of the head or something. Boom, down one fight scene, you got a funny scene AND something pretty brutal and awesome and you didn't have to shoot a clumsy fight scene.

Also, there's a shot in the trailer where one of the guys punches a helicopter and that shot was not actually in the film. I feel cheated, because that made me think the movie would be full of people punching helicopters and dual-wielding chainguns and shit like that. Instead it was mostly really bad Mission Impossible type stuff bookended by hilariously awesome action sequences.

EDIT: I also had a hard time getting over the fact that one of the guys has dual ponytails, one above the other. And somehow he still had sidehair hanging behind his ears.

I never paid much attention to act structures and I don't remember if any of the books I've read on story focused on that sort of story structure stuff. Like Brian, I tend to think of stories as just "start here, go there and end here".

You could say that most movies fit both the three and five act structures because you're basically writing the same thing in a different way. With a three act structure you're looking for a catalyzing event that begins to build tension for the duration of the movie, and then a final moment where that tension is released. The acts are the bits before, after and between these two moments

From my understanding (which is just me guessing based on my own attempts to figure out what the hell people were talking about when talking about 'acts' and 'structure' and 'writing' and 'movies'), a five act structure is just an elaborate way of describing a three act structure, where the end of the second act is broken up by a couple of specific moments that describe the climax of the protagonist's arc and the climax of the main story arc. From what I've discovered, it's not the acts themselves that matter, it's those moments that separate the acts that you have to pay attention to.

But I've come up with my own way of defining how and when those acts begin and end as well, and I dunno how close to 'real' story telling theory I am. Probably quite a ways off, honestly, since according to my rules the first act of Revenge of the Fallen is nearly an hour long... unless Megatron's supposed to be the protagonist...

190

(449 replies, posted in Off Topic)

191

(1,649 replies, posted in Off Topic)

I totally agree. I was kinda skeptical about some of the earlier stuff I'd seen, especially the setting. The weird fantasy 1920's NY setting seemed totally out of synch with the previous series, but after watching the first two episodes I gotta say that I like what they're doing with it a lot. Hopefully it can keep doing more of that, though I'm leery of the anti-bending movement as they've established it thus far. Here's hoping they keep it in a generic organized crime / corruption direction and avoid any sort of... commentary... beyond the generic.

In other awesomeness:

Skip to 4:20. That guy made me feel really good about people, which is hard to get a jaded person like me to do.

192

(956 replies, posted in Off Topic)

Windows 2000 and DOS were pretty good. Pattern destroyed.

193

(1,649 replies, posted in Off Topic)

That was awesome, thank's for posting. That dude articulated something that a lot of people wanting to make original content on the web have probably thought about.

194

(2,061 replies, posted in Episodes)

Fight sequences and shooting fights would be a cool subject.

195

(47 replies, posted in Episodes)

bullet3 wrote:

^^ Also totally horrifying and possibly the most brutally atheist movie ever made

I loved the first 20 minutes or so until the very first wolf attack after the crash. I kept getting more and more pissed off at it up until the... eating scene. At that point the movie goes from "jump scare every five minutes" to having really suspenseful scenes created by the characters active attempts to escape the wolves. So... First 20 minutes are great, last half hour or 45 mins is great, the middle half hour or 45 mins kept punching me in the face and screaming "I'M A MOVIE LOL!" It was also during this period that the worst couple of wolf effects are shown, and where the wolves suddenly no longer growl like animals and instead sound like someone left their lawnmower idling. I think one of the wolves may have been operating a dump truck somewhere in the darkness as well. The sound design in the middle bit of that movie is really odd.

196

(47 replies, posted in Episodes)

People who aren't 'into' movies will often get offended or not understand when you start pointing out the flaws in a movie they like. I talk about movies a lot at work with people and I'll get into some of the story / character problems I have and they'll say something like "Well, I liked it a lot" and I'll say "I liked it, too", and they'll give me a weird look, like "How could you like something that you just ragged on for five minutes about the story flaws and the plotholes and stuff...?"

The answer to that is simple and complex and if you're into movies, you get it. I just watched "The Grey", and it's got about a thousand problems that I could go through and point out, but I enjoyed watching it and I'd watch it again, if for nothing else than to try to understand why certain things were done. Can't really turn that part of my brain off unless the movie is something that connects with me so well that I stop doing that. If I don't absolutely love a movie within ten or fifteen minutes, I spend the next hour and a half analyzing it.

"The Grey" is kinda depressing and silly, btw.

197

(956 replies, posted in Off Topic)

That ghostbusters photo is awesome. It would be so much fun to build a miniature set that huge. It would probably be even more fun to put the suit on and stomp around in it like Godzilla.

In reality it's probably horrifying to know that you'll have to fix the model for every take and the suit probably gets up to 130 degrees with all those lights on it.

198

(956 replies, posted in Off Topic)

This falls into the 'cool' category, but only if you're into lego. This guy, Niklas Jansson, is a pretty rad artist. I was going through his blog as I often do and re-stumbled upon something that I feel needs to be more visible. The guy has basically redesigned a lot of Lego to make it more versatile and fun while retaining the classic Lego style. It's old, but I figure some of you probably haven't seen it. An example:
http://img.photobucket.com/albums/v611/Squiggly_P/atomic_supermen2.jpg
He has a whole page dedicated to his redesign where he goes over most of it in a surprising amount of detail:
http://androidarts.com/legoproject/
He's got a pretty nifty page with other redesign projects and fanart that are mostly videogame related, but there are some other things in there as well. Check it out.

199

(9 replies, posted in Creations)

I asked Zarban a while ago if he'd be cool with me doing a poster for "Sharkitect". I've been noodling on a variety of different ideas for the poster pretty much every day since then and have not been happy with any variation. I tried again a couple days ago and recorded the whole thing in a time-lapse video. I've gone from trying to do it in a very 1960's monster-movie painterly style to a more graphic 1970's 'sploitation style to...  whatever the hell this thing was trying to be...

I start with a thumbnail in the video, but that's not what I ended up going for. I've got a few pages of sketchbook devoted to thumbs for this. I went with one of those for this version, so it's not in the video...

I think I'll do a few other fake posters before I go back to this one. I think I know why my brain is rejecting everything related to this. I'm currently testing my current theory out on a different poster that I have yet to start working on digitally.

Also, it looks like I paint on the far left of my screen, but I'm not showing the whole window. I've got tool bars on the left. The image on my screen is more or less centered. I'll have to remember that for next time...

Also, I may or may not be doing a web comic.

EDIT: I realize that you're probably refering to the thing I referred to in my previous post where I was all "I'm working on a thing LOLOLOL". That is something I'm still being way too anal retentive about to post anything from it, but it's a comedic animated short thing that is currently called "The Stunning Climax To Maximum Force IV: The Revengining". It's basically the last ten minutes or so of a really cheesy action / buddy cop movie from the 80's done with PSOne / Minecraft style visuals. I'm still really early on it in terms of animating and such, and I've been doing to it what I do in that video...  I tend to scrap things and reboot them in a different direction when I don't like where they're headed even when other people tell me the stuff looks fine because I'm a perfectionistic bastard to the point where even when something doesn't particularly bother me, it bothers me that it's not bothering me.

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(956 replies, posted in Off Topic)

http://tdwgeeks.files.wordpress.com/2012/04/geek-news-nerd-nightly-news3.jpg

This is the only thing that could make me even more excited for The Avengers at this point.