201

(33 replies, posted in Off Topic)

I agree with everyone's fine suggestions thus far.
I'll add:
Adventures in Babysitting
Need I say it: Goonies
Bill & Ted, 1 & 2 ("Bogus Journey" is the more kid oriented of the pair.)

202

(538 replies, posted in Creations)

drewjmore wrote:

E-mails are out to those who put their names on the list to roto the saber cores. Anyone else who's got some time just send a PM or something and we'll get you set up...we'd really love to have your help, the more of the community who is on the team the more incredible the product will be!!

If you're already participating, here is the official...

Lightsaber Rotoscopy Punch List:

Shot 01, 2s:  Niken activates lightsaber.
Shot 02, 6s:  Straya activates lightsaber.
DONE! Saniss- Shot 03, 1s:  Niken attacks (quick exchange OS of Niken).
Shot 04, 1s:  Attack, Reverse angle
Shot 05, 1s:  Camera Circles Clockwise
Shot 06, 1s:  Saber Lock
Shot 07, 0.5s:  Lock, Reverse angle
Shot 08, 0.5s:  Break lock.
Shot 09, 7s:  Niken begins Force lightning.
Shot 10, 6s:  Straya resists Force lightning. (continuous to shot 11)
Shot 11, 6s:  Straya fights off Force lightning, whip pan.
drewShot 12, 5s:  Straya Force-pushes Niken and stabs him.
Shot 13, 7s:  Both deactivate.

203

(538 replies, posted in Creations)

E-mails are out to those who put their names on the list to roto the saber cores. Anyone else who's got some time just send a PM or something and we'll get you set up...we'd really love to have your help, the more of the community who is on the team the more incredible the product will be!!

If you're already participating, here is the official...

Lightsaber Rotoscopy Punch List:

Shot 01, 2s:  Niken activates lightsaber.
Shot 02, 6s:  Straya activates lightsaber.
Saniss- Shot 03, 1s:  Niken attacks (quick exchange OS of Niken).
Shot 04, 1s:  Attack, Reverse angle
Shot 05, 1s:  Camera Circles Clockwise
Shot 06, 1s:  Saber Lock
Shot 07, 0.5s:  Lock, Reverse angle
Shot 08, 0.5s:  Break lock.
Shot 09, 7s:  Niken begins Force lightning.
Shot 10, 6s:  Straya resists Force lightning. (continuous to shot 11)
Shot 11, 6s:  Straya fights off Force lightning, whip pan.
Shot 12, 5s:  Straya Force-pushes Niken and stabs him.
Shot 13, 7s:  Both deactivate.

204

(538 replies, posted in Creations)

http://www.reactiongifs.us/wp-content/uploads/2013/03/bill_ted_whoa.gif

205

(538 replies, posted in Creations)

IIRC Ben Burtt performs many of his droid sounds by making babytalk noises and then running them through his magic filters, e.g. much of R2's babble.

Our probe droid sounds (here I'm speaking on behalf of the sound engineer, who should chime and slap me down if I'm overstepping) are going to be heavily processed such that anyone's voice would be unrecognizable.

The "beep beep boop" sounds Phi threw in at the end of the ship's computer lines would be perfect if we, say, sped them up and looped them 20 or 50 times with some random pauses and changes in sequence, or just used the beep and the boop as Morse code tones. Add the eerie radio transmission phasing sounds and we'd have it.

I remember that Teague wants to do the sound mix, but it would be cool if one of you ambient music guys could come up with some good ominous probe droid language samples for him to use. Kyle? AuralStim?

206

(538 replies, posted in Creations)

Phi, draft 3 it is, and I must concur with the boys: perfect delivery. You nailed it.

What have you got for the probe droid?
Can you give it an ominous quality like the ESB one?
How many forms of communication are you fluent in?

207

(538 replies, posted in Creations)

Yeah, we need a WAYDM woman to represent.
Good call.

208

(17 replies, posted in Episodes)

Haven't listened yet, but I'll be disappointed if nobody mentions that this is the film that spawned the best porn parody title ever. You all know that one, admit it.

209

(7 replies, posted in Off Topic)

I helped!

210

(538 replies, posted in Creations)

Cool, FP. Looking forward to it.

Tom, gotcha. You can build some pretty realistic 3D matte-paintings your way. Works really good for building interiors and planar-surface exteriors. But yeah, you need more pixels for it to work. One of the Sony cameras I use sometimes came bundled with software that could build a panorama from video, but it only worked on the .mts footage that that camera shot, it may also have used accelerometer data like a phone-cam panorama app does.

Question for the shooting crew: did we get any decent location stills?

211

(538 replies, posted in Creations)

"Return to the ship:"
I like take 3 the best for intonation and the emotional content: you're giving an order with the right firmness to help settle her down and focus. I'd say go louder though, your waveform looks okay (~minus-six dB) so be sure not to overpower your mic, but your breath is almost as loud as your voice. Back off a few inches and project more...like a concerned father or uncle. And of course, "Straya," in place of "Butterfly."

"MTFBWY":
Take 2. Same thing, it sounds like a caring superior. No need to do the accent like in #3, just be you.

Very clean audio all around though, did you process it for noise? What are you using equipment wise?


Back on the Compositing front:

Here's a better mock-up of the spliced Panorama comp as I imagine it. It's about 10 sec longer than in Owen's cut, but there's plenty of fat in there. https://dl.dropboxusercontent.com/u/29628015/Main.mp4

212

(538 replies, posted in Creations)

Slightly smaller: you'd eliminate the splicing task and tracking of a second shot.
Trouble is it's a long slow pan that was cut-up partially for pacing and partially to chose from the best speaking take and the best slinking away take.

adding in edit...

That's why I'm bringing it up: the easy path seems to be to leave it alone as cut into separate shots with inserts to tie it together, but the added effort in the comp is really pretty slight (since as-cut we're tracking 2 different takes anyway), unless I'm missing something. I don't want to make this thing less "possible to finish" by adding unforeseen complexity, but if you ask me to make the call: I'm for constructing the one-er.

213

(538 replies, posted in Creations)

We are unanimous, I also vote Teague. He was the soop on set who said the shot could be done, and I'm pretty sure the assertion was that he was going to run with it.

Not sure what you mean about your method though. I'd think the fact that the pano I built all comes from one shot would be a mark in it's favor? The 3D movement in said shot is fairly minimal, but it's there so a 3D track should be fairly possible. Splicing 2 tracked shots together and hiding the cut might take some trickery, but it feels like a few things I've done successfully in the past and the matte painting should help to hide the join.

[strike]Still need: has anyone got a model of the Probe Droid from Hoth?
(or, you know, want to take a stab at a little custom jobber?)[/strike]

Imperial Probe Droids anyone?

http://www.3dcadbrowser.com/download.aspx?3dmodel=19829
or
http://www.3dcadbrowser.com/download.aspx?3dmodel=6155

http://www.sharecg.com/v/77483/browse/1 … played=Yes

Nothing on SciFi3D though, too bad.

Another option just popped up:
http://www.amazon.com/Star-Wars-Torpedo … B00078ZDCK

Would anyone be up for shooting a little stop motion activity with the action figure? Might look a bit hinky without moco cameras, but it might be fun to go old-school on some stuff...?

214

(538 replies, posted in Creations)

I've downloaded them Fireproof. I won't be able to listen to it until tonight, so I hope you caught the change...and didn't speak her name as "Butterfly"... hmm  (Although, if that's his pet name for her how cute would that be? Way better than "Grasshopper.")

I want to open this up for discussion: as currently cut, our main establishing scene is 3 or 4 shots: A. Straya Enters, B. cut to Probe Droid, C. Straya Exits & D. Probe Droid backtracks. Zarban's intent was to have that as a single long take, and in my mind we can make that work in the comp. We are already doing so much with these shots (matte painting, rotoscope around Straya & the stone wall as needed, CGI Droid & camera tracking of two Straya takes) that to combine these shots is not much more effort and would make this the excellent one-er (Oner? Wonner? 1er?) that was planned.

So tell me: am I mad, or just insane?

https://dl.dropboxusercontent.com/u/29628015/BaseRef-002.jpg

215

(538 replies, posted in Creations)

Cool. My video workstation is back online after a hiatus for room painting. I'm looking at some slight speed ramps during the saber combat. Once we see if we like those it'll be roto time. Probably about a week away.

Faldor, I anticipated your need but procrastinated on the execution. I think I can get you some grabs in the next 24-48 hours.

Fireproof, you are most welcome to the part! A high bitrate mp3 should be right in the sweet spot, but I'm sure we can work with any format you can encode and upload somewhere.

216

(25 replies, posted in Episodes)

"Duck and Cover" has come up in several conversations I've had over the last few weeks. Everyone seems to think it was some senseless thing, but it was and is sound science. We did a LONG unit in sophomore english class on the book "Hiroshima," which goes into some gruesome detail of the injuries sustained by those not killed instantly by the nuclear blast.

Wiki says:

Within a considerable radius from the surface of the nuclear fireball, 0–3 kilometers...ducking and covering would offer negligible protection... . Beyond that range, however, many lives would be saved by following the simple advice, especially since at that range the main hazard is not from ionizing radiation but from blast injuries and sustaining thermal flash burns to unprotected skin.

Of course there are those who feel that surviving a WWIII level nuclear attack would be worse than dying in one, to which I have no solid counterpoint.

217

(25 replies, posted in Episodes)

First time I ever cried watching a movie. Popped my cherry; now all it takes is, like, a kid hugging a puppy with a few notes of a string cue and I'm a leaky bucket of sponges.

218

(538 replies, posted in Creations)

Awesome Mr. Faldor. Let me know if you need screengrabs or anything like that for reference. I expect the mists and atmospherics will be done in the comp, so just a clear image of some extensive stonework compound is needed.

219

(11 replies, posted in Off Topic)

Finished reading the trilogy. Can't really see a way to critique it without spoiling, but I enjoyed it. I had several sessions of, "can't put it down, sleep can wait."

Here's just a few on topic things that pop to mind as I type them:

If you can make plate armor, you can make steam engines. That might explode at any moment.

Drawing metals into wire can help with mastering electricity. Generators, wet cell batteries, capacitors, etc.

Heavier than air flying machines seem obvious, presuming a high-specific energy fuel source and engine. Airships are low tech. Submarines as well, it's keeping the crew alive that's the problem.

220

(538 replies, posted in Creations)

You tell that overgrown pile of worm-ridden...oh, fuck, I'm bad at this. You old pirate.

Tom, is your audition video still available on YouTube? We could just use that as is, if we can get it downloaded. On the other hand, the raw footage is still linked up-thread and Faldor has thrown the hologram work to you. Third option: BDA are you still up for interface design and implementation on the holograms? There's finger pantomime that needs to be retconned on 3or 4 of the shots. Tracking the non-interactive ones into the comps can be a separate task. if need be.

I don't believe we have a voiceover track for Straya's Master yet. In my head the voice is Obi Wan, deep and calm to offset Straya's mild panic. The script is around here somewhere, if somebody finds it before I do please link it on this page. [edit: I think we locked script at version 3, so look here if you're up for the Big Bad part:
http://friendsinyourhead.com/forum/view … 160#p51160]

As for volunteering, call your shots with a reply below including your best guess for your completion time/date. Haggling for earlier completion is hereby encouraged, you may fight over these shots for our amusement. Cash and prizes are still on the table, details TBA once things shape up a bit more.

Where all da matte paintahs at?
Abandoned base:
We need to see this on the far shore of the lake, partly shrouded in a mist. On shooting day we imagined that it looked like Hogwarts, but whatever. This will appear in many shots, but probably only needs to be a single image, unless you want to add some matching fore- or mid-ground elements to the establishing shot (Where Straya first speaks). A 4k pixel-wide image should suffice. We pan along the length of it more than once.

Spaceship interior:
This one needs to be subtle, the RV looks pretty good as dressed, but we need to hide some flashlights and a water bottle with something more Sithy. Basically the right and left sides of each frame in Darth Niken's opening scene. The OTS was handheld, iirc, but the other 2 angles were pretty well locked-off.

CGI sapceship exterior is done-ish at the Teague end, but we'll need some specific renders. Cruising through space, landing sequence, and the landed ship (possibly reflecting Niken as he walks around the ship?) from at least 2 angles. That we don't have a cliche' landing gear insert shot yet is an omission I'd just like to point out. Could be Teague, or a (team of) volunteer could borrow his model. Lightwave iirc.

Probe droid CGI is also out-standing. We pondered some examples back in the storyboard phase, but we need more than a still for sure. 90% Creative Control to the artist, where are you going to get a better deal than that?

Not quite ready for saber roto yet, but soon, very soon. Same with matte pulling.

And then there's the whole force-lightning thing.
Maybe Teague can make a sample/tutorial for his new magical method? Barring that, this is a well established field of fan film VFXery; Certainly others have the talent to make this awesome.

All aboard! Mount up! Come on, yew apes!
(Please don't make me do all of that stuff myself...)

221

(538 replies, posted in Creations)

Cool, Sir.
I'll be sure to bring her back in one piece.

222

(538 replies, posted in Creations)

Right, I intend those to provide a skeleton instead of trying to invent a consistent core frame by frame. Next, we'll roto over those beams and nobody will know.

Are we ready to commit to roto yet? The battle scene seems pretty close to final.
Has anyone got notes for Owen's cut before we lock?

223

(538 replies, posted in Creations)

I hacked out the activations using Teague's beam effect trick.

https://dl.dropboxusercontent.com/u/296 … Shot02.mp4
https://dl.dropboxusercontent.com/u/296 … Shot13.mp4
https://dl.dropboxusercontent.com/u/296 … Shot01.mp4

224

(248 replies, posted in Off Topic)

Wow. I hadn't checked fb yet. Good spoilers.
Let him watch Sad Max.

225

(538 replies, posted in Creations)

There is but one punishment for setting alight the Teague-shaped beacon here at Castle Anthrax.


I'll run the trimmed-project routine on the raws I've got. It has already begun. I'm prepared to upload them whenever, pending Tom's answer to this:

A collection of just the Voyne shots is bound to be a few gigs. Tom, Can you work the magic on your parts using the compressed file as reference, and then submit the comp'ed element with transparency? I think that would give us the most flexibility in the color grade and such. We'll also need a high quality audio track of your lines.

added ~7:30pm UTC, Nov 3rd:
give these about 10 hours to sync:

https://dl.dropboxusercontent.com/u/296 … en%29..MOV

https://dl.dropboxusercontent.com/u/296 … d.%29..MOV

https://dl.dropboxusercontent.com/u/296 … 0comm..MOV

https://dl.dropboxusercontent.com/u/296 … 9D%29..MOV

https://dl.dropboxusercontent.com/u/296 … ya%29..MOV