I was recently appointed to a committee to rewrite our state's curriculum for 3D Graphics & Animation. I wanted to draw on the wisdom of these boards to give me some ideas. Specifically what does a student need to learn to get a start on a career. Specifically I want to focus on the following areas:
Creation: modeling, materials, lighting, cameras, rendering, etc.
Soft skills: understanding job titles, career planning, etc
History: are there specific events or people in 3D graphics or animation that a student should know about?
I respect this community and think it's members can have valuable insight for this process.