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Friends In Your Head | Forums → Episodes → #30 - Are Video Games Art?
I thought your discussion was good, and interesting to listen to. But I have to disagree and say video games are art because they have the ability to communicate a story through characters, plot, conflicts, settings and journeys. When playing a video game, even though a player's experience may differ from another's the same story can still be communicated. Like telling a story over again, the story itself will change slightly, but the same theme and idea can come across. I think even when watching a movie, or looking at a painting, what a person takes away from that experience can differ wildly from person to person, depending on what one has experienced in their lifetime. Something can stay art, even if the experience of that thing changes.
Thanks for the discussion, gentlemen. I look forward to your post next week.
I don't think that the blanket statement "video games are not art" can possibly be correct. Anything can be art, but not every example of that thing has to be. Is Call of Duty art? I don't think so. Is Braid art? Yes, unquestionably.
^^^ Ya, I agree with Doc Sub. 5 years ago I would've said video-games can't be art, but the new indie wave of the last few years has really turned me around on this. The way Braid wraps up, shifting your entire perspective on the idea of a story protagonist, is a perfect example of using game mechanics to convey a thematic idea. I think Trey has it right when he says that video games are still in their infancy and their artistic potential is only starting to be tapped.
Here's a working definition of art that I have. It isn't fully fleshed out, and it's pretty broad, but I like it. Art is something that was consciously shaped and molded and created in order to provoke some sort of emotional response in others.
Art is defined by both the intent, and the interpretation. For a movie reference of this idea, see the floating bag in American Beauty.
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This intermission is infuriating; oh to have been in the chat room for the recording of this one.
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very interesting episode! Jeffrey is a great addition to the panel. I'd love to hear a Trey/Jeffrey/Dorkman panel. The three of them are so articulate it would be like smooth hot chocolate in the morning. I don't have many conversations like this very often either. I think I'd get along well with you guys in RL, but I'm quite an introvert.
And I think that's a perfect example of a game conveying an experience/idea that I really could not have gotten from a movie. Trying to command troops in a realistic combat situation and realizing how absolutely terrifying and impossible to manage it is once you start taking fire was a real eye opening experience for me, and conveyed the fear of war more than an "oscary" war movie ever has.
Fun discussion, but all these words have long-held definitions, and the new kid in town fits in pretty easily.
Art is anything made primarily to entertain rather than to educate or have other utilitarian purpose. Most art ever made was sold for commercial gain, so that has nothing to do with it. Interactivity has been a goal of artists for decades if not centuries, so that has nothing to do with it.
Therefore, video games ARE art—but that DOESN'T include Pong or computer chess or checkers because those things primarily take their form in order to play the game, which is to say they have utility. But most modern video games primarily take the form they do because that's what the makers wanted for the overall entertainment experience.
By why get hung up on "art"? Why isn't it enough for something to be a fine piece of "craftsmanship"? Craftsmen produce things that primarily have utilitarian purpose but which require artistic sensibility in addition to technical know-how (separating it from a "tradegood" made by tradesmen). Examples are technical illustrations, furniture, fine knives and handguns, and fancy clocks. Even acting is called a craft because it takes its form primarily in service to the overall work of art.
People seem to think that if something is not "art" then it's a dull, mundane tool because the vast majority of things we encounter take their form only in order to work. Being the exception to that is probably the main reason that Apple has so many fans.
It definitely does have a lot of 'auto' options. You can basically have a fleet of ships automatically trading for you, set up a few space stations and be able to generate mass amounts of money. Definitely a good way to get used to the game and it's mechanics. There's a LOT of stuff floating around out there, tho, and exploration is often rewarded (and occasionally punished severely). I usually tend to have multiple pilots going at once in different save files so I can be a pirate one day or be a cop the next day or be a millionaire supply trader the next, etc.
There are a lot of mods for it. I would recommend snagging one of the various multitude of cockpit mods / collections. Pretty sure there's one that allows you to turn on time compression during non-computer-controlled flight, though there are good reasons why you wouldn't want to do that too often. Also pretty sure there's one that allows time compression up to something like 10,000x, though any computer-controlled flight is sometimes a risk, especially in busy sectors. My current install was made a year or so ago and I only got a cockpit mod. Out of the loop on mods now, so there might be some awesome new ones. I might have to see what's out there now.
But there are lots of mods. Large modding community for that game, and many of them are the nerdiest of nerds. Many of the cockpit mods are ridiculously detailed.
EDIT: nope, time compression mods don't work in my version. In Rebirth they've done something to it, tho? SETA is something I only tend to use in short bursts anyway, and generally avoid it in crowded places.
Also EDIT: I forgot to add that I also like Mount & Blade a lot. Another one of those games that lets you do your own thing with quite a nice bonus feature of being able to assemble large crowds of people to stab each other. I've not played that one as much as I should.
I installed this game last night via Steam, have yet to play it.
Friends In Your Head | Forums → Episodes → #30 - Are Video Games Art?
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