Topic: Earning a Death Scene

For those who are so inclined, I'm looking for some opinions on having characters die in a book. In the last few years, writers like George Martin have gained a reputation for killing characters all the time, to the point that it becomes their "thing" and turns into a charity auction. In TV and Movies, Joss Whedon seems to have a similar (though lesser) reputation.

Well, I'm writing a book in which death is a real threat, but I hate the idea of exploitative deaths. I haven't read A Song of Ice and Fire, so I can't say whether any of those deaths are exploitative, but some people do have that opinion.

So here's the topic of discussion: What is the difference between a character death that is "earned" vs one that is not? Is there a difference in this between books and tv/movies? How can a character be killed without it being an obvious play on the reader's emotions?
I have opinions on this, but I'm more interested in hearing from other people.

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Re: Earning a Death Scene

I think it depends on the type of story, The X-wing novels had a lot of characters come and go because it would be unrealistic for a fighter squadron never to loose anyone, although they tended to be more Red shirts.

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In my use, "earned" means that it makes sense for the story.

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Re: Earning a Death Scene

Depends on where you're taking the story. If it's necessary for character B to die to give character A incentive to go on, it makes sense. If you're killing character B to make room for more story and development for character A, you might be better off not including B at all in the story.

Let's say Villain cut a nasty gash on B during a fight. B is hospitalised, and it seems like it'll go smoothly, as B is one of our heroes. If B then dies, it gives A an incentive to further his/her battle against Villain, be it revenge or some other reason.

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I agree that the death needs to make sense and have an effect on the story or the characters. A key thing too is to have an investment in the character that dies, ie, we should care enough (either negatively or postively) to feel something (and that can also happen indirectly through another character that has a strong connection to the deceased). I'd argue storytelling is entirely about playing on the emotions of the audience. When the evil witch is defenestrated by the hero in the finale, we cheer precisely because she's been so villainous up til then. When a hapless random guy is riddled with bullets on the street, we feel a tinge of sadness because we just saw him with his loving wife and he was awkwardly rushing out with the garbage.

What you don't want to do (IMO) is kill characters just so that you can prove the danger of a situation. When Redshirt 21 steps on an ancient booby trap and is blown to smithereens, you're not fooling anyone that Kirk is going to do the same.

Imagination will often carry us to worlds that never were. But without it we go nowhere. - Carl Sagan

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Re: Earning a Death Scene

Boter, formerly of TF.N as Boter and DarthArjuna. I like making movies and playing games, in one order or another.

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That... I like that. A lot.

Boter, formerly of TF.N as Boter and DarthArjuna. I like making movies and playing games, in one order or another.

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Feel free to steal it or pass the idea on. The story I developed around that, done in the form of a diary that someone else would take over, morphed into The Waifs so I managed to get things out of my system. That book isn't first person, though smile

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13 (edited by Writhyn 2015-06-19 04:38:36)

Re: Earning a Death Scene

Thanks for your thoughts, friends.

For the record I'm part of a facebook writers' group, but I don't like asking them for advice because all I ever get is hippy-dippy stuff like:
"Let the characters write your story!"
or
"If you're not sure what to do, ask your characters."
or
"Fifty Shades of Grey is a good book!"

I love FIYH forums smile

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Well I actually meet a couple of them in person. THEY aren't that bad.

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well then friend those people in particular, leave the rest behind. That's the worst kind of group.

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Maybe I've taken too hard a stance on it, but it's the extremes that annoy me.
Or it's a difference of style? To me, well-developed characters are elements of the story, to be figured out as much as possible along with the plot, so there are fewer wrenches (there are always some) once the actual writing happens.
If the theme of my story is the dark side of loyalty, I had damn well better create characters who reflect that from the get go.

Or "from jump" as Teague would say wink

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I agree with every single thing you just said. Sorry for not picking up the joke, though tongue

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If you give characters proper motivations, then they should be driving toward whatever ending you have planned, surprising twists just adding color. If you haven't planned a good ending, you won't have a good ending, which is why most TV finales stink, even for the best shows.

Re: Earning a Death Scene

Boter, formerly of TF.N as Boter and DarthArjuna. I like making movies and playing games, in one order or another.