Re: #30 - Are Video Games Art?
Just FYI, portal 2 is 7 bucks on steam right now.
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Friends In Your Head | Forums → Episodes → #30 - Are Video Games Art?
Just FYI, portal 2 is 7 bucks on steam right now.
And they just released a level editor! It's really fun to use.
Here's another random thought about games:
What happens when you remove all the numbers, aside from those that tell you how much of a thing you have. Ten gold, three potions, two pairs of pants, etc. Remove stat points, remove health bars, remove experience bars, remove the damage rating for weapons, the armor rating for armor. Your choices are now based on your intuition and how something looks. Replace the numbers with visual / audio cues.
With swords, for instance, you could tell the player if it feels heavy, if it feels sharp, where it's balanced, etc, and they could judge whether it was better than what they already have based on that. For health, you could have an icon system that would let the player know how badly they're hurt and where, and maybe have a better damage model that would allow for limb wounds to affect combat / movement / perception of the world (permanent deafness / blindness?). Also, in a multiplayer environment, remove the chat and player names and replace with speech balloons or something similar. You can only 'hear' people nearby. Have whipser and shout commands so you can speak softly to nearby players only, or shout that will let people 'hear' your speech bubble coming from farther away.
Would the lack of other numbers shift the focus to getting lots of money as opposed to leveling your character or finding the best gear? Would people still play WoW or Skyrim if they had no idea how much damage / experience / level / health they had? Would that sort of chat and lack of knowledge of other players encourage more actual roleplaying and draw players in, or would it repel them?
Would you play WoW, or The Elder Scrolls Online if it were set up that way?
Sorry, I'm posting in a lot of threads today cause I've been offline for like three days and just got my shit fixed ![]()
Hey, what do you know, MrDudeMan understands Clan Lord perfectly
The game was created as a way to test these things, and how players will interact with each other and the game. What will players do, when there are no numbers, no real idea what the mechanics are? Never a huge game, it was, and probably still is, not for everyone. I left because, among other things, it was no longer really enjoyable to play as a character not involved with a Clan (I liked just hooking up with whatever group was getting a hunt together). This was part of the creators intent, to weed out people like me ![]()
Did anyone play Farcry 3? Some incredible performances by the leads.
I did. The guy who played Vaas killed it (in a good way.)
Still don't get the argument against video games as art. Whenever people say that, it strikes me as so dismissive and ignorant.
Anyone who asserts video games cannot be art demonstrates a poor grasp of at least one of the two.
I maintain that there is no sensible definition of "art" which could encompass movies but not video games.
EDIT: More to the point, who fucking cares if it's art or not? People tend to turn up their noses at it as "not art" as a way of dismissing it as not worthwhile, as if they're better than people who play because they're doing something more important with their lives. Fuck off, no you aren't. And fun is worthwhile regardless of "artistic" merit.
Edit: this ended up way longer than I intended
I agree that the whole "Game's aren't Art" thing was stupid and misguided from the very start, but I would say a more interesting question for me has been how successful games could be as a narrative medium (not that that should be their intent, I love my sim city or doom as much as the next guy). There were always exceptions that were trying to do things differently and succeeding, a Grim Fandango, or a Portal, but generally video-game stories have been garbage, and I think a lot of the video-game community fails to acknowledge this.
Every time I hear someone try to say Metal Gear Solid (or Final Fantasy), has a better storyline than any hollywood movies, I want to slap them in the face, because that series is nothing but awful, cliche, convoluted, bullshit.
Now more smaller scale art-house games have been experimenting with narrative for years, but I feel like the last few years we're really starting to see a bit of a shift in the medium where larger scale releases start to push the medium in terms of story-telling. I think the Walking Dead game last year was a notable step for me because it was a major release that had better writing than the tv show, and I think Bioshock Infinite is an even bigger leap as well.
Part of what's interesting about this to me is that I think the standards have been so low for games up till this point that there hasn't really been a serious look at this by the community until really just the last few years. The recent discussion about whether Bioshock Infinite really needs to be a shooter, and whether the violence should be scaled back, tells me that the narrative side is starting to get pushed to a sufficient level of polish that people are starting to see the limitations and distracting aspects of game mechanics that we've taken as a given for 20 years.
What I really think and hope might be happening is a new harder split between Video Games and Interactive Narrative, maybe like what happened with comics and graphic novels. Because we're really approaching the point where game mechanics and story-telling are starting to clash and trample each-other a bit. I think a more gameplay oriented action game like Doom suffers if you start forcing the player to sit through story beats to get back to the primary attraction, the action. Likewise, a game like Bioshock Infinite, where the most compelling part of the experience is the narrative and the world-building, starts to feel weird because the gameplay hold-overs of the past don't exactly fit the type of story it's trying to tell. You can imagine a 5-7 hour long version of that game with minimal combat where you just walk around and explore(think something like Dear Esther) that would be much stronger at conveying the story and ideas it's trying to tell.
You should take a look at that video I posted a link to...
I enjoy video games for years and often enjoyed some of the 8 bit games because they often built more from the imagination for their story than most do nowadays. I'm serious, read a booklet from an old Intellivision game or Nintendo system. There is a lot more backstory than many games get nowadays.
Shooter games I think have surged in popularity due, in part, to games like Halo, Battlefield and others and giving studios are surefire formula for making money. Much like some movies now, video games are looking for a sure profit with little risk. So, lots of shooter games.
I find the concept work behind video games is very similar to preproduction process of making a movie. The design, artwork and scripting process is interesting to me.
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