Re: Are Video Games Art?

Here's a wrinkle: playing a video game, as opposed to watching someone else play a video game, i.e., are video games inherently more subjective than film?

Part of the enjoyment of video games is that the player is creating the experience as they go.  They dictate the pacing, where, when and how a character goes or solves a puzzle or defeats a foe.  If they stop playing, the experience stops.  While one player might take a long time to figure out a puzzle in Portal, another might figure it out right away, and yet another has already figured it out on previous play-throughs and is on to the next puzzle in no time.

In each case, the player is still deriving a level of enjoyment from the experience, because they are the ones creating it.

So what about observing someone else play?  I would posit that it depends on the observer's familiarity with the game in question.  A new player might find watching an experienced player enjoyable, and indeed helpful if they're stuck.  I remember getting stuck a few times in Portal 2 and was grateful for the wealth of game play-throughs available on YouTube these days.

On the other hand, an experienced player might not find watching a new player stumble around to be as enjoyable.  The theory I posit is that because the experienced player has defined the outline for their experience of that game, perhaps watching someone else with a different outline, or someone figuring things out for the first time, could be frustrating, particularly if there were no opportunity to offer advise when the new player get stuck.

With film (or T.V.), every "play-through" is exactly the same, and yet a room full of viewers can have vastly differing subjective experiences, and those experiences can change over time.  With video games, even with an experienced player, each play-through can be slightly different, and offer a slightly different experience. Granted, in a game like Portal, there is a very clear through-line in terms of how any one player move from beginning to end, so most players will likely have a very similar experience.  This is by design of course, so perhaps in the broad strokes, there really isn't that much difference between the two mediums as it might appear.  If that's the case, then it brings up the questions of whether a non-player could enjoy watching someone play a game, and whether they would be more inclined to watch a game with a story as opposed to one without.

So I guess my questions are:

A.) Does the fact that each player creates their own experience as they go with a video game make that experience inherently more subjective than film or T.V.?
B.) How does that experience translate when watching a new player, or simply another player?
C.) Can a non-player enjoy watching others play a video game?
D.) Would they be more inlined to do so if that game had a story?

The final idea I will posit is this: if a non-player can enjoy watching someone else play a video game, particularly if that game has a story they can invest in, how is that experience any different from watching a film?

Re: Are Video Games Art?

ZangrethorDigital.ca

Re: Are Video Games Art?

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179 (edited by Matt Vayda 2012-04-16 14:21:43)

Re: Are Video Games Art?

Re: Are Video Games Art?

ZangrethorDigital.ca

181

Re: Are Video Games Art?

Most of my video game experience is as an observer. I have no patience for the mechanics of video games and hate the parts where I know what you're supposed to do but the $#@*! character won't do it to get to the next bit of plot. Nearly all of my interest in video games is for the story or humour. Street Fighter is kind of the extreme of no story all mechanics and it's just boring button mashing to me. Portal was just the right combination of story and play. Both Batman Arkham games had too much shoe leather for me to want to play them myself, but I enjoyed watching Spiff play through them. An exception for me would be StarCraft, which I enjoy watching as an esport without story (though the single player mode had some amount of story and pretty cut scenes).

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Re: Are Video Games Art?

I think the main point that we've gotten out of this is that Portal is great.

"The Doctor is Submarining through our brains." --Teague

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Re: Are Video Games Art?

ZangrethorDigital.ca

184

Re: Are Video Games Art?

Taking this further are games like Psychonauts, which take a strong narrative and combine it with puzzle elements that tie into characters motivations. There are also plenty of older RPGs which basically replicate the p&p experience (such as Baldur's Gate).

Story and emotional investment in characters are at the heart of every game I love. Even titles which focus on strategy (such as civilization) allow the player to build their own narrative as the game develops.

This is key, games are not a passive form of art. They require a player shaping the experience to appreciate them.

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Re: Are Video Games Art?

ZangrethorDigital.ca

Re: Are Video Games Art?

Protection and power are overrated. I think you are very wise to choose happiness and love. -Uncle Iroh

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Re: Are Video Games Art?

I have now watched three hours and twenty minutes of Portal 2.

Just two more hours to go. I think.

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188

Re: Are Video Games Art?

You know what would be a better use of your time? Playing it.  big_smile

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Re: Are Video Games Art?

come and play with us, Teague

Protection and power are overrated. I think you are very wise to choose happiness and love. -Uncle Iroh

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Re: Are Video Games Art?

On that note, I've gotten all the single player achievements in Portal 2, but I'd love to get some multiplayer in.  I know we've got a DIF Steam group.

191

Re: Are Video Games Art?

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Re: Are Video Games Art?

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Re: Are Video Games Art?

Imagination will often carry us to worlds that never were. But without it we go nowhere. - Carl Sagan

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Re: Are Video Games Art?

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Re: Are Video Games Art?

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Re: Are Video Games Art?

I have now watched a playthrough of all of Portal 2.

...

That was fucking fun.

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Re: Are Video Games Art?

Told ya.

ZangrethorDigital.ca

Re: Are Video Games Art?

Protection and power are overrated. I think you are very wise to choose happiness and love. -Uncle Iroh

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Re: Are Video Games Art?

if you don't want to blow $60 on a game you're not sure about, you can always find someone doing a LP for it either on day one or the next day. ME3 had about a thousand videos on youtube by noon on the first day it was released. Most of them have pretty unintentionally funny commentary by hopeless 14 year old nerds as well.

I've been thinking about doing some for older and/or more obscure PSX and Saturn games, but I hate my voice. People will mock me.

Not that they don't already...

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Re: Are Video Games Art?

I'd love to do a commentary (LP or film) but hate my voice too. I wonder if getting a voice modulator thingy and doing it all in a Darth Vader voice would work?

It's so hard to know whether you're going to like a game or not, and here in the UK we're paying about 40-50 quid (which is, what, around $70-80?). Really expensive! Occasionally, you get suckered into the hype only to end up a game like Medal of Honour, a clunky and really poorly scripted CoD wannabe. Nowadays, I usually wait until metacritic has an ample amount of reviews and then skip right to the end and read the 5-6 reviews with the lowest scores. Gaming journalism is shock full of folks telling you about all the bad stuff in a game and then giving it a high score (possibly influenced by the delicate, one-sided relationship between publisher and website/magazine).

One thing I would really like to change in the industry is have a revolution in the fighting game genre, which I used to love but find so utterly boring now as they've not done anything new with it in at least a decade. Wish it could get the 'boxing sim' treatment as seen in the Fight Night games. There's a new UFC game that might go someways in this direction... anyone been able to try it out?

Imagination will often carry us to worlds that never were. But without it we go nowhere. - Carl Sagan

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