Re: Proper spoilerific Hobbit thread
Remember when we had animators? Hell of a thing.
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Remember when we had animators? Hell of a thing.
Animators are still plentiful and important. A good animator can take mocap data if asked to, and know what to use and what to enhance. A snarky animator will call it The Devil's Rotoscope and be a sad panda, but that's their problem.
I don't know how long animators will have a place in mocap. The facial stuff in avatar was performance capture, and the data is only going to get cleaner and include all the wonderful noise that indicates life.
As someone who will happily sit and lip sync a character to a dialogue track (for the fun of it), it's a bit sad to watch happen. The performances are more realistic, but this little thing I like to do is now less useful.
Must resist looking at any pictures!
By the way, there appears to be an Extended Edition coming out later this year, featuring 15 minutes of extra stuff. Any thoughts as to what these could be? More dwarven antics, longer prologue, or some hobbiton scenes?
My wife is strongly hoping for more dwarven antics involving Rivendell.
I also have a feeling the White Council might get extended as well.
Also, the whole mo-cap thing strikes me to wonder how Dragonheart was done? I know Tippet worked on it and it sounds like it was combination model/puppet work and CGI. However, not being vfx savvy I am afraid that I am unsure about the rest
However, I highly doubt that they would do a human face on Smaug. I have a feeling it is more to get the expressions and inflections, since Smaug is supposed to be highly intelligent.
I guess I am unsure how this is bad?
Tippett designed the Dragonheart dragon, they did a big sculpt of it - and maybe did the original CG modeling too, not sure - but the rest of the work was done at ILM.
Pretty sure it was all done keyframe animation, tho. ILM at the time, like most places, was not big on mocap. In them days only us crazy people were trying to use mocap for production.
The problem with any "talking animal" project is that most animal's mouths aren't shaped to form human speech to begin with. Even if a dog knew how to talk, it would have a pretty bizarre speech impediment (although I'd love to hear what that actually would sound like).
Here's the Draco model Tippett did - notice he's actually got a very non-dragon-y face. It's almost simian instead... because he was going to be talking.
So however they decide to have Smaug articulate his words, there's going to be cheating involved. However, now that mocap is so much easier to use, there's no reason NOT to put your actor in a suit and let him have at it, even if you haven't a clue how or if you'll do anything with that data.
Also, Mr. Cumberbatch is a very talented actor, but I doubt he's going to be hanging around with the animators for months while they massage the data. (Andy Serkis does, but he's an anomaly.)
So Bennie told a reporter about doing a mocap session because he did a mocap session. Whether or not the animators use that data, they'll probably never tell him, and he'll never know.
So however they decide to have Smaug articulate his words, there's going to be cheating involved. However, now that mocap is so much easier to use, there's no reason NOT to put your actor in a suit and let him have at it, even if you haven't a clue how or if you'll do anything with that data.
This. Thank you. That's the mindset I had. Even if there's a chance you end up throwing away all the data, there's also a chance it could vastly improve the end product. So why not?
Though I'm sure they've already done an enormous amount of testing and are at least somewhat confident about their methods at this point.
The Smaug mo-cap is the least of my concerns. I do wish they'd give those saturation dials a break. The colors in every shot in the first one looked unrealistically beautiful and perfect. Kinda took me out of it.
There's a tremendous difference between standing in an audio booth recording lines and actually being given the space to perform. Letting Cumberbatch get into being Smaug, letting him stalk around, leap on piles of "gold" or play with a trinket, will change the way he delivers the lines. The rhythm and intensity and inflections will all be different. And while an actor of his caliber could no doubt fake it just fine standing in a booth, the animators at the other end would have no idea what was in his mind when he paused here, huffed there.
So you put him in a space and let him do it, and at that point there's really no reason not to gather mocap data too, just to have it. It would have to be retargeted, yes, and possibly much of it discarded as inapplicable, but certain nuances you might gather -- the fractional tilt of his head, say, or a small hesitant motion of the arm -- could make all the difference in translating Cumberbatch's specific performance to the final animated character.
I'm sure they've already done an enormous amount of testing and are at least somewhat confident about their methods at this point.
Oh I'm sure they have, too. My point was just that even if you didn't have a plan at ALL, why not go ahead and get the data? I would. Ya never know.
However you get there, the ideal result would be a dragon that was believable as a dragon and yet somehow also had the presence of Benedict Cumberbatch. That could be quite something.
And Jackson and WETA do have a pretty good track record with this mocap thing already
By the way, there appears to be an Extended Edition coming out later this year, featuring 15 minutes of extra stuff.
I'm sure the first thing everyone thought after seeing The Hobbit was... 'could have been longer'
Even Jackson's King Kong, which was already over 3 hours (and PJ sacrificed some of his fee to put more scenes in there) then did an extended edition on DVD with even more stuff. The problems of blank-check directing, having final cut, an ego fuelled by prior success, and being surrounded by yes-men.
Looking forward to Dorkman's fan-edit of The Hobbit.
[This post edited for derp.]
Last edited by Zarban (2013-06-07 22:44:39)
My point was just that even if you didn't have a plan at ALL, why not go ahead and get the data? I would. Ya never know.
However you get there, the ideal result would be a dragon that was believable as a dragon and yet somehow also had the presence of Benedict Cumberbatch. That could be quite something.
Alright, I can buy that. And after seeing (a little) of Cumberbatchs Frankenstein's monster, I would love to see his physicality infused into a dragon, even though I have no freaking clue how that would look.
Must resist looking at any pictures!
http://www.thedailymash.co.uk/news/soci … 3060671195
redxavier wrote:Must resist looking at any pictures!
Couple of scripts that censor the web and you're set. That's what I do.
There's a tremendous difference between standing in an audio booth recording lines and actually being given the space to perform. Letting Cumberbatch get into being Smaug, letting him stalk around, leap on piles of "gold" or play with a trinket, will change the way he delivers the lines. The rhythm and intensity and inflections will all be different. And while an actor of his caliber could no doubt fake it just fine standing in a booth, the animators at the other end would have no idea what was in his mind when he paused here, huffed there.
So you put him in a space and let him do it, and at that point there's really no reason not to gather mocap data too, just to have it. It would have to be retargeted, yes, and possibly much of it discarded as inapplicable, but certain nuances you might gather -- the fractional tilt of his head, say, or a small hesitant motion of the arm -- could make all the difference in translating Cumberbatch's specific performance to the final animated character.
I agree with this. Cumberbatch is a very physical actor, even with his subtleties. Since I recently watched Star Trek: Into Darkness, that is more my recent experience with Cumberbatch's performance. One thing that I noticed in that movie, and the filming of his Frankenstein stage performance, he is very physical in his acting. While he can be subdued, there is still a lot he does his small facial movements, like Dorkman said, that give nuances to a performance.
Also, even as Trey said, a dragon who talks will need a cheat because of the rules of speech. However, I think that they are up to the challenge and will probably employ a huge variety of data to give Smaug life.
I mean, the original Smaug looked almost like a cat to give it the ability to speak.
https://www.youtube.com/watch?v=Or8G_jDcLNo
I also looked at Voyage of the Dawn Treader's dragon model because it has similarity to what we have seen of the Smaug model. There is definitely a place for mo-cap data, at least because of the articulate eyes, and the corners of the mouth resemble more human contours.
I will be interesting to see the final product.
Last edited by fireproof78 (2013-06-07 16:39:22)
Some good looking footage in there. I definitely think there is a lot of action and potential for some interesting moments. Always love combat training:
However, am I the only one who thinks the set of Laketown looks like Signapore from Pirates of the Caribbean?
Seriously, are there going to be pirates in this movie?
Whhhhhhhhy!! Why could the the entire first movie combined not be nearly as fun as that 11 minutes was?!?! AAAARRRRGH.
Also...is it wrong to be nearly so turned on as I was by Evangeline Lilly's pronunciation of Smaug? Oy, it suddenly got very warm in here.
Last edited by BigDamnArtist (2013-07-02 06:09:06)
I'm really looking forward to seeing all the new characters from all the different areas of Middle-earth. In AUJ, the only noteworthy characters that weren't already in LotR were young Bilbo, Radagast, and the dwarves; and Thorin and Balin seemed to be the only ones with any sort of depth. Azog I don't really consider a character. More like an annoying CGI vengeance machine. The Goblin King had some spunk, but he really didn't do much. Maybe there will be more of him in the extended cut.
In the coming films we'll see Beorn, Tauriel, Thranduil, Bard & son, the master of Laketown, Dain & crew, the Necromancer/Sauron...
Oh yeah. SMAUG.
Among others. Can't say I have my hopes too high, but I'm still excited.
So, it turns out the extended edition of An Unexpected Journey has only an additional 13 minutes. Even though I thought the theatrical cut was too long, I'm more tempted to pick this up knowing it's not on the scale of the LOTR movies.
I can't see what sort of "extra" footage they can have, based on all the other shit they made up and jammed into the theatrical.
I can't see what sort of "extra" footage they can have, based on all the other shit they made up and jammed into the theatrical.
More of the dwarves in Rivendell as well as some extra time in Hobbiton. There is also some other smaller bits that reference Smaug, and the battle that will eventually come.
Personally, I'm really excited to see it as well as Desolation of Smaug!
In defense of the King Kong extended cut, I find the movie flows a bit better with the extra stuff and I prefer having it in there. It helps that there's like an entire giant monster battle sequence that was cut out, and it's one that I happen to like quite a bit.
NO idea wtf he's thinking with the Hobbit though. The fact that there's only 13 extra minutes speaks volumes, when the original extended editions would easily get into 40+ extra minute territory. You can basically imagine that a solid 30 min in the theatrical cut should really have been in the extended, and would've been if Peter Jackson made this movie 10 years ago.
Extended Edition clip as featured on Yahoo!
Unless if features a song as the dwarfs are stuck up in a tree, I'm not interested.
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