Re: FCPx and the art of the epic fail.

I was talking to my best friend last night. He runs a medium-sized boutique post house that does mostly TVCs. His Avids, and he's got seven of them, are all four years old, four Mojos, an Adrenaline and two softs. FCP was never an option for him, because his editors are Avid guys and that's just fine for everybody. But right now he's faced with the prospect of having to upgrade those machines soon. Clients are making noise like they want to see HD in their offline sessions, the machines are underpowered, it's just time for something new.

Trouble is, now feels like — I said "feels like," I'm just speculating here — a rotten time to invest in Avid hardware. The software no; Media Composer's great and getting steadily better. But the hardware options still suck. If you don't want Nitris, your choices are either Mojo DX or the Matrox box, and both of those are these shitty little non-rack-mountable things with flimsy connectors on them.

If Media Composer were compatible with the Kona board, my friend said he'd upgrade today. Immediately. No hesitation.

Meanwhile, I'm about ready to download the MC demo for my Macbook Pro. I managed to completely skip my Avid education over the years, and it's high time I fixed that.

Last edited by Jeffery Harrell (2011-06-25 16:46:17)

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Re: FCPx and the art of the epic fail.

For what it's worth, I haven't seen anyone in New York cutting on anything but FCP in the past 5 years.  I would see Avid before that here and there, but I've literally NEVER seen a professional editor here using Premiere.

Producers are notoriously susceptible to hype and buzz words, so I imagine many editors will be hesitant to ignore the fact that their producers want to see and use the latest and "greatest" software.


- Branco

DISCLAIMER: I'm a DP, and not involved in post in any way.  What I know is based on stopping in to say 'hi' to producers and doing color corrects.

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Re: FCPx and the art of the epic fail.

On a wider company philosophy type level, is this the boldest pros-be-damned move Apple's ever made? They've introduced consumer-centric products and stuff, but this is the first time I can think of where they dramatically changed a flagship product at the expense of their high-end customer.

They've drawn a line and said, "Fuck y'all it's like this now". I'm interested in what this means for the pro market. This opens a void in the professional space that will likely be filled primarily by Avid, but I think this is a huge chance for other players to roll in too.

Premiere Pro CS5 is great, 64-bit, does some Kona GPU acceleration with certain cards, and plays real nice with the rest of Adobe's products. I haven't spent a lot of time with Avids, but from what I do know, Premiere Pro is a much shorter cognitive leap away from FCP7. If Adobe added a server-side, Unity style server offering, there's a chance they could become a contender. Until they do, it'll probably just be that 1% that does everything on their own or happened to get it when they picked up Creative Suite (me included).

Autodesk could also step up and make Smoke competitive, maybe as a different product that could do offline editing, the same way Flare can support a Flame. Shrug.

There's also Lightworks, that weird-ass open source thing that I don't know anything about. Apparently it's good enough to cut a feature on. The Kings Speech was cut with it.

Jeffery, the stuff you wrote to that tumblr is really great, anyone with a passing interest in the topic really needs to check it out. You buried the link so I'll post it again here in exclamation:

http://jefferyharrell.tumblr.com/ !!!
Also! High five on the Daring Fireball pickup.

Last edited by paulou (2011-06-26 01:29:11)

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Re: FCPx and the art of the epic fail.

paulou wrote:

On a wider company philosophy type level, is this the boldest pros-be-damned move Apple's ever made? They've introduced consumer-centric products and stuff, but this is the first time I can think of where they dramatically changed a flagship product at the expense of their high-end customer.

I recall outrage when they streamlined their Mac Tower options and really cut down the number of internal PCI slots (opening a market for external solutions). However, nobody outside of the high end market heard any of the bitching.

They've drawn a line and said, "Fuck y'all it's like this now". I'm interested in what this means for the pro market. This opens a void in the professional space that will likely be filled primarily by Avid, but I think this is a huge chance for other players to roll in too.

You know, I just had a thought. Apple started creating these various Pro applications because software companies were dropping out of the Mac market and it was either create the solutions in house or see market share drop even further. Now that they're doing so well, and developers are really jumping back into the Mac market in a big way, why not clear the way for some of them by dropping out a bit?

I write stories! With words!
http://www.asstr.org/~Invid_Fan/

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Re: FCPx and the art of the epic fail.

Invid wrote:

I recall outrage when they streamlined their Mac Tower options and really cut down the number of internal PCI slots (opening a market for external solutions). However, nobody outside of the high end market heard any of the bitching.

There was also quite a bit of it when they discontinued Express34 slots on the MacBook Pros other than the 17". The abandonment of pro users has been happening for a while, it's just that FCPx is the final, definite confirmation.

Invid wrote:

You know, I just had a thought. Apple started creating these various Pro applications because software companies were dropping out of the Mac market and it was either create the solutions in house or see market share drop even further. Now that they're doing so well, and developers are really jumping back into the Mac market in a big way, why not clear the way for some of them by dropping out a bit?

Because that's one of the shittiest things a company could do, customer relations-wise. "Dear most loyal, long-time users, who kept us solvent through the lean times, and defended our brand fervently when Macs were essentially a joke to everyone but creative professionals: we have iPads now. Please continue buying our expensive hardware to run someone else's solution, but we're not going to concern ourselves with you any more. Fuck you very much."

Maybe it makes economic sense (though I don't imagine it would hurt their bottom line to serve both markets equally well, rather than backsliding on one in favor of the other). But it's hardly surprising that the reaction has been "Fuck us? Fuck you, man."

I mean, me personally, if I'm not using FCP, I'm really not sure I have a reason to stick with Apple when I buy my next workstation.

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Re: FCPx and the art of the epic fail.

same here.  I don't see no reason to plop down 4k on a mac workstation if I'm not using FCP.  Avid and Adobe are on both platforms, and I believe Media 100 is as well.  There really is no other reason to get a mac pro anymore, if Apple is going to turn FCP into a prosumer app, then all you really need is a macbook or an iMac.  I really won't be surprised if they ditched the mac pro and macbook pro line of product...

Last edited by switch (2011-06-26 21:14:03)

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Re: FCPx and the art of the epic fail.

switch wrote:

I really won't be surprised if they ditched the mac pro and macbook pro line of product...

I'm writing all this stuff down. We're going to check back in two years and see if any of this doomsday stuff happened.

Posted from my iPad
http://trek.fm

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33

Re: FCPx and the art of the epic fail.

Well, I didn't buy my MacBook Pro because of the exclusive availability of FCP, or any other Apple-only application, so I won't be switching away because of FCPX. I know a pile of other MacBook Pro users who also couldn't care less about FCP.

Last edited by fcw (2011-06-26 22:37:16)

Re: FCPx and the art of the epic fail.

Workstations are used for more than just editing, Mac Pros won't be going anywhere *pats Maya*.

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Re: FCPx and the art of the epic fail.

Fixed is of course right. Maya, Nuke, Avid, After Effects, C4D, even Smoke now … the Mac is really the backbone of post production, and that's not going to change any time soon. Yes, you can do some of those things with Linux, but not unless you have a full-time staff of neckbeards. And you can do some of it with Windows, but not unless you have a full-time staff of overpaid neckbeards.

Last edited by Jeffery Harrell (2011-06-27 13:54:46)

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Re: FCPx and the art of the epic fail.

yeah, i got a little carried away there.

I need to watch out for that...  you are correct though, the pro line of products will be around for quite a while.  I'm just wondering if the market share for the pro line, specifically mac pros, is shrinking. 

I also hope we don't see Apple doing away with optical disc drives as the rumors say.

Last edited by switch (2011-06-27 15:59:15)

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Re: FCPx and the art of the epic fail.

I'm not about to abandone my Mac in terms of Mac or PC.  Shit, I've used Avid on both and I WAY prefer it on a Mac.  I'll stop just shy of the protest vote, butI can still be generall happy with Apple and perplexed by this turn of events at the same time.

In 2002, my friend Brian Phillips, a fellow Editor I've worked with for a long time, described it as such.  "Avid is computer software for Editors, and FInal Cut Pro is Editing software for Computer Users."  Nothing in the last 9 years has changed my mind, and this only further cements it.  Not to get crothcety and all "Get-off-my-lawn," but I have in fact edited film on a flatbed and 3/4 tape n reel to reel (I even had a job for a time doing Linear Editing on both a Strassner and a Sony RM-450).  While I would never want to go back to that, learning editing that way forces you to approach it a different way.  And again, I border on sounding snobby, but I see tangible differences in timelines of people who learned linearly and those who learned on NLE's.  Avid was built from a Linear perspective.  FCP was built from a computer users perspective who LEARNED editing after the fact.  You may say it's nitpicking, but there are real differences there.  FCPx just went full monty with those distinctions.

Eddie Doty

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Re: FCPx and the art of the epic fail.

Hee hee hee.

http://vimeo.com/25645130

Teague Chrystie

I have a tendency to fix your typos.

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Re: FCPx and the art of the epic fail.

^ That was fucking beautiful sir.

Not to turn this into a PC vs Mac thread, but as someone who grew up with PCs and only got his first Mac about four years ago, I'm very happy with the Pro line of Apple computers and won't be going back anytime soon.  Sure I run Windows 7 via Bootcamp, and it's a fine OS, but honestly I pretty much only have it to run games.  Sure there's a level of "Uncle Steve knows best" when it comes to what kind of hardware we can use (*cough* Bluray *cough*), but I prefer the stability of a system where the hardware and software are made to work together.  They're certainly not infalible, they have their issues once in a while, but on the whole I prefer it. 

Oh, and if you're into building your own machines, here's a neat little gadget that lets you build one that will run OSX, Windows, and Linux.  Granted, you have to use compatible hardware, and you need copies of each OS, as well as a hard drive for each OS, but you can easily build a nearly equivalent Mac Pro level system that can run OSX natively without having to pay Apple's prices for one.  Since it can run Windows and Linux in the same vein it's like getting two or three machines for the price of one!

Re: FCPx and the art of the epic fail.

Hey! Jeffrey Harrell got a plug on Slashfilm!

Re: FCPx and the art of the epic fail.

It's a weird day when my Japanese friends start tweeting links from someone I know from DIF….

Posted from my iPad
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Re: FCPx and the art of the epic fail.

Dude. You think your day was weird? I woke up yesterday to find a hundred unread emails and ten new ones a minute, and before the day was over I had a conference call scheduled with Adobe's project managers to talk about why Premiere annoyed me.

Yesterday was just fucking bizarre on every level.

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Re: FCPx and the art of the epic fail.

Happy?

http://www.apple.com/finalcutpro/faq/

Posted from my iPad
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Re: FCPx and the art of the epic fail.

Actually no, since you mention it. Let's go through it point by point.

The "trackless timeline" excuse is weak sauce. Setting aside whether FCP X should ever have had a trackless timeline in the first place — it shouldn't — the program still needed a way to import FCP 7 timelines on day one. It doesn't matter if it's imperfect; imperfect we can live with happily. The fact that there isn't even a fifty-percent solution is just insulting. It says Apple doesn't think old project files are important, which says they don't get commercial post.

The "you can import video directly just like before" thing is downright misleading. You can't, because there's no SDI input. You can import some things in a similar way to what you did in FCP 7, but not all, and not just-like-before.

"Final Cut Pro X does support FireWire import for DV, DVCPRO, DVCPRO 50, DVCPRO HD, and HDV." No, it doesn't, unless you mean crash-recording. There's no way to batch input. Which drops their "Yes, we do tape workflows in a limited way" thing down to "No, we really don't do tape workflows at all, lol."

"Does Final Cut Pro X support multicam editing?" No. It doesn't. "But it will," they say. Don't care. If it doesn't, it doesn't, which means you need a tool that does.

"Does Final Cut Pro X support external monitors?" Apple says yes, but that's a flat-out lie, frankly. It doesn't. Yes, Apple interpreted the question as, "Can you have multiple computer monitors hooked up?" and "Can you show an 8-bit RGB preview on a $20,000 10-bit NTSC broadcast monitor?" and said yes to both, but that's not what the question means. It means can you pipe real-time full-resolution full-depth full-quality program feed out an SDI spigot, and the answer to that is a shameless "no."

"Final Cut Pro X automatically saves your project during the editing process, so you never lose your work." Except when it doesn't, and you do, as a great many people trying out the software have discovered. Lol jk.

"Are keyboard shortcuts in Final Cut Pro X different from those in Final Cut Pro 7?" I don't even know why that's a FAQ. Nobody cares.

"You’ll be able to use [third-party plugins] as soon as they are updated." And they'll be updated as soon as Apple ships an SDK, which they didn't do before the software was released and still haven't done now. Stu Maschwitz said it best: "None of our new stuff works with FCP X … because after all, neither do you."

"Can I specify a scratch disk location?" Admittedly, a lot of early testers got this wrong. In their defense, Apple has gone out of their way to obscure how media and cached renders are stored on disk.

"Can I share projects with other editors?" Apple says yes, but the answer is really no … unless they happen to be using FCP X. There's absolutely no way to collaborate with other NLEs or finishing systems.

"Can I store media in locations other than my system drive?" Same as above: A lot of people got this wrong because the software seems deliberately designed to make it unclear.

"Can I hide Events that I am not working on?" Now this one just pisses me the fuck off. Apple says, "You can hide Events in Final Cut Pro X by moving them out of the Final Cut Events folder." Well whoopty shit. Here's this awesome media management infrastructure we've been working on for two years! All you need to do to take advantage of it is drop into the Finder and move shit around every hour or two, which means extra work for you and an increased chance of screwing something up! Yay!

"We will release a set of APIs in the next few weeks so that third-party developers can access the next-generation XML in Final Cut Pro X." No excuse — no excuse — for not shipping that months before FCP X was released to the public.

"Does Final Cut Pro X support OMF, AAF, and EDLs?" Yes, but it'll cost you nearly twice as much as your NLE did, because we just don't give a shit.

"Can I send my project to a sound editing application such as Pro Tools?" Yes. Except really no, because we just don't give a shit. See above.

"An update this summer will allow you to use metadata tags to categorize your audio clips by type and export them directly from Final Cut Pro X." Great! That's completely unrelated to what people actually need to be able to do! Metadata is an unacceptable solution, Apple, when the same bit of audio can show up on the dialogue track here, and later on the ambience track.

"Can I customize my export settings?" Nobody. Gives. A shit. The only thing anybody ever "exports" from FCP is a timeline-format master Quicktime that goes somewhere else for encoding. Every second you spent on this shit, Apple, is a second you didn't spend making the program useful for commercial post.

And finally: "Can I purchase a volume license?" Yes, if you are a crazy person. Or you can just install that copy of Adobe Premiere you already got when you bought the bundle because it was cheaper than buying After Effects and Photoshop separately.

This FAQ is nothing short of insulting. It's just a giant fuck-you to the post industry, brushing off legitimate and catastrophic design flaws in the app with PR-speak spin-language.

Pissed me off, is what it did.

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Re: FCPx and the art of the epic fail.

Great article here regarding the talking points of apologists.

http://www.selfreliantfilm.com/2011/06/ … -thoughts/

I also want to make a distinction that sounds kinda dickish, but is oh so true and kinda needs to be said.  When I and others say hat FCPx doesn't support what professionals use, things like that FAQ get circulated as some sort of defense.  Thing is, professional doesn't mean that you get 1000 bucks to cut a wedding video on your own,  or 500 bucks to cut a local commercial.  Professional means you are one editor of a few in both the offline and online process, you have multiple assists loading, transcoding, and logging your footage, as well as Junior Editors who string footage out for you.  You need all of hese things because you are cutting something that is going to air on a television or in a theater.  You need that because you have to send it out to color corrector who's whole job it is is to make sure that colors are both vibrant and also legal and pass QC.  You need it because your audio has to be mixed by someone who works off of Pro Tools and makes sure that someone in the distant background isn't screaming "fuck," because S&P will sure as shit throw it bak at you.  You need a legion of people helping you edit because THAT'S what professional means.  Not that your video gets 200k hits on youtube or is featured on Web Soup, or that your marketing video for your father's Tool and Die company has "Rock You Like a Hurricane," on the soundtrack.  It's also not, as fun as it was to make it, your short film.  It's not you by yourself at two in the morning at the comfort of your own home on your own system, desk adorned with gummy worms and, ironically enough, diet Mountain Dew.  I've done all of the above, btw.  It's an awesome way to learn and to fill time between gigs or as impassioned side projects that may bear fruit one day. But it isn't the Pro environment Jeff and I are talking about.

Pro means 12 hour days in a bay that you share with the night shift, internal notes, network notes, Unity or SAN logins, Unity or San crashes, last minute weekend shifts, mad dash lock sessions, having to fire your friend that you recommended because he just can't cut fast enough, begging friends to come on last minute, and finally seeing it air in a theater or on a TV network.  That environment demands everything Jeff mentions above.

Last edited by Eddie (2011-06-29 17:37:29)

Eddie Doty

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Re: FCPx and the art of the epic fail.

If I may make a distinction without disagreement --

In purely semantical terms, professional just means that whatever you're doing is your primary source of income. There are professional wedding editors, professional corporate editors, and even professional YouTubers (I'm not one of them, for the record). And there are individual freelance editors who make their livings cutting shoestring indie projects out of their bedrooms.

However, when speaking of the professional editing market, that specifically means the environment you're talking about, the one with hard deadlines and serious budgets. The freelancer, however talented or successful, can afford to dick around with uncooperative software, because it's not really critical whether the client gets their DVD tomorrow or the next day. They can wait a couple weeks or a couple months for the functionality that they can fake with workarounds for now. The broadcast professional has got three hours until that shit has to go on the air, and anyone or anything that they so much as suspect is going to stand in the way is going to get served walking papers.

FCPx may be suitable for certain niches of "professional" editing. Broadcast and major studio features that have release dates before they have scripts are not two of them.

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Re: FCPx and the art of the epic fail.

Distinction noted.

My beef is with Apple and their respective apologista operating under the assumption that since in theory a professional job can be done by one person using solely FCPx, then the professional market is satiated.  It is not.  I would say that since Final Cut PRO (their choice of word) was designed to be competitive in the broadcast market, wherein every piece of work is collaborative and dependent on multiple platforms, then it should then keep that same market in mind when completely redesigning said software. 

It seems like much ado about nothing.  But I have friends who have personally invested hundreds of thousands of dollars switching to FCP because Apple was very clear in its commitment to supporting what we needed.  If you cut on your own, and do wedding videos or corporates (and again, I've done that myself) and FCPx works for you, then great.  But that is NOT anywhere near the majority of the professional market, and everyone should just stop pretending it is.

Eddie Doty

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Re: FCPx and the art of the epic fail.

Eddie wrote:

Great article here regarding the talking points of apologists.

http://www.selfreliantfilm.com/2011/06/ … -thoughts/

To be fair, that article is written to strawmen making arguments I've heard no one make, and was obviously written before Apple's FAQ was posted.

Last edited by Gregory Harbin (2011-06-29 21:38:51)

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Re: FCPx and the art of the epic fail.

To be fair, Apple's FAQ does nothing to address real concerns that face FCP houses right now.

Eddie Doty

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Re: FCPx and the art of the epic fail.

I've certainly heard most if not all of those Apple-ogist arguments put forth.

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