Topic: Resumes and You. A Resource.

So as this has been something I've been struggling to figure out and work on for the last few days, Teague suggested I throw up a thread for the DiF Community at large to contribute, and I agreed, and well, here we all are.

This all started largely because, as it turns out, I'd never had anyone really properly explain what a resume should be or what a cover letter should be, when you're working in this type of industry. And I figured since we are a community of largely filmmakers and visual effects artists, that it would be a good resource to have around for general advice, or for people to ask for help with their resumes/cover letters.

So basically, what are visual effects houses looking for when they open up that file marked "Resume" and see your name at the top? Do's. Don'ts. Regional differences. What should go in the resume, what should go in the cover letter. Tone. Tips for jobs that aren't film based. Anything else you want to add really.

As first sacrifice for anyone that wants to give more direct advice. I present my current resume. (The white spot at the top is where my phone # would go... removed for obvious reasons.)
https://docs.google.com/open?id=0B3x_mg … ktlNnViM2M

Please rip it apart, dissect it, tell me how to fix it.

Last edited by BigDamnArtist (2012-06-27 03:22:44)

ZangrethorDigital.ca

Re: Resumes and You. A Resource.

Strike "Vancouver Film School" from that first credit. And as many other credits as you can. Education should be way way way down at the bottom of a resume if it's there at all. Any project you did while in school you can claim as a production, employers don't care if it was for "school" or not. You still did it. Claiming "SCHOOL!" or "COLLEGE!" (does uni =/= college in Canada like GB?) is something that amateurs and recent graduates cling to. Differentiate yourself. Present as professional.

Your descriptors don't need to be complete sentences. "I was responsible for the" are five words that add nothing to the description of your work.

Stuff that isn't directly related to the job you're applying for, like working at Toys R Us and a library when looking for vfx work, are pointless.

ESPECIALLY if you're applying for a position that requires some sort of visual eye, take some time to design something nice out of your resume. Pay attention to the layout, the typefaces, all of it. Your email address says "chriswalkerisanartist" but I sure as fuck wouldn't be able to tell from the way this word document is laid out.

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Re: Resumes and You. A Resource.

You want to instill more than confidence with a resume. You want someone to see what you've done and think, "Holy shit, we would be SO LUCKY to get this person in here to do this."

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Re: Resumes and You. A Resource.

Keep it simple, make sure it looks good and it's easy to read. Noone likes a big wall of text. There are tons of templates on the web. Download as many as you can and see what does and doesn't work.

Also, this:

Ryan Wieber wrote:

I'll share a quick anecdote on this subject: A couple years ago I kicked my resume and reel around to a few places and got a call back from Entity Effects, who do, amongst a lot of other things, Smallville, which is a show I'm a fan of, particularly some of their effects work. I went into the interview, and we watched my reel. They asked me to talk about the work as it was shown, to explain it. They were impressed and said that they were interested in bringing me into a short-term freelance position and wanted to show me around. It was then that I realized they hadn't even touched my resume, and almost as a formality, flipped through the pages and glanced through it casually before standing to give me a tour of the place. I think this industry in particular is very much about your work and what you can do, and less about where you've been and how you learned.

Last edited by Lamer (2012-06-27 11:08:12)

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Re: Resumes and You. A Resource.

I'm not sure if it's the same overseas, but here they like you to start with some sort of personal statement that usually consists of various corporate buzzwords. (Speaking generally, not industry specific).

I've been in education for most of my life, so I've never really had a steady job. But I'm looking for pretty much anything right now to tide me over for the summer, so if anyone has any tips for CV's/resumes in general - that'd be awesome. Last summer I applied for a shit-ton of jobs, but I didn't get a single callback...I'm hoping to beat that this year!

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Re: Resumes and You. A Resource.

Ya biggest thing I can suggest is prioritize work/projects above education, people want to see what you've done, they don't particularly care where you went to school. This is always the toughest one starting out when you don't have any real work experience, so I always tell people starting out, do a project, any project. Try to find an unpaid internship, talk to local businesses, look at craigslist. If you can't do that, then do a project yourself, anything to get real work experience up at the top of your resume.

And like Paulou said, strip out any non-relevant bullshit. No "works well with others", no "played 10 years in an orchestra", the only non-work-relevant thing you might include is if you know a foreign language (and I mean "know", not "studied it for a year in high school"), you should include that as some companies might have out-of-country teams working on part/all of a project and might be interested in someone who can coordinate with those teams.

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Re: Resumes and You. A Resource.

I'm only 19 and not in the film business so I can't help you BDA, but to answer Paulou:

paulou wrote:

does uni =/= college in Canada like GB?

Yes, University is not the same as College in Canada. Universities offer degrees (fuller, more extensive and most often harder education) and college's tend to offer diplomas/certificates (secretaries etc.)

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Re: Resumes and You. A Resource.

In the US, a university is the word for a collection of colleges. A university might house a college of fine arts, a college of pharmacy, a college of engineering, etc. All on the same campus.

"The Doctor is Submarining through our brains." --Teague

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Re: Resumes and You. A Resource.

Mark 2: For some reason google docs doesn't like my pdf (It's here if you want to look anyways: https://docs.google.com/open?id=0B3x_mg … 2lsaGhtT0E ) so I've just got a jpg til I figure that out.

http://i122.photobucket.com/albums/o251/maul2/th_Resume_Template_July4.jpg

As usual rip it, shred it etc etc. The one thing I am really uncertain of right now is the description for Lily In The Wind (Along with the other whole cloth short films I've done to a certain extent, but mostly Lily.) I'm not sure how heavily I should be leaning on the directorial and live action organization side of things. Do studios actually consider having experience in organizing and shooting live action an asset, or is it just getting in the way?

Last edited by BigDamnArtist (2012-07-04 09:45:43)

ZangrethorDigital.ca

Re: Resumes and You. A Resource.

I'm sure they'd think it's cool that you directed it, but you probably aren't going in for a job as a director. You're looking to showcase vfx skills, so it should be almost exclusively about that.

The design is much better, I'd do a couple little artistic things differently like make that pair of lines at the top a little longer and have the bottom one break the margin and creep into the darker part a little. Move the software stuff all the way to the bottom of that column, it's distracting from your previous work, which should be the showcase here.

The descriptions are pretty good, but rewrite them pretending that each word you use would cost you a dollar.

I would change Elgo to just "Elgo - Digital Artist". Reference to religious anything is a liability.

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Re: Resumes and You. A Resource.

Knock up the boss's daughter, and you won't need a resume.

Last edited by avatar (2012-07-06 14:52:36)

not long to go now...

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Re: Resumes and You. A Resource.

avatar wrote:

Knock up the boss's daughter, and you won't need a resume.

Are you speaking from experience? wink

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Re: Resumes and You. A Resource.

I'm a bit burnt at the moment, so can't really give much by way of creative critique on the resume, other than it seems to flow pretty well now, and that seems to be something that is good.
I do agree with the quote from Ryan, I just landed a gig, and while I am sure they looked at the paperwork, they were more interested in the breakdown sheet that I put together as we all watched my reel.
As my own resume was ... well possibly 10 or so revisions ago, largely based on the design of a friends, and have since had another friend crib the style that I had at the time for layout purposes, I will try to link to my current resume, in the spirit of spreading ideas around. Resume's being that annoying thing that you may or may not need, but it may be good to have something sketched out for when you need to throw it together.
Amusingly I on a whim on my last revision decided to name check Down in Front, as one of my "things I do" entry's.

https://docs.google.com/open?id=0B8E71a … zdrQWFJVG8

See what I've worked on recently here:
http://www.imdb.com/name/nm2869151/
And ways to get in touch with me at:
http://www.google.com/profiles/SethBrower