Topic: #56 - Film Gear
What about y'all? Any fun toys?
I have a tendency to fix your typos.
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What about y'all? Any fun toys?
I started as a 35mm still photographer in high school with the idea of eventually moving to 35mm motion film. So I collected a large number of good, prime Nikon lenses over the years.
I didn't want to waste those lenses, so I bought an HVX200a with a redrock M2 lens system. I shot the homepage video and Calvin and Hobbes mostly on that. I also used my HPX170 for the jib shots.
I also own a jib - extends to 14 feet and it has the automatic head and all that fun stuff. A couple Lowell light kits, a skate dolly, had a 519 fluid head & tripod, had an NTG-3 shotgun mic, boom pole, a Nagra... those are the main toys.
I seriously love the HVX200. It's really versatile, you can pull off cool shots, and there is a HUGE database of online support for it. Since it's the standard you can find a thread that will answer virtually any question. Great starter camera.
Hey Teague, could you edit your main post here to include links to the sites and materials mentioned in the episode? I think it would be really helpful for folks to have all that info in one spot.
Sure, if someone ends up writing them all out. I don't have time to listen to the episode at the moment, myself.
Was that the sign-off that Brian did a Ryan impersonation...?
I have a little Sony NEX-5N, which I love, and a few cheap/vintage lenses. My brother has the fun toys, which I have access to (score!). He's in the process of building his inventory, and this is what he's got so far:
Sony FS700
Sony 18-200mm f/3.5-6.3
Zeiss 50mm f/1.4
Tokina 16-32mm f/2.8
Metabones EF-NEX adapter (planning on getting the Metabones Speedbooster in the near future)
Rhino Slider Pro (rhinocameragear.com, He just ordered it so it'll be in this week.)
We've got a Davis & Sanford tripod with an FM18 fluid head (He'll soon be getting a ball head tripod to go with the slider).
To top it off he's borrowing a light kit from a friend until he needs it back (which probably won't be anytime soon), and I'm not sure what his planned microphone setup is. I do know that 240fps on the FS700 is really fun to play with.
Last edited by Sam F (2013-03-04 22:29:32)
I'm actually interested in what you all have to say about Post now. I always thought offline editing was the best way to handle Red, BMCC, and other 4k to 5K footage. Just offline, cut the footage, and than online the final cut and export for a day or two. Bear in mind, this is all theory and speculation on my part. I've never actually worked with footage of that kind.
I am interested in the "image sequence" discussion though. You guys kinda briefly touched on it. Do you always cut in image sequences, or only for special situations? I've only worked with image sequences one or twice for effects related stuff.
I am interested in the "image sequence" discussion though. You guys kinda briefly touched on it. Do you always cut in image sequences, or only for special situations? I've only worked with image sequences one or twice for effects related stuff.
I'm also interested to hear about that. VFX are the only reasons I've had to use image sequences as well. Is there a benefit to using them in the editing process?
Not to my knowledge, but about half of the editing I've done in my time is makin' demo reels, which is something you typically have to do with frames.
Aside from FX shots which often involve frames, I use image sequences as my final output format - at least for projects that I think will have any shelf life at all. A directory of individual frames plus a soundtrack audio file makes the project more future-proof. You don't have to worry about your master file becoming outdated because of the codec you used, etc.
Whatever format I need my project to be in, I just load the original frames and output as needed. I've lost count of how many times I've exported the Pink Five series to keep up with new codecs and formats, but all the versions have been generated from the same set of original master frames.
Ah, that makes total sense. I guess JPEG is gonna be around a lot longer than today's standard video formats. Maybe I'll start doing that.
I use TGA usually, although PNG seems to do the job as well with smaller file size.
Whichever, the point is to use a format with as little compression as possible. Any video version you spawn from those will add its own flavor of compression, but at least you're always starting with the best possible source resolution.
Typically I'll use tga's for most stuff, although I find myself use png more lately, but I haven't been doing a lot of vfx stuff lately.
Gotcha, thanks. Now, for the audio format... wave? aiff? Something else?
All audio I use in projects goes in as aiff.
What ever you use, never ever use mp3.
.mp3 in AE for example gives this clicking track when rendered.
Exactly - the same argument applies there. mp3 is designed for small file sizes for internet streaming and so on, but brings with it a lot of compression artifacts that can cause trouble if you try to export the file again.
.wav or .aiff at maximum quality are my usual choice.
Sweet, thanks.
Yeah I learned the hard way that mp3 had import issues in FCP7 a while back. Steered clear of them ever since (or at least made sure to convert them first).
Last edited by Sam F (2013-03-05 20:50:59)
Hey Teague, could you edit your main post here to include links to the sites and materials mentioned in the episode? I think it would be really helpful for folks to have all that info in one spot.
what about exporting the image sequence in the DPX file format? Is that format uncompressed?
I use TGA usually, although PNG seems to do the job as well with smaller file size.
Whichever, the point is to use a format with as little compression as possible. Any video version you spawn from those will add its own flavor of compression, but at least you're always starting with the best possible source resolution.
Typically I'll use tga's for most stuff, although I find myself use png more lately, but I haven't been doing a lot of vfx stuff lately.
All audio I use in projects goes in as aiff.
What ever you use, never ever use mp3.
.mp3 in AE for example gives this clicking track when rendered.
Exactly - the same argument applies there. mp3 is designed for small file sizes for internet streaming and so on, but brings with it a lot of compression artifacts that can cause trouble if you try to export the file again.
.wav or .aiff at maximum quality are my usual choice.
You plebeians make me sick. I only use .tiff and .flac like a true patrician.
I usually export to .TIFF cos it's what Stu Maschwitz put in his book way back when
Heard once that targa does some annoying thing where it writes a gamma into the file header and some applications will do a combination of recognizing it, ignoring it, doubling it, or just generally make a mess.
Gamma. Ugh. Let's collectively step off these wax cylinder file formats and just use EXR sequences like civilized people.
I have no idea what you people are talking about, so I made this to feel like I'm contributing.
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