That narration though.

clap

Sequel time! Like last time I did lightsaber visual and sound effects, and I also did the blaster visual and sound effects. I particularly enjoyed the longarm rifle's sound design - "How many different games can I pull sounds from?"

I was telling someone yesterday what a great job Shadow did with bringing stuff back unexpectedly. Sofie, We Are We. And similar sort of "shock the players" vibe when Digi-Walt shows up on the screen.

I think my Recap excerpt is gonna be, "He pulls out a gun and shoots you in the face." "Is this why you guys call him Sketchy McDumbfuck?"

Build-a-joke, that's a good term for the type I'm most sick of. Related one I tried was Punderdome. It is basically impossible to be presented with two unrelated things (car, breakfast) and come up with a good pun. A joke or turn of phrase, maybe, but in the two times I've played it I've never had anyone play one so good that it is worth remembering five minutes after the game ends (unlike some star Cards Against Humanity plays I've had in the past).

I've joined in on a few Jackbox stuff, good middle ground between "pull this off the table and play it quick" and "let's set aside an hour". It does shift attention to the TV though which I've lately been trying to avoid when I have folks over for a hangout/party/whatever.

Party games. I mean Cards Against Humanity and everything that followed it. Often going for shock value humor and the same damn style of gameplay as CAH took from Apples to Apples. What Do You Meme? is the latest that I've noticed and just... I like the idea of a short game that's easy to pick up and play but I'm kind of just done with them. I'd rather spend an hour on a game with more nuance and less "well you need to know that Tracy likes cerebral answers and Emily goes for cheap dick jokes".

(This post prompted by seeing a new game from Matthew Inman, as a follow-up to Exploding Kittens, and me just going, "Ehhhh.")

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Eh, start with a two-thank max and see how it goes. Sometimes it's important.

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It's not a sequel, I think by followup he meant it in the same sense that Hot Fuzz was a followup to Shaun of the Dead - the director's next movie with maybe some similar themes.

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Intersection totally messed me up. That was awesome.

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Dead broke but in for $5 and a signal boost, good sir. This sounds fascinating, best of luck!

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I had heard of the name once or twice, loved Old Man's War and Ancillary Justice, and those covers are indeed gorgeous. Great purchase!

I ended up doing the reverse for my dad a year or so ago. He's had a poster of "Dragonspell" by Chris Achilleos for something like twenty years; I got him the book that it was cover art for for his birthday.

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Quite the read. I'll pitch Jason Momoa as a movie star that bought my ticket to Aquaman which I otherwise wouldn't have cared about, but that's picking nits. Well written and reasoned, and I hope to see answers to the other green prompts in time.

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Not kidding, is there somewhere I can get a nice high-res of The Wall? My triple monitor setup thanks you in advance.

Great news, dude! I'm happy for her, and you by extension.

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Thank you sir! I checked this thread, said "ooh", then scrolled and realized I was already on Fourth Traveler big_smile

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I usually make action movies, with guns or lightsabers. Sure, those action movies can have thinking scenes, but are they the point? (Well, they should be, but are they?)

So I set out to make a thinking movie. It still has guns in it, but they aren't used, so it's maybe a step in the right direction.

Last year, as I was winding down at my last job and looking at an excess of free time, I dusted off an old script and got some folks together to shoot it. Then I got a ton of help from Teague for a subtle yet super effective effect towards the end. And then I released it, and I can't watch it without headphones otherwise one of my dogs freaks out at the wolves howling every time.

I'm starting production on something else now that is, in some respects, like this. Low on visual effects, more thinking than action (though certainly with action in it), and hopefully a fast turnaround from filming to release. So it's as decent a time as any to revisit, and repost since it was lost in last year's rollback.

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Did Hyacinth's banner get lost in the rollback? Or is it in the code but the lead post just not updated?

Hoping to eventually finish something (namely Breakdown at 238 Hypatia), myself, that can be added to the rotation tongue

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That's incredible. Thank you, Emma, for such a kind letter!

And Writhyn, congratulations again on making something so impactful.

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This video gave me the heebie jeebies but at the same time, it is fascinating. Here's the muscle structure of the iris.

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Congrats on the little Wardling!

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Yeah, definitely wouldn't respond as nicely as other Canadian megafauna.

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Yeah, definitely. I was firmly in "moose is big deer" camp until I saw that video.

I have, I believe, never seen a moose in person.

Yet.

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This video is an older one but I think about it quite often.

There are trains with plows to clear tracks that are awe-inspiring in their power. But the only reason we have them is that a moose can't be bothered to clear tracks for us (and in fact considers such paths to be optional in the first place).

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Periplaneta boteria proves to be remarkably adept at pattern recognition. Once a member of of a colony is trained on a particular outline of an item in two dimensional space, it is able to train the rest of a colony to continue to trace along it. In this manner, the Boter Bug puts rotoscope artists out of business within weeks (and BDA completes Innervate 2: Electric Bugaloo).

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Ooh some gaps to fill.

June: BigDamnArtist's computer crashes, falls through his desk, and collapses in on itself. It reemerges from its pocket diomension two days later with the source code for a hitherto-unknown game. He releases it and he becomes the next Notch, his game the next Minecraft; attaining all of the success he deserves through no agency of his own.