351

(116 replies, posted in Off Topic)

By necessity my last car was automatic. I hated it.

352

(116 replies, posted in Off Topic)

2015 Ford Focus SE, 6-speed manual.

https://lh3.googleusercontent.com/ghIo46O7pII_zUBqR677Ah5JokDv22qCxrSMJBFJZ9pzYDPVwy4HbouJEA8QnsHa714BYqDViHvG1vNwt1wCF90pePm0-jd4rR_3BuwxuSDDCU7H6Std3i7xXsQ--_lh7La8aynEnv46n5HUn0TunEC2wmw7bXPti55-boE4NHD2kFZ6HJGmUaeFxUbU_Xw5K2wsL3lx9Wu6e7ZvV38Db5LKI3n9enAe5NUOyOj1u0UN-Yo2KQxQ6zt7RNnAX6S-qxasr8auei8yPL0iCbbcexLn05FrBRMHDbiH8US9zK_B5LFlYtOYA9LZ7jlgMWyGeKtu7rc7dbFr-rgmS-z5BNNB1xXCs9gZonlBdhrkw5cKQOddXmUAdR6SpW-Bvkzmo6bdgXpwa2oY2sGn2GG4LB9Ys2VQBcfVwDJhZ-keHMeOxMWvg6t3X5kvXHc3qC-kY1d5KUmbzHgCnzFMWxoHDWrEyND1ZzIcbkrMg65X-GAf0SXxyO_C-4PjAUrxuEXMVWVByqjMUs887WYwyyyjmyFcjwyxMXnt4YFWvY-EhE4=w920-h518-no

https://lh3.googleusercontent.com/Dg-6ZKLbWIspItdWfiPION7UT3_L6T1zAYlWooH_n9_v7NqcqesvKSwlWI82dGalHTmoCIXXyHKQkWOrG5lfdHM7YIR5ps3Y_kjrgOCJHOIyKeGSL_EnhRfMUH3uITMuJMuxNuNpNURHO2LQTnKKvi87Vm5SWnQ9mwsjMxmHakAHgsvK8JUvyXcEWh1jGJX_CRmQNcIs_LYr4RjLI5ECitr7unMFAWBPGR4pD85nNNcKXgx8Xy2jB50LwwjM6Rs6EGSU4y67moZdWiuTCyVL4irINkRnb7zikdCIB_Ug2kRCAbkV6DjNiZmTyL9qsu0J92l4ZXRgidot_YpAT4pmME_1muNO3DR_FuagGj5fvY2DVb9ggGYq2swAFSY81H-afTYSR0C7OlwCPtR4miRx5z9LRvdwh7PHTMt6T2MWlYL5VLIiOaKeB10Pm3fPAdvceaQgxHsIi0Z3moqHAMmwlpx48C1JJpJ3X_GKIjvJtgAilLzcrNAx3d5tOFiCFVrAXWlsDuYIR34B8Wh-pxlFlOc09o8nE6aozCyS0KF9OC0=w1280-h720-no

Obligatory car selfie (KILLLLL MEEEEEE!!!)
https://lh3.googleusercontent.com/CUU7KkUHqipJTjzOvpJS2OzPKYrsqKDIK4tSuR1MKOce-j5faR6RyZ75AvI2lclamMzWf0qX9VXqVkOmHZm4fhwcUi311qJrgk6eiDq6MLgOHwtKbkcvaL72aEH2l8pkPlFgEmlFtdWRlOC4hL-UZ36y1rltfRKMjm54fk97pv-wAi66fcRFIMCzlZcD10e4MuYpafz5-1a5AbyPCcDULa0pSidZm7r7CQj0z6QcYaerS-zsBQbLV1x-3gAR4SeZnA96gIFqBllahHRfmTnIof_vASVtXbRDQjigzIwiQ5ZaQav1d59Gp84PcKcnW-snqf6e4geSgn-K8CWe-wV9fm4sW1xovf6_zGXJZExXY6i7zMVRLjtVMpJ_dB-d4XViz-lKiBUQ71F4LNOsEL32lmoaGDSFuOu4Gew0yBNE9O2jbLendqYB7X2dSGQa-DN9wN-1NpvLSF7VqvaX2QFOTGAAlrh4SlKduweRkLgRv54cNcdrbRsJ89TG8K9v9ONw_9xPzmuyPtLh4VVdQls4b0RYDZtC4zUGHV6o5V2Nbjg=w480-h640-no

I love the accidental glamour blur

353

(670 replies, posted in Creations)

Editing a video about how editing a Premiere video in Premiere is weird in Premiere?

354

(670 replies, posted in Creations)

That's kinda awesome, BDA

Agreed. The 10% myth is getting old

356

(149 replies, posted in Off Topic)

I love KOTOR

Well someone would have had to cancel out my like, for one. Weird.

Those were funny and spot on.

*shouting to the wind*
Hey, Christians! I'm one of you, but seriously, stop thinking Jesus looks like a Nazi Aryan Superman!
You want a movie with a more accurate Jesus? Try this:
http://static1.squarespace.com/static/5423f4fbe4b0400718510e49/t/551545e7e4b01178dd7c675b/1427457538745/

Sincerely, there's enough wacky stuff about our faith already: stop adding to it.

PS His disciples were almost certainly in their MID TO LATE TEENS!! Not grizzled men with gigantic beards and arthritic hands.

PPS Yeah I know this forum is mostly not the proper audience for this, but I thought it's a cool pic, so there ya go.

359

(8 replies, posted in Off Topic)

Doesn't/didn't Campbell have a big role in the show Burn Notice

I can't...can't. I probably will never watch any of these movies again. In my life.

I was too young to be upset by the Star Wars prequels, but after watching these, I finally understood how upsetting it can be.

361

(4 replies, posted in Off Topic)

362

(4 replies, posted in Off Topic)

You guys, I really liked this one. I definitely think it holds up, particularly the segments with Doc Terminus and Hoagy. The number "every little piece" about the usefulness of dragon parts is great.

Also Mickey Rooney is a lead! He's great.

If you feel like watching a musical, check it out.

363

(169 replies, posted in Episodes)

Someone get a spatula and a bucket and scrape me off the floor.

364

(2,068 replies, posted in Off Topic)

"Steve Jobs genre" indeed.
Another two films and I think that will qualify as much as "science fiction"

365

(149 replies, posted in Off Topic)

I so will as soon as I get a new console. hopefully around christmas

Incidentally, I came up with the idea that if the monster enters your room, you would have to hide by holding your breath until rolling a difficult number (via a pair of d6). If you fail, the creature finds you.
Alternately, if holding your breath is dangerous for some reason, you could just use a short timer

Hence the title.

367

(25 replies, posted in Creations)

I dunno. That was a really cool film stylistically, but not much of a lightsaber fight, in my opinion

Also if anyone has any suggestions for equipment or hazards, let me know (current ideas are listed on the graphic I linked to)

Boter I'd not heard of that game. Sounds interesting. Hopefully Don't Breathe isn't too similar.

Link to illustration at bottom

I'm brainstorming a boardgame, here, so feedback--even critical feedback--would be great.
Basically, this game is inspired (heavily) by Alien: Isolation. Since that is far from the first game of its type (just one of the few I've played), I'm not too worried.

Anywho, Don't Breathe (working title) is a game set in a decrepit space station (or ship) wherein a team of people have landed and have to survive long enough to find the pieces to an experimental weapon capable of killing the creature that hunts them.
This is a game where almost everything can hurt you or alert the creature, and even a lot of the actions you take to help will have a bad side effect. Players (up to 4, currently) work together to explore the station, not die, and kill the beast before it kills them.

Play will start in the hangar, and players can choose which direction to go (the creature will find you much quicker if you stay together, but splitting up obviously makes you vulnerable).
The station is revealed as players choose which direction to move from each room (through any available door), and draw room tiles from a shuffled pile. Players can place a new room tile in any rotation, provided an opening from the new room lines up with the door they came through.
If a room placement comes up hard against a previously explored part of the station, so that an opening in the new room is against a wall on another tile, that becomes a window, which can be broken to make a passage, but will make a lot of noise.

Players will draw from a deck of cards (possibly more than one) to discover what is in the room. Whether it has a fixture or equipment, and whether a terrible hazard awaits them.

Most things a player does (and most hazards) will generate noise, which will raise the Creature's alertness level until, once it fills up, it spawns from the Vent closest to the most recently generated noise (marked by a black token of some kind). It will then follow a specific set of "AI" rules that govern its behavior: following new noises, possibly picking up scents, and going berserk and chasing down a bleeding player if it picks up the sanguine trail. Bleeding players will leave a trail of red tokens (probably tiddly-winks) until they can bandage themselves. If they run out of winks, they bleed out.

If the creature comes into the room with a player, they DO have a chance to hide (their only option) but it will be dicey. This is where the title comes from.

Players will want to avoid spawning the creature as much as possible for as long as possible, but once it is spawned it will be extremely difficult to make it leave and go back on the alert meter. they will have to work together to outthink the monster, causing distractions with limited resources, not dying, not getting killed, not getting mortified, not being murdered, and not passing away.

Once all the pieces of the weapon are found, players must reunite and prepare for the final fight. I'm not sure how this "third act" is going to play out, but it should require even more strategy and teamwork than the exploration phase did. I've attached a basic illustration to show what the game might look like, with examples of equipment, hazards, room configurations, and player classes. Let me know if you have any ideas, especially for the endgame.

Keep in mind that almost everything will be represented with cards and tokens: I don't want to make this game complicated enough to require keeping track of stats or using a pen (if I can avoid it). Though the dots representing room features will be from dry-erase markers on the glossy tiles.

So does this sound fun?
What do you like so far?
What do you not like so far?
What could make it awesome?
MOST IMPORTANT QUESTION: Is there already a game that's exactly like this out there?


https://drive.google.com/open?id=0B34wS … GlTLU8wT0E

Teague, that's ridiculous. "Ferry"?? Pft.

I'm pretty sure he was drunk on wine, and shouted "sherry" because it's what he wanted more of.

That really would just reawaken the ridiculous notion that Mark Hamill shouts "Carrie!" near the end of Star Wars.

Touche, no. I started by learning some stuff about mixing. But as far as computers are concerned, I'm more interested in learning "computer theory" because it's a practical thing more than for-fun. I'm already a very basic, unofficial IT guy at work (mainly because I know more than the people I work with), but I could really use some general knowledge for everyday application. Which will eventually narrow to programming and coding. smile

I like your spirit, and I'm basically doing just that with my music endeavors, but with computer stuff I personally need general knowledge first.

SNAP!! Teague burn

Anybody have any recommendations? I know a lot of this stuff can be learned from scrounging tutorials, but I'm not a very structured person, so an actual course would be helpful for me.

I'm aware of places like Udemy and Codecademy. Anybody know if these are any good or have a different source?

Note: At this point, I'm interested in web development and learning useful code skills. I'm totally a beginner.