1,801

(40 replies, posted in Episodes)

Jimmy B wrote:

An actual reply big_smile-

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Every country had different ways of doing the rituals to suit their own cultures. The Jock, the slut, the virgin etc is essentially an American horror movie trope smile

Whoa.

That made so much sense that it made me appreciate the movie a little more. Especially considering--

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--that the Japanese ritual pretty clearly showed Japanese horror stereotypes, what with the ghost girl with the hair over her face and all that. That's cool.

1,802

(40 replies, posted in Episodes)

Here's a question that just occurred to me.

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In the Japanese ritual, which of the little girls was the jock, whore, fool, etc.?

1,803

(31 replies, posted in Off Topic)

The growth of Spoony's fanbase went to his head. The Phantasmagoria 2 Let's Play is amazing, but nowadays he's kind of a pretentious knob.

EDIT: Jesus, the longer that video goes on, the more respect I lose for him. He thinks that namedropping Joseph Campbell somehow makes his opinion superior. Can't stand people like that.

I'm too terrified of spoilers to go anywhere near that chat.

1,805

(569 replies, posted in Creations)

This is awesome. And I have the perfect shirt!

1,806

(31 replies, posted in Off Topic)

Well, as far as second magic beans go...

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I assumed that the monsters (some of them, at least) existed already and were rounded up by the scientists. Amy Acker says at one point something along the lines of, "Not nightmare creatures. Creatures that created nightmares." Also, they talk about the Merman not as something they created, but as something that just exists. "Merman are a pain to clean up after." So these things were common at the time of the Ancient Ones.

1,807

(31 replies, posted in Off Topic)

I had a great time. By the time the INSANE third act rolled around, I was totally sold.

1,808

(62 replies, posted in Episodes)

Well, Nintendo already did a pseudo-glasses-free 3D thing with the 3DS. I bet you could apply that to a movie screen. Of course, you'd have to get thousands of theaters across the world to throw out their projectors and invest in specialized, gigantic television screens.

1,809

(62 replies, posted in Episodes)

My friends and I did a Firefly marathon a few months ago, and the whole thing looked like a goddamned football game. Luckily, they're all the sort of people who would notice, so I wasn't alone in my outrage.

1,810

(37 replies, posted in Off Topic)

A DiF TF2 session would be lots of fun.

1,811

(219 replies, posted in Off Topic)

I think the main point that we've gotten out of this is that Portal is great.

1,812

(62 replies, posted in Episodes)

"The biggest difference I have found when working photochemically versus digitally on motion pictures is the length of time the takes can last. Broadly, a 1,000ft roll of 35mm film lasts around nine-and-a-half minutes before running out, while a digital tape or recording card or hard drive can last from 40 minutes to over an hour and a half. This translates to a very different rhythm on the floor; the pressure to "cut" to save film is alleviated.
Archiving digital images is a technological dilemma. The idea of that discovered shoebox of pictures, or wedding album, will not exist digitally in your camera or on your computer or in a "cloud": you should print them. I often feel a photochemical image contains the mass of the subject and dimension; a digital image often feels as if it is mass-less. This could be nostalgia or simply how I learned to see. Others will not have this learning: they will probably never experience a photochemical image. Is this loss a tragedy, a revolution, an evolution? What have we lost, and what have we gained?

I will miss walking on to a photochemical film set. It has a magic to me. When the director says: "Action", and the film is rolling, it feels like something is at stake. It feels important and intense. In a way, death is present in the rolling of that film – we live, right now – and the director says: "Cut". And that moment in time is captured on film, really." -Keanu Reeves

Source.

1,813

(219 replies, posted in Off Topic)

Teague wrote:

I guess what I'm feeling is, sure, you could add enough story to sort of explain the politics of power in Marioland and why Mario gives a shit and how the fireballs work, but... that's not why you play the game. It's just fun to do, like a sport.

My point exactly.

I don't think that a game needs a story in the way that a film does. It's always wonderful when a game does have a story, but it isn't a requirement for me in the same way that it is for a movie.

1,814

(31 replies, posted in Off Topic)

As well as "Deadites". This movie knows its shit.

1,815

(219 replies, posted in Off Topic)

I own an Xbox. I also own a grand total of (I think) five games for that Xbox.

I own the first two Assassin's Creed games. The second one, at least, has more replay value than any other game I have ever played. Why? Because even after you beat the main story, you can spend hours and hours running around the various cities, climbing walls and doing flips off buildings, killing enemies in a variety of original ways. I love the main story, but I have more fun doing this than I do playing missions. The story and the characters are far from the most important part of the game to me. The aspect of the game that I like best is the aspect that I have the most control over, with the least interference from the game itself.

I also own Modern Warfare 2. Like a dutiful player, I beat the single-player campaign before moving on to the multiplayer. Here's an example of a game that doesn't even try to get me invested in a story. When you buy this game, you are buying the multiplayer experience. This is probably the worst game that I own, but I still have a lot of fun playing multiplayer. Yes, it's frustrating, and yes there are a lot of obnoxious douchebags to play against, but at the end of the day, I remember the moments where I succeeded, not where I failed. That's what Call of Duty is good at: making the player feel good about their ability. Unfortunately, this comes with a hefty price tag; the game is dumber than a bag of hammers.

And then there's my favorite game of all time: Portal 2. I can't count the number of times that I have played through this game. Dozens, likely. I know exactly where every portal goes for every single puzzle in the game. But I'm not playing through for the plot. I'm playing for the experience. I love being in that world, running through those hallways, interacting with those characters. I like thinking with portals.

My point is this: Story in games is a pointless exercise. Yes, it can be done with great success. But I believe that you should focus more on making your game fun to play than on telling a worthwhile story. A game with too much of the latter and not enough of the former is worthless as a game. "Yeah, i get that you put a lot of work into the complexities of this plot, but where's the part where I get to play the game?"

"So close to watchable." -Squiggly_P

There's your pull quote.

1,817

(449 replies, posted in Off Topic)

Fuck. Yes.

1,818

(19 replies, posted in Episodes)

Respectfully, I disagree. As someone who doesn't always watch the movies along with the commentaries, this format works well, because I don't feel like I'm missing anything. I never have to think, "Now, what scene could they be referring to here?" It's just a straight-up discussion with nothing else to get behind.

1,819

(19 replies, posted in Episodes)

This episode format works really well, guys. I look forward to future episodes.

It's funny that John Carter's marketing was such a disaster for so long. In the week before its release, you couldn't watch TV for five minutes without seeing an ad for it (advertising how Star Wars and Avatar built on its shoulders, of course).

Here's the article Brian mentioned (I think). If not, it's still a great read, well worth looking into if you're curious about this sort of thing.

1,820

(1,649 replies, posted in Off Topic)

The first 2 episodes of Korra are pretty good. The series still has some kinks to work out, but overall it's off to a good start.

1,821

(569 replies, posted in Creations)

1. How do you talk? Fast? Slow? Loud? Quiet?

Well, *puts on actor hat*, I can do pretty much anything you need me to. My normal speaking voice doesn't have any particular quirks. However, I will say that I'm no good at speaking quickly. I trip all over the words.

2. What's your accent?

Standard American. Nothing exciting.

3. Are you most comfortable playing serious, pissed, wacky, annoyed, funny? If you'd rather do something specific like this, let me know, otherwise you'll just get a part and do your best.

Well, *adjusts actor hat on head* I have no real preference. I'll be anyone you want me to be.

4. Do you have specific car limitations? Like, no back seat?

Only that I can't be in the middle seat. It would have to be one side or the other.

5. Problem with profanity?

Shit no.

6. Oh geez. The four that come to mind immediately are Seven Samurai, Zodiac, Close Encounters, and Die Hard.

1,822

(1,019 replies, posted in Episodes)

Success Doc Sub: Has Jewish family / Doesn't have to miss live show for Easter

1,823

(956 replies, posted in Off Topic)

Can we have a thread just for minimalist posters? Can't get enough of that style, and it's been getting big in the past year and a half or so.

1,824

(569 replies, posted in Creations)

This sounds like fun! I'm in for a medium part.

1,825

(47 replies, posted in Episodes)

Zarban wrote:

It has the feel of that ad Rob Schneider took out asking a critic what authority he had to say Deuce Bigalow 2 sucked... and then Roger Ebert responded HILARIOUSLY.

I think it's wonderful that Rob Schneider's Wikipedia page has an extensive section called "Criticism and Controversies".