126

(16 replies, posted in Creations)

Hmm. But if the end goal is simply to deplete their HP, that will still happen every time. The downside they choose is in addition to the overall damage.

As it is, I'm testing the simpler system of just assigning hits or critical hits to be printed on the cards. If that works, cool.

Edit:
I forgot to mention that critical hits don't so much cause more damage as they bypass all defensive pieces. An ordinary hit is blocked by an armor piece. A critical hit does damage regardless of how well-defended your ship is.

127

(30 replies, posted in Creations)

1) Stop being in awesome places, you bastard

2) Don't stop. I'm just jealous.

Yeah, it's nothing to abscess over. No reason to be boweled over with concern. My gut tells me he'll be fine.

129

(16 replies, posted in Creations)

I may have inadvertently created a new (or remixed) damage mechanic, I just have no idea how to figure out probabilities to make sure it's balanced. Maybe one o' yous has an inkling.

Essentially, an attacker fires whichever guns they have built and have the resources to fire. Can be anywhere from 1 to 5 guns.

In playtesting so far, the defender would then roll dice, and add up the various hits, half-hits, or what have you. Worked smoothly, but dice are...a little bit *too* random for me.

So, here's the new system, as simply as I can put it:
There are 4 categories of parts you can add to your ship. Right now let's just keep them as numbers 1, 2, 3, and 4.
So I'm gonna make cards that equally distribute symbols representing those part types.
So, 24 cards. 6 cards affect part type 1, 6 affect part type 2, etc.
Each of these cards also has a setback printed on it, like "extra electrical damage" or "sacrifice one resource" for funsies.

In an attack, the attacker fires whatever guns they want, and the defender draws the equivalent number of cards from the "damage deck." And calculate damage like so:

Any single card labeled with 1, 2, 3, or 4 causes damage to *that type* of part *if* the target ship has one. Otherwise, it's a miss.

Any pair of 1's, 2's, etc is actually a bit better for the defender: they pick one to keep depending on the printed setback they hate less. The other one is discarded.

Any triplets are Critical Hits. The defender has to keep two of them.

Over the course of the game, the number of cards you have represents how many times you've been hit: so if you're playing a 10 HP game, collecting 10 cards means you're dead.

this means a couple of cool things:
1) Early in the game, critical hits are unlikely to happen, because it will take a while to build and fire 3 guns, the minimum to get a critical hit.
2) the idea of smaller ships being harder to hit is built in to the system: smaller ships are less likely to have the parts dictated for damage by single cards.
3) This gives a little bit of strategy that dice do not have, since players have opportunities to "pick" which damage they have to deal with.
4) Even more strategy can worked in since the probabilities will shift a little as each type of card is removed from the deck into each player's hand. Players could use this knowledge to their advantage.

So basically, instead of using dice (or even simple cards labeled with the equivalent of dice odds), particular damage is determined more by combos of symbols on the cards, yielding some very interesting results. I just have no idea how to balance those probabilities.

...does this make any sense as printed?

130

(13 replies, posted in Creations)

This sounds really cool! I'll definitely plug it and drop some cash in. This might be a silly question, but would you mind if I dropped a mention on the social media accounts for The Hyacinth Disaster?

131

(6 replies, posted in Creations)

Holy carp, guys. I just got the nicest fan-letter in the world. Made my week. It's really long, but I'm dropping it here because it's awesome, and because for those of you who acted/helped, it's as much your fan letter too. Feel no obligation to read it.

Hi, David! My name is Emma Skinner; I’m an aspiring writer, and I’m also a huge fan of audio dramas.

This past December, my family and I had to go on an overseas trip - it was for various family reasons, and right in the midst of a whirlwind of other obligations for all of us, and so I was pretty eager to escape and be able to focus on other things during the endless days of traveling. I downloaded at least ten different audio dramas onto my phone for the flight home; The Hyacinth Disaster was among the ones I downloaded. I’d heard its name a few times (via writers/actors like Ely (@ShoMarq) and Anthony Oliveri mentioning it on Twitter in the general podcast sphere), but knew pretty much nothing about it aside from the fact that it was limited-run, set in space, and potentially quite tragic. (And I love stories that tend towards the dramatic/tragic, so I was all on board for that.)

It’s probably a good thing, in retrospect, that I ended up with an empty seat next to me on the flight home. Aided by the fact that I wouldn't have to worry too much about alarming any fellow passengers with any reactions I might have, I listened to the entire show in one go, first episode to last without a break. I was entranced from start to finish, had to hold my chuckles in many times, and tried (unsuccessfully) to hold my tears back many more times than that. In short, I loved The Hyacinth Disaster. And I want to tell you several of the many reasons why I loved it.

Right from the start, the premise of the series grabbed me. It’s one thing to have a story where things start out smooth and then go disastrously wrong, which is what I was anticipating based on the “Disaster” portion of the title. But I really appreciated that the initial setup (and subsequently, the overarching goal for the majority of the characters) was tense and complicated right off the bat. Instead of just a story about a regular mining operation where something bad happens, it’s one where the whole crew is already in the midst of a tense situation, with many important things, especially the lives of Ember and her crew, already at stake. That’s great, because it allowed for the conflicts, tensions, and bonds to feel incredibly organic - they’re in the middle of a situation that’s incredibly unprecedented, and they’re trying their best to keep it together, so of course some cracks would start to show! - while simultaneously characterizing pretty much the entire crew as people we can root for. We’re seeing them at their best, doing something deeply selfless for Captain Ember’s sake (okay, not really on Dreadnought’s front, but you know what I mean!), but we’re also seeing them as they try to keep from biting each other’s heads off and flying off the handle at one another. That’s a great dichotomy. I also really appreciated how the first episode didn’t feel like unmitigated exposition, but like the actual unfolding of a conversation between people who already know each other, for the most part, fairly well. That’s absolutely not a bad thing - it gave me lots of questions that I wanted answered, and immediately drew me in. I was eagerly listening to make sure that I knew who everyone was and that I’d gotten them all straightened out, and I was actively working to discern their interpersonal relationships and how exactly they felt about one another. I loved that.

As I said, both from the name and from the clip about the black box origin of the tapes at the very opening of the show, I was well aware that things were likely going to go badly for the crew of the ship. Which, of course, they did. And The Hyacinth Disaster’s storytelling arc, both for specific characters and the story at large, was amazing! It continuously surprised me or strayed from what I had been going to predict, without ever feeling unearned or cheaply done. All the beats of emotion landed, and the various moments of tragedy as the story progressed were only heightened by how different they were from one another. (For example, the mounting horror and helplessness of Argus’s suit rupture was very different from the sickeningly sudden death of Con and from the much quieter, meditative conversation between Dreadnought and Grimm as Dreadnought dies, and so on throughout the show. And all of them stuck with me for weeks afterwards.) At the start of the story, I think I was definitely expecting Con to be the biggest focal point character-wise, or at least the last of the crew to go, and so his death at the end of Episode 4 was a great shock move, one that made sense in the circumstances and really drove home the unfairness of space. (I love space, and I always have, and I always will, but oh, how terrifying it is. Terrifying because it’s impersonal. This show really reminded me of that fact.)

And because I think I automatically guessed that Con would last the longest, it lent extra power and heartbreak to the fact that Grimm, in the end, is arguably the character with the most drastic character arc, and also the last remnant of the crew as the story ends. I absolutely loved his arc; it was written so well, and it integrated incredibly well into all the technical beats of the story and what person was in danger or what new problem needed solving. I was also especially fond of how well you handled the arguments between Blue, Finch, and Grimm about what the right thing to do with Dreadnought was. You made all of their changes of opinion believable - specifically, the fact that we open with Grimm’s pointed (and understandable!) dislike of Dreadnought, and by the time we’re on episode 5, he’s arguing in favor of at least trying to help the kid. One of my pet peeves (and a problem I always face in my own writing) is when character arguments don’t make sense, and so I love it when I see character conflicts that are understandable, where even if I don’t agree with one of the points of view, it makes sense in the situation. That’s exactly what I experienced with those arguments; though I was decidedly in the same camp of opinion as Grimm, I could empathize with why Blue and Finch felt so differently. And that’s really, really good writing. (Not to mention that pacing-wise, episode 5 in particular was a great moment. It was slower and a little calmer than the preceding episodes of mounting panic, and served as a good moment of reflection before we moved towards the conclusion. Both the arguments between Blue, Finch, and Grimm and the big conversation and story shared by Dreadnought and Grimm really hit me hard; those were exceptionally written and acted sequences.)

The conclusion of the story wrecked me in the best way. (I’m not surprised you made the list of Most Tear-Jerking Podcasts; congratulations on that, by the way!) I mean, I knew that more than likely, no one was going to make it out alive. But I always had hope that at least some of the crew would survive, and I especially had to hope that, if nothing else, they accomplished their mission and got the message through to Ember. By the time we were on the last episodes, I truly could not have said what I thought would happen. I was terrified that in the end, it would all have been for nothing, and that at best, we’d never even know if the transaction got through. (Side note: Blue’s negotiation in the last episode made me punch the air with victory. If I had to pick, she’s very much tied with Grimm for my favorite overall character, though I also feel very guilty picking favorites because of how much I loved them all; that contest is neck and neck, let me tell you. She’s fantastic. And the running joke about her tirades is fantastic.)

But I absolutely loved the ending. It was bittersweet in the best way. I cried at Blue’s sacrifice and final monologue to Con. I cried at Grimm’s choice to not tell Ember about what was happening (which I really, really appreciated from a writing standpoint. That was a beautiful and heartbreaking choice. And also a very generous and human action for him to take.) Oh, and the recurrence of “The Parting Glass” at the very end of the episode is now on my list of favorite moments in fiction where a theme or motif gets brought back in a way that’s utterly devastating. I love that choice. It was brought full circle! Painful and perfect.

The production quality of the entire show also deserves a big mention; your sound effects and general editing and audio choices were really well done, and never detracted from the story at all. And every single one of the actors involved in this project did a fantastic job. I have to extend some serious thanks and applause to them for their performances; everyone embodied their roles so surely and truthfully that I don’t think I was ever taken out of the story’s world for a moment. I’d start listing favorite moments or favorite lines/line deliveries at this point, but I think if I do so, I’m going to end up relistening to the entire show several more times on loop, because, well, all of it is so stellar. (Though I do have to note to you, David, that since I had no access to any of the credits till the very end of the show, I was happily surprised to find out you voiced both Con and Grimm - I never would have guessed, honestly! Great job.)

I just wanted to thank you and everyone involved with the creation of The Hyacinth Disaster for all of the hard work and love that you clearly put into telling such an amazing story. I laughed, I cried, and I was utterly swept up in it from start to end; I haven’t been able to stop thinking about it for weeks, and I’m sure that I’m going to be relistening to it soon. I’ve always loved stories and I want to be a part of creating them for the rest of my life and so it’s incredibly inspiring when I happen across works that are made so well and that move me so much. I truly hope you create many more wonderful stories, and I can’t wait to see all the amazing things that all of you do in the future, in whatever mediums! Thank you all for everything you did, and for the world you created, and for inspiring me to use my own creativity for good.

Many thanks, and my warmest regards,

Emma Skinner

132

(356 replies, posted in Off Topic)

I don't often listen to music. It's not that I don't like it, it's just that I...don't like it. It just doesn't often occur to me to put something on, and it's usually an orchestral soundtrack when I do happen to get the urge.

So my musical taste is perhaps the most dubious of all tongue

Anywho, here's a band I was exposed to quite on accident this past weekend (short story, not short enough). They sound really good live.

Sawyer
https://open.spotify.com/album/4ulwAiKLIFWUnX5g7uwdKO

This EP is fun as hell, particularly The Last Thing.

133

(670 replies, posted in Creations)

BABY!!!!!!





(obligatory non-capital letters)

134

(24 replies, posted in Off Topic)

Well played! wink

But also, guys it's only a matter of time!!! I swear!

135

(37 replies, posted in Off Topic)

The DiF Museum of inTeagueing Shit

136

(58 replies, posted in Off Topic)

I love, love, love Half-Life 2. Blew my mind when I first played it, Alyx remains the only video game character I had a legit crush on.

137

(169 replies, posted in Episodes)

I loved TLJ for all the things you said, and I love RO because it took the focus off the main characters and put it on the plebeian masses that support them. This is precisely what makes the SW universe so interesting: it's got so much room for random characters to have their own story. People joked about the "Star Wars Story" films becoming "The Guy in Frame for Three Seconds in RToJ: a Star Wars Story".....

.....but see, that's exactly the kind of thing I want to see. Fanservice in RO was a little meh, but the fact that it didn't really give a damn about what the heroes were doing was amazing! Leia was in it, sure, but literally all she did was accept the flash drive that hundreds of people died for. It wasn't about her. She was just a person in the background, much like Cassian Andor or the others would have been to her.
As for Darth Vader, I could say the same thing about how his scene showed *why* the good guys were scared of him, while relegating him to a simple "mythical" yet background status...but really it was just totally awesome to see him in real action and I don't care.

And to get really, really artsy, that Vader Killing scene was a perfect microcosm of the theme and plot for the entire film.

So I loved TLJ because it established that the classic heroes are not perfect and we need to get over the past. I loved RO because it showed that the classic heroes were .00001% of the story, and then it killed every one of the awesome characters. I love it. (here I may be slightly biased because it has similar themes to The Hyacinth Disaster) As for the "gritty" part: yes. it was gritty, as was the original trilogy. The lived-in universe was a great feel when SW '77 first came out, and RO followed suit. And I loved it.

Sorry this was longer than I meant it to be tongue

138

(169 replies, posted in Episodes)

I thought he was a compelling character with an interesting arc and an effectively subtle backstory. So.

.....
I like roundabouts...
.....

140

(3 replies, posted in Friends in Your Dungeon)

I am feeling the temptation to buy this stuff even though I don't really play DnD or such like. Just making maps like this looks delightful.

141

(3 replies, posted in Friends in Your Dungeon)

Hey, gents! Thought you might like to hear about this.

There's a really nifty program that lets you assemble gorgeous isometric maps for RPG's, multiple levels, icons, and such.
https://hobbyte.net/

It's also highly-moddable, and there's a particularly snazzy mod pack that looks amazing for a little more cash.
https://www.drivethrurpg.com/product/22 … ric-Bundle

Thought I'd mention it here.

142

(108 replies, posted in Off Topic)

"Sistren" is a word, as the feminine form of the word "Brethren"

"Ye" is an old pronoun (in the age of Thou, Thee, Thine, etc.) that is the plural 2nd person form of "You"

Literally just Deadpool sitting and drinking tea, making incredibly sanitized jokes for 90 minutes. To make the point.

If anyone wants to see me give the message at our church, here's the link. I'm pretty happy with it.

We DEFINITELY need to upgrade our camera, though... Looks like a desatted VHS.

https://vimeo.com/296297152

Enjoy! (It's 21 minutes long, and you could probably just listen to it. Nothing particular necessary about the video)

145

(108 replies, posted in Off Topic)

'Rods from God'???

How did they not go for "Rod Damn" or "Wrath of Rod" or "The Power of Rod" or "Rod Almighty"????

146

(3 replies, posted in Off Topic)

Congratulations! that's really freaking cool!

I love her "no, I'm gonna talk to him!" smile Hope the FBI can actually get something done in a week. That sounds like not nearly enough time.

I don't even know what to think. I only caught a summary from NBC Nightly's morning-info-dump podcast, but I heard parts of Dr Ford's testimony, and I'm certainly inclined to believe her. Having heard Kavanaugh's response, I feel like I just suck at reading people. He seems sincere, she seems sincere.

The thing is, I wouldn't be in the least bit surprised if Kavanaugh was guilty. It certainly sounds like a thing that could have happened without consequences for him back then. He probably did it, but I'm neither a fan of emotional verdicts nor confident in my ability to tell who's being honest hmm

Long story short, I'm glad I don't have to make this decision.
As a conservative, I'd honestly like to see an actual conservative nominee, but this guy is already too poisoned to be any good in that dept. Fact is, current "conservatives" are mostly moral reprobates who I despise, because they're horrible people who merely pretend to be godly. And then there's our president, so help me..... Burn 'em all.

EDIT:
And I just read his explanations for the 'totes-not-sexual!' references in his yearbook....yeah, no, this guy's a dirtbag. Obviously kids write stupid shit to be funny, but the fact he's lying about what they mean? Pfffft.

149

(6 replies, posted in Creations)

Here it is for posterity, as a witness to the genesis of something I'm rather proud of on this very forum smile

The Hyacinth Disaster is a seven-part Audiodrama with a cast of eight people, including four from this forum: Teague (playing Argus), Boter (Dreadnought), BigDamnArtist (Eric Temple), and Me (Conlin and Grimm). It started as the very ghost of an idea in the chatbox, inspired by Teague's suggestion to check out ATC recordings for funsies. It was going to be a 15-20-minute adventure in space. It......well, it grew.

Over eight months or so, I wrote a script that was to be for three episodes. Which turned into four, then five...then seven. Fun stuff. Going into it, I set a couple major guiding goals for it: no narration, and no awful exposition. Basically, my idea was to build the world, story, and characters solely through dialogue, while avoiding "as-you-know" scenes and characters talking to each other in unnatural, unnecessary ways. The politics of the solar system had to be conveyed through a political argument; the basics of mining had to be conveyed for the benefit of a non-miner character; the jargon, technical details, and operations had to be figured out from context clues.

My goal was to avoid insulting the listener with spoonfeeding, and to reward the careful listener with a story and script worth paying attention to. I tracked down every plot-hole I could find, and filled it with in-world solutions. (Some of you may remember the last-minute concern I had about Argus' "extra air supply," which I ended up fixing with a dialogue edit; and the reason Argus wouldn't have his tape; those two I'm very proud of!) I also really wanted to create compelling characters with identifiable differences, characters the audience would connect with. Several hundred pages later, I think I've succeeded pretty well. Of course there's room for improvement, but I am very happy with this as my first project.

First project, and first script for anything I've ever written longer than a handful of 3-page skits. I'm really proud of that one tongue

Aside from the actors here, I got a lot of help in the way of notes and feedback, and a truly divine trailer crafted by Saniss, the namesake of the plot's doomsday object. Teague also made a CGI model of the MRS Hyacinth (the eponymous ship), which literally drew tears from my eyes when I first saw it.

Through it all, this being my heart's project for a year and a half, I really put effort into being extremely receptive to criticism and varied opinions. I hope I succeeded on that point most of all. There are few things more annoying than an over-precious 'artist' who can't listen to suggestions for improvement smile

Since its launch, it's been listened to by nearly 500,000 people according to various metrics. It's been cited as "brilliant," "amazing," "terrible," "stilted," "incredibly human and brutally good," "unlistenable," "underrated," "lost me before episode 2," and was even given a review that went way too deep into the supposed spiritual symbolism of a conifer tree on Mars smile

It is the first large-scale project I've actually finished, and I am quite proud of it. Being a Christian and believing in a creative God, it was particularly special to me to enjoy my own little creative process. Thanks to everyone here, sincerely, for your encouragement and help! I hope you enjoyed working with me on it, too.

Link:
The Hyacinth Disaster

Good stuff in this convo smile