Re: #28 - Film vs Digital

See here's my thing with the 3D, and I don't know why titanic is finally the one that broke my back.

I disagree with the idea that technical advances in film over the last hundred years have been made to put you there with the characters.  Perhaps emotionally, that might be the end game.  But up until this point, that is not what has literally been happening to film form.

First we had standard, single images.  Electrocuting an elephant, arrival of a train, etc.  Cinema of attractions, that kinda thing.

I guess you can call editing the first big advancement.  But editing isn't putting you in the character's world.  It is putting the characters in their own world.  It is giving them a story and a realized universe to play it out in.

Then sound.  Sound is literally giving the characters a voice.  It is making them sound and act more like us.  It is making their world richer.

Color and widescreen, I can kind of agree with you.  It is more of a visceral experience for the audience or an expansion of film art, than an actual storytelling tool.  But color and widescreen do not actually change your relationship with what is happening in the world of the film.

BUT 3D DOES.  It is, literally, breaking the fourth wall of the film...and in the case of the titanic, for no good reason.    And standard narrative film, by its nature, is a projected image of events existing in another time and place...self-contained in their own world.  The magic of film is that I can be transported emotionally through good storytelling and this bizarre concept of film editing. 

These two things contradict each other.  Something happening in the same room as you, and something happening off in another world.  You can't have both at once.  And every problem I have with 3D stems from that.  When Rose is floating on a door saying her goodbyes to Jack, even if I have to devote one ounce of brain power into processing that her elbow is closer to me than her head...it is too much.

I agree with dorkman that if 3D becomes the next thing, our film grammar will definitely have to change.  But I would even go as far as to say our storytelling may have to change to adopt more of a meta feel.  To acknowledge the audience's presence. 

To date, the best thing I have seen in 3D is the spidey ride at universal.  And while it is really cool, I would prefer to not have our films evolve in that direction.  I enjoy a good, old-fashioned story.

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Re: #28 - Film vs Digital

Surround sound also breaks the fourth wall. I wonder if people objected to it when movies started getting mixed and presented in surround. I know my mother-in-law doesn't like movie sounds coming from directions other than the screen, similar to how some people don't like 3D picture stuff coming at them out of the screen. I can't convince myself that 3D picture is an extension of 3D sound, but it could be argued.

Last edited by Phi (2012-04-18 21:57:40)

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Re: #28 - Film vs Digital

To be honest, I don't care for surround sound either haha.

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Re: #28 - Film vs Digital

Phi wrote:

Surround sound also breaks the fourth wall. I wonder if people objected to it when movies started getting mixed and presented in surround. I know my mother-in-law doesn't like movie sounds coming from directions other than the screen, similar to how some people don't like 3D picture stuff coming at them out of the screen. I can't convince myself that 3D picture is an extension of 3D sound, but it could be argued.

Personally I think Teague nailed it on the head in the episode. 3D Visuals at the moment are a trick, they are, at best, a pretty good magic trick that works on your brain most of the time. Whereas all of these other innovations it keeps being compared to are LITERAL translations of that experience, the screen is actually in colour, there is actual sound coming out the speakers, the speaker is actually just behind you.

If you want a better comparison between surround and 3D visuals, it would have to be more along the lines of: All the sound is actually projected from speakers at the front of the theater, but if you wear these speaker ear flaps it'll trick you into thinking there's sound coming from behind you.

Once we have LITERAL 3D images where we don't need glasses or any other tricks, where anyone can just walk in and go yep, that's in 3D, is when we'll have anything even close to comparable to surround sound or colour.

ZangrethorDigital.ca

Re: #28 - Film vs Digital

Well, Nintendo already did a pseudo-glasses-free 3D thing with the 3DS. I bet you could apply that to a movie screen. Of course, you'd have to get thousands of theaters across the world to throw out their projectors and invest in specialized, gigantic television screens.

"The Doctor is Submarining through our brains." --Teague

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Re: #28 - Film vs Digital

The only time I've ever been truly impressed, no, awed by 3D was during the Hubble IMAX documentary shown at the Kennedy Space Center. Specifically the points where you feel that you can reach out and touch the astronaut working on the telescope and when it places you in a starfield. Amazing. It's one of my most cherished memories.

Imagination will often carry us to worlds that never were. But without it we go nowhere. - Carl Sagan

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Re: #28 - Film vs Digital

Color, sound, and surround are advancements our bodies are developed for. Stereoscopy asks for too much. Humans are capable of, but not built for converging on one point in space and focusing on another, as required by stereo movies. I think that sensory dissonance is the primary thing that will keep it from ever being as important to filmmaking as any advancement* in technology that has a perfect and unhindered analog to real life.

*…like …Smell-o-vision? Fuck. There goes my argument. Any advancement in audiovisual technologies.


PPS: And holy shit the 3DS is the worst. That thing is a tech demo at best. It's embarassing that a screen at that quality and viewing angle was released for public consumption. It's the same problem as I mentioned above, but magnified since our focusing sensitivity over distance is quadratic.

Last edited by paulou (2012-04-18 22:53:48)

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Re: #28 - Film vs Digital

drewjmore wrote:

I've had the same idea Sqig, incredible that noone's done that yet.

Someone tried more than a decade ago.

Re: #28 - Film vs Digital

I don't generally go to 3D movies, chiefly because I already wear glasses, and I don't want to have to wear two pair at once.  I won't go see anything post-converted (all respect to the various guys around here who do that as part of their trade).  If it was shot like a normal 2D film and futzed with later, no thank you.  But if it was shot in 3D, as in, with two cameras, like the upcoming Prometheus, I'll be more inclined to give it a go, but even then it's not a sure deal.

Re: #28 - Film vs Digital

fcw wrote:
drewjmore wrote:

I've had the same idea Sqig, incredible that noone's done that yet.

Someone tried more than a decade ago.

Holy shit! That must've happened while I was in the bunker with all that tinfoil on my head!

The fraudulent aspects of that company also fascinate me.  Could that be related to why such a thing never materialized as a real product; concern that any new venture would be painted with the same brush?

(UTC-06:00) Central Time (US & Canada)

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Re: #28 - Film vs Digital

Or could have been that it was poorly designed and just terrible to use. There are a lot of design compromises that have to be made to get that form factor in a 35mm camera, cost benefit/quality/ease of use probably just wasn't there.

Digital backs are standard in medium format cameras, but their design affords the bulky back end and display needed to make it work, rather than fitting the entire package in the space of two 35mm spools.

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Re: #28 - Film vs Digital

Hollywood Reporter is writing about the push towards 48 Frames Per Second.

Link: Hollywoodreporter.com

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I would never lie. I willfully participate in a campaign of misinformation.

Re: #28 - Film vs Digital

Well, fuck.

http://www.slashfilm.com/cinemacon-ten- … -promised/

"The Doctor is Submarining through our brains." --Teague

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Re: #28 - Film vs Digital

paulou wrote:

Or could have been that it was poorly designed and just terrible to use. There are a lot of design compromises that have to be made to get that form factor in a 35mm camera, cost benefit/quality/ease of use probably just wasn't there.

Digital backs are standard in medium format cameras, but their design affords the bulky back end and display needed to make it work, rather than fitting the entire package in the space of two 35mm spools.

Oh, I'm sure you're right about that! Design being as important as it is in cameras, the prototypes probably looked like hell, and even the state of the art imaging hardware of today would be hard pressed to fit comfortably inside an existing 35mm film bay.

(UTC-06:00) Central Time (US & Canada)

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Re: #28 - Film vs Digital

I'm not too worried about the Hobbit looking like crap. The footage they showed off was probably a lot more raw than you'd see in the theater. You look at just about any direct-from-camera footage and it just looks wrong until you go in and make it look like a movie. If there's still green screens in the shots, then it's probably not been color corrected / balanced and all that junk.

What I'm more worried about is the lack of motion blur on the versions projected at 24FPS. There have been movies that shot with a short exposure for some scenes (Saving Private Ryan had a number of scenes like that, I believe), and it's noticeable.

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Re: #28 - Film vs Digital

Squiggly_P wrote:

I'm not too worried about the Hobbit looking like crap. The footage they showed off was probably a lot more raw than you'd see in the theater. You look at just about any direct-from-camera footage and it just looks wrong until you go in and make it look like a movie. If there's still green screens in the shots, then it's probably not been color corrected / balanced and all that junk.

What I'm more worried about is the lack of motion blur on the versions projected at 24FPS. There have been movies that shot with a short exposure for some scenes (Saving Private Ryan had a number of scenes like that, I believe), and it's noticeable.

As I understand it, they're adding the proper amount of motion blur in post for the 2D version. And since RED is so closely tied to this production, I'd imagine Graeme Nattress is involved, and he's a golden god of image processing. So it will look fine.

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Re: #28 - Film vs Digital

If it didn't look good I doubt they'd move forward on it, anyway.

I feel awful for the poor effects guys, tho. Imagine taking the LOTR movies and then doubling the number of frames you have to clean / comp / animate / render / etc. Someone better have medals on stand-by for those guys...

Especially since Jackson's one of those dudes who's all "we don't have enough greenscreen for this shot? Well, we can fix that in post..." His roto guys probably spend a fortune on anxiety medication and tums.

Last edited by Squiggly_P (2012-04-25 00:53:46)

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Re: #28 - Film vs Digital

Squiggly_P wrote:

If it didn't look good I doubt they'd move forward on it, anyway.

I feel awful for the poor effects guys, tho. Imagine taking the LOTR movies and then doubling the number of frames you have to clean / comp / animate / render / etc. Someone better have medals on stand-by for those guys...

Especially since Jackson's one of those dudes who's all "we don't have enough greenscreen for this shot? Well, we can fix that in post..." His roto guys probably spend a fortune on anxiety medication and tums.

Douglas Trumbull seems to think it's easier to work with higher frame rates.

Production value that has been paid for is lost because of the deficiencies of the 24 frame method. Shooting it with higher frame rate has no adverse effects on the production cost. It may even be in some ways less expensive because rendering blur is an expensive digital process. CGI guy’s would rather render five sharp frames than one blurred frame because the blur is a pain in the neck.

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I would never lie. I willfully participate in a campaign of misinformation.

Re: #28 - Film vs Digital

AshDigital wrote:

Douglas Trumbull seems to think it's easier to work with higher frame rates.

Production value that has been paid for is lost because of the deficiencies of the 24 frame method. Shooting it with higher frame rate has no adverse effects on the production cost. It may even be in some ways less expensive because rendering blur is an expensive digital process. CGI guy’s would rather render five sharp frames than one blurred frame because the blur is a pain in the neck.

Speaking as a roto bitch.

Fuck that guy.

ZangrethorDigital.ca

Re: #28 - Film vs Digital

Easier? The lack of hefty motion blur makes each frame easier, but it's also double the amount of frames(or 4 times, if shot in stereo, obviously), so it's still a hell of a lot more work.

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Re: #28 - Film vs Digital

It makes me want to cry just thinking about it.

ZangrethorDigital.ca

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Re: #28 - Film vs Digital

This has been my favourite intermission/podcast/conversation/whateverthefuckyouwanttocallit so far. You guys were really in the zone for a lot of the discussion, using parallels with the kindle and a bunch of other shit.

question though, if RED come up with this answer to imax, will we see a big influx of big name directors shifting to digital? since this really seems the only thing thats shot on film with the big advantage right now

p.s. a nice little quote from Nolan I found which was quite interesting
'In fact, I've never done a digital intermediate. Photochemically, you can time film with a good timer in three or four passes, which takes about 12 to 14 hours as opposed to seven or eight weeks in a DI suite. That’s the way everyone was doing it 10 years ago, and I've just carried on making films in the way that works best and waiting until there’s a good reason to change'

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Re: #28 - Film vs Digital

Thanks Sam!

Teague Chrystie

I have a tendency to fix your typos.

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Re: #28 - Film vs Digital

Sam wrote:

waiting until there’s a good reason to change

Considering his last few films have had hundreds and hundreds of effects shots, I'd call that a pretty good reason. Sure, he may not have sat in a suite with a colorist for a month or two, but vfx shots need to be digitized, altered, possibly graded, and dropped back in to the film. There are digital elements to the workflow. Every shot could end up looking exactly as Pfister and his timer intended, but there was an intermediate step during which a lot of frames were digital.

It's a grey area. I understand the beneficial simplicity of saying things like "most of that was practical" or "I have never done a digital intermediate". They are simple answers that lend an air of cred and wonderous old-fashionedism, but they are PR answers. The reality is much more complicated.

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Re: #28 - Film vs Digital

Douglas Trumbull talks about the state of film projection today.

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I would never lie. I willfully participate in a campaign of misinformation.