Re: Lightwave for Beginners
UVs are a trip. Lemme know if you hit a snag.
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Friends In Your Head | Forums → Creations → Lightwave for Beginners
I've on and off modeled in Maya for ten years ish?! UV's, erg. I hate them! Mudbox and Ptex is the way to go!
I haven't made sense of UV's, like ever. The goal post's keep moving. UV's ARE HORRID TWATS! 3d junk, is always an awful lot of work. But I love it. One day I'll figure it all out. One day... sigh
Anything but automatic mapping
That's what I get for following a Youtube tutorial with hissy audio!
I had it in my head that UV mapping was the way to go, now it looks like everybody hates it. For something like this, what method would you recommend?
I rough out a lowish poly mesh with a rough form then export it to Mud mox and do my sculpting and painting in there. Then make displacemnet maps/bump and normal maps from there back onto a reduced lo-poly mesh and/or retopologised mesh
Sweet! I've actually watched some of his tuts before, but I never come across this series. I know where the rest of my night is now going!
In my intro-to-the-series video I mention him specifically. Great guy, great teacher.
Ah, that'll be why the name has stuck out. That video alone was insanely helpful.
I aways wanted to be a 3d modeler -- but sharp found out that there's a million other people better than it than me. Wanted to work for pixar. My god are there some talented folk. Blows my mind some of the skilled artists out there these days.
I don't do lightwave. Seems like flipped normals. Or a bug?!
Teagonsters is the force on this
Seems like that wasn't the case for those boxes, so I just went and redid those. However, I did have two cockpit sections of the model overlapping each other, so I managed to get that sorted.
Learning!
EDIT: On further looking at it, there's overlapping everywhere!
It's not a bug, it's a feature!
Seriously, Own, I love the concept, and would use it in a novel without question ![]()
Looking forward to more screenshots ![]()
I like to think it's the bastard lovechild of an X-Wing and Imperial Shuttle.
Well, texturing will always be flat, so if you're going for details, fix it in the mesh. A flat texture could be good enough on a wide shot, but not on a close up.
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