Topic: VFX - The Final Frontier. What's left?
The claim that 'they can do anything these days' is not quite true.
Quick question - what are still the hardest things left to do in VFX?
Over the last decade, we've seen dramatic improvements in compositing, tracking, sub-surface scattering, photo-real CG character shading, fire & water sims, particle effects, Massive's vast armies etc. Every few months there's some new plug-in.
I nominate two frontiers that VFX houses still have trouble with:
1. Making actors look dramatically younger. We've had brief scenes in X-Men 3 / Last Stand, Benjamin Button, and Tron Legacy, all to varying degrees of success and in all cases, quite stiff (i.e. actors and cameras have to be still). You certainly couldn't do an extended normal action scene like that (it'd be prohibitively expensive). It's not just rotoscoping away winkles, but the entire facial shape changes with age.
2. Low-gravity environments. Apollo 13 and especially Gravity did excellent work with simulating zero-G, but I can't recall any movie successfully doing a sustained low-gravity sequence. Any time anyone goes to Mars, it's just 1:1 Earth Gravity, whereas it should be one-third.
Any other fields that are still beyond the capability of 2013/14 effects? What's left to see?