Re: Kickstarter.

Phi wrote:

I too wish they would change investing rules so that one could do kickstarting investing. They could limit each investor to $5000 per project or something arbitrarily 'small' (in investing terms). It never made sense to me that unregulated investments can only be made by people with large incomes and/or wealth AND each investment must be over $150,000 (in Canada at least). Why a minimum? I get that the world is full of Ponzi schemes and Nigeria scams and people whine when they looe money, but if I can afford to lose an amount of money I'd like to be able to choose where to lose it. Personally I'd take 'Investment Kickstarter' over Las Vegas.

I'd actually like to take part in LendingClub, but it's USA only. Also taxes on capital gains. Taxes make things complicated.

Hey Trey, were there tax implications to the Kickstarter money? Inquiring economists want to know.

Actually, congress passed a law late last year to legalize exactly this, kickstarter style investments for projects. I think the overall total money you can raise this way is 1 million, but it still will open up a lot of opportunities. My understanding is the rules around this are still being worked out, so it hasn't officially been implemented into law, but it should be within a year or 2.

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Re: Kickstarter.

That would be The JOBS Act. It is for any kind of small business, but definitely has major implications for low-budget fundraising.

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Re: Kickstarter.

Ya, it won't be as straightforward as Kickstarter, but there's a lot of potential. Basically, this is the kind of thing where there is likely to be a minimum investment limit of like $1000 or more, because there is a ton of paperwork involved once you have real investors. However, since there's the potential for return on investment, people would be much more likely to chip in these larger amounts.

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Re: Kickstarter.

A worst-case Kickstarter scenario in the news today...  will be interesting to see what the fallout may be.   

Kickstarter Project Canceled After Dude Spends All the Money

Re: Kickstarter.

Discussion with some insider info: http://boardgamegeek.com/thread/1010868 … med/page/1

Looks like a bit of a mess for everyone involved. Can't imagine stuff like this won't pop up quite regularly, seems inevitable.

The Low Frequenter

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Re: Kickstarter.

As I've heard, having Amazon handle the payments is due to their relationship to credit card companies. Putting holds and guarantees on funds to move at a later date was a really novel idea when Kickstarter first started, and a startup couldn't swing those kinds of negotiations.

And Brian, yes, the author of that manual was advocating for sexual assault. It's like, exactly what sexual assault is.

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Re: Kickstarter.

paulou wrote:

And Brian, yes, the author of that manual was advocating for sexual assault. It's like, exactly what sexual assault is.

Kudos to Kickstarter for admitting they didn't act quickly enough when complaints were brought to them and in turn donating to survivor resources.

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Re: Kickstarter.

http://www.doctornerdlove.com/2013/03/e … c-consent/

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Re: Kickstarter.

So anyway, kickstarter. Enjoying the shit out of Shadowrun returns.

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Re: Kickstarter.

I was introduced to Kickstarter by our very own Eddie Doty, and my first funded project was his One More Round short movie (which looks to be picture locked!). I was fascinated both by the concept and the passion and because it's in dollars, rather than pounds, it felt less like a burden to donate helpful amounts.

I've now kickstarted 5 computer games (2 released), 3 short movies (1 released), a space telescope and a documentary.  I love it.

The only negative I can think of is that the website makes it quite difficult to really browse and find things, almost every project I've donated to (funded or not) I've heard about outside of the website - from here and on other sites. So from that perspective, it's definitely something to keep in mind should one ever try kickstarter as a means for funding.

Imagination will often carry us to worlds that never were. But without it we go nowhere. - Carl Sagan

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Re: Kickstarter.

redxavier wrote:

So from that perspective, it's definitely something to keep in mind should one ever try kickstarter as a means for funding.

Although one thing I've definitely noticed, is that kickstarter has that "Ending Soon" page, and I think that's where a lot Kickstarts get that massive boost at towards the end of their time that launches them past their goal. Because both of the kickstarters I've done (Harbringer Down and Craig The Genie) have been quite a ways from their goal (like 10-20%) going into the last 24 hours, and then they get launched over it in that last day.

I'm not sure, if anyone else has experienced this?

ZangrethorDigital.ca

Re: Kickstarter.

ArsTechnica did an interesting interview with harebrained schemes - the company behind the Shadowrun Returns kickstarter

http://arstechnica.com/gaming/2013/07/f … d-schemes/

There's an interesting, and relevant point made during the interview which comes back to people being but hurt about Zach Braff - or celebrity projects:

How do you get such a devoted following for your project? “Here's the secret,” Weisman says. “You have to have invented a game 25 years earlier and have a passionate crowd about it. Then you're all set.”

This is pretty much the crux of Kickstarter - you have to be able to sell. If you can't, get someone who can to do your pitch video, and manage the updates and community interaction. Your indy film may be high art, and tell a story which changes peoples lives, but at the end of the day you're asking strangers to give you money. That's called sales.

I've seen good projects fail because they have a terrible pitch, and I've seen successful projects under-perform because they didn't know what to do once hitting their funding goal. Before starting you need a strategy for getting people's interest, selling them your solution, then getting the hooks in to increase their commitment.

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Re: Kickstarter.

All very true.   Kickstarter itself stresses the importance of putting the creator(s) at the front of the pitch - why is this your dream project, why are you the only person who can do it, etc.   It certainly does help if people are already familiar with you or your work.   An "ideal" Kickstarter is where backers don't care so much about the end result, they just want to help that nice person do that thing they so badly want to do. 

That's still selling, though - just selling the creator and not the creation.  smile    From what I've seen, most successful projects have a blend of both.   

For example - if Warners had run a Kickstarter saying "hey if you give us 2 million we'll make that Veronica Mars movie you want" I suspect most people would have said "yeah right, piss off."  But since it was Rob Thomas and Kristen Bell doing the selling, people went for it.   

Despite their lofty goal of supporting artists, it's true that Kickstarter has also become a place for companies to pre-sell products.   In those cases it's just regular old selling - you just have to convince the buyer they want that particular thing.

Re: Kickstarter.

paulou wrote:

And Brian, yes, the author of that manual was advocating for sexual assault. It's like, exactly what sexual assault is.

Yeah, I was a bit confused on Brian's dismissal. Perhaps if Dorkman had lead with this quote?

Actual Quote from the Book wrote:

“Pull out your cock and put her hand on it. Remember, she is letting you do this because you have established yourself as a LEADER. Don’t ask for permission, GRAB HER HAND, and put it right on your dick.“

yikes

X-Files.

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Re: Kickstarter.

I loved Ken White's characterization of these PUA manuals over on Popehat:

http://www.popehat.com/2013/06/21/publi … te-speech/

Remember the guys who wrote guides about how to win at Mortal Kombat? Imagine they wrote a guide to interacting with women. "If she smiles, then UP UP B B RIGHT RIGHT UP B," where 'B' is 'be a total douche.'" Look, there's nothing wrong with wandering around wanting to get laid; it's the human condition. But there are ways to make it even less dignified than usual, and one way is to approach the prospect of sex like it's the secret cow level on Diablo, where the person you are facing has defenses you need to overcome before you can nail them.

I haven't really been following the twittersphere and the interweb to know whether his concern about potential cries of "censorship!" against Kickstarter has been realized (the main issue he's talking about in the article), but my impression is not.

For the next hour, everything in this post is strictly based on the available facts.

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Re: Kickstarter.

Actual Quote from the Book wrote:

“Pull out your cock and put her hand on it. Remember, she is letting you do this because you have established yourself as a LEADER. Don’t ask for permission, GRAB HER HAND, and put it right on your dick.“

Note how misguided the thinking is. Making a woman want you becomes akin to training a dog—establish yourself as a "leader"; keep forcing the creature do what she's supposed to do until she gets the idea. Treating someone like that is supposed to turn her on? Suffice to say it will make her feel unsafe and out-of-sync with the other person—exactly the opposite feelings than those associated with arousal. You don't need to be a behaviorist to recognize that. It's obvious. Unless you're a sociopath.

Just that little quote, alone, is pretty dangerous. Imagine if every male college student in the U.S. had that software running on his brain, the one that says "Don't ask permission" and "Ignore her protestations when you whip your ding-a-ling out. She is letting you do this. Because you are a leader."

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Re: Kickstarter.

Pick-up artists and the people who follow their advice are truly the scum of the earth. The good news is that almost all of those people are laughably pathetic and ineffectual.

"The Doctor is Submarining through our brains." --Teague

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Re: Kickstarter.

Scum, yeah, total scum. I just hate the thinking that explicitly asking for permission is a lame-ass, unmanly thing to do. Or that it's somehow impractical when you're "in the moment." You know what's lame-ass and unmanly?—not asking because you're a big wimp who doesn't want to risk rejection.

A lot of this shit comes down to being a grownup, not acting like a little boy. The pick-up artists believe they are clairvoyant, able to know what a woman is "really" thinking when she says x, y, or z. That's childish. Adults use their words.

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Re: Kickstarter.

Crowd-funding to the tune of $15 million. Funding doesn't need to stop at the end of the kickstarter.

https://robertsspaceindustries.com/comm … 15-Million

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Re: Kickstarter.

Rob wrote:

Scum, yeah, total scum. I just hate the thinking that explicitly asking for permission is a lame-ass, unmanly thing to do. Or that it's somehow impractical when you're "in the moment." You know what's lame-ass and unmanly?—not asking because you're a big wimp who doesn't want to risk rejection.

A lot of this shit comes down to being a grownup, not acting like a little boy. The pick-up artists believe they are clairvoyant, able to know what a woman is "really" thinking when she says x, y, or z. That's childish. Adults use their words.

Yes, no really does mean no...*rolls eyes*

God loves you!

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Re: Kickstarter.

Sometimes FiyH is just bitching about shit which isn't relevant in the wrong forum.

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Re: Kickstarter.

So... it's on the internet.

I write stories! With words!
http://www.asstr.org/~Invid_Fan/

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Re: Kickstarter.

Dave wrote:

Sometimes FiyH is just bitching about shit which isn't relevant in the wrong forum.

Given the context, it's part of this discussion. It was mentioned in the episode, and was a little disconcerting to hear Brian come to the guy's defense. I'd say it's totally relevant and in the right forum.


But I'll concede. Here's an article on how of effectively get people to give you money for a t-shirt and a cookie:

http://www.fourhourworkweek.com/blog/20 … mails-etc/

Last edited by paulou (2013-08-03 18:54:22)

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Re: Kickstarter.

Seems I might have unwittingly dodged a bullet. This was one of those projects that I wished I had contributed towards, but was over before I became aware of it.

http://www.pcgamer.com/2013/09/21/clang … ter-money/

A sword fighting simulation called Clang. They run out of money, with half a million from their kickstarter campaign. It makes me wonder at whether the next generation of console games aren't just going to leave most developers out of the running, given the enormous costs associated with game development even on the current generation (see GTA V budget for example).

Imagination will often carry us to worlds that never were. But without it we go nowhere. - Carl Sagan

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