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(668 replies, posted in Creations)

Haha, totally!

100% Nuke.

I lurked around CGTalk for a little bit a few years ago, so you might've seen a post or two from me. Nothing worth remembering though wink

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(668 replies, posted in Creations)

AshDigital wrote:
Brick wrote:

Adding to the "not my creation, but definitely my work" category, I cut together a new reel the other day:

Pretty nice or should I say awesome? Could you elaborate on your parts?

Why thankyou, good sir!

I wish I could show mattes, breakdows, etc. but studios often don't like to hand that kind of material out to artists.  Although, RSP's website has some breakdown material for some of the shows we have worked on, which you can find here: http://www.rsp.com.au/portfolio.htm

A lot of it is just a bunch of roto, track marker removal, and paint work for crew removal, reconstruction of edges that get lost in a key, and changes to sets (the first shot being one of those). Doing those tasks leads to a compositing role, which is much more exciting, and what you see in the Prometheus shots:
- Comping the HUD-like screens onto the panes of glass on-set
- The storm sequence had some pretty extensive wire removal and retime work done, and then the smoke and particles were added over the top
- flamethrower stuff was some pretty extensive reflection reconstruction on the helmets, since they reflected so much of the crew and unwanted parts of the set.
- charlize running down the hallway was a set extension (start of shot, there was a greenscreen just outside the doorway at the back of the room)
- smokey hallway at the end also had some pretty extensive retiming, paint cleanup, and repair work. Then there's the smoke.

As for the whole "collaborated with other artists" tag:
- The roto/paint shots were often split between a couple of people, purely to get the work completed faster.
- Most of the comp shots were started by others, which I inherited and took to final.

I still need to write a shot-specific breakdown for everything, which will go up on my website when it's finished.

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(668 replies, posted in Creations)

Adding to the "not my creation, but definitely my work" category, I cut together a new reel the other day:

Like most, I'll definitely be doing the 2D 24fps for the first viewing. Even though 48fps is just going to look like that motion smoothing crap you get on new TV's these days, I'm still curious to check it out anyway.

It's exactly for that reason that I think HFR is going to become the next "new technology craze". People that love LOTR and are curious about the new tech are going to buy a ticket, and the film will make a ton of money. But from a Hollywood exec's point of view, I can see them going "well it made a lot of money because of HFR, let's make every movie like that from now-on!"

It happened with Avatar and 3D, and I can definitely see it happening again!

5

(431 replies, posted in Off Topic)

Oh hi Mark!

So I finally gave into Teague's "no seriously, join the forums" at the end of every DiF episode...

A bit about me: I used to be a long-time-lurker/infrequent-poster over at TFN back in the day, and know of most of the DiF folk from there. For work, I'm a compositor living in Sydney, and I've been jumping around all the VFX shops around Australia for the past year or so. I started listening to DiF around about the same time I got serious about the VFX biz and it was basically what I listened to whilst enduring long roto stints - then I got hooked! Now people think I'm weird, because I look like I laugh to myself all the time.  tongue

Anyway, woot, I'm on the forums now.
Ahoy!