When it comes to The Lone Ranger, I feel that in today's cinema, Westerns just don't draw the way sci-fi or fantasy does now. I don't think there was a true way to make this film a monetary success in today's movie industry. I think this movie should've followed the path the movie Dredd did, where playing the film more seriously like in 2012's Dredd as opposed to the Stallone incarnation could have lead to a more critically successful film. I'm unsure as to what changes could have turned it into the blockbuster the studio thought it could've been, that's why I'm not a movie exec. I'm also not convinced Hammer can be a lead, but to me he wasn't what was the main reason for its failure.
Anyway, here's my Top 5 (haven't yet seen: Blue is the Warmest Colour, Her, and The Wolf of Wall Street)
1. Gravity
2. Prisoners
3. American Hustle & Act of Killing (tie)
4. All Is Lost
5. Dallas Buyers Club
Honorable Mention: Side Effects, Oblivion, Blackfish, Inside Llewyn Davis, The To-Do List, This is the End
Top 5 Worst:
1. Movie 43
2. After Earth & The Mortal Instruments (tie)
3. Elysium
4. Jack the Giant Slayer & Warm Bodies (Nicholas Hoult your terrible)
5. The Lone Ranger
Next Top 5 Worst (yeah its that kinda year)
6. Star Trek Into Darkness
7. Kick Ass 2
8. Identity Thief
9. The Host
10. Disney's Planes
Dishonorable Mention: Paranoia
However, this year I think gave us a lot of interesting possible WAYDM Candidates, some of which I'd be interested in are for good or bad:
1. The World's End
2. Pacific Rim
3. Elysium
4. Hunger Games: Catching Fire
5. Man of Steel
6. World War Z
7. Monsters University
8. The Purge
Lastly, I think this would be more fitting for the Are Video Games Art? thread, but if we could include them, I'd put the story told in "The Last of Us" in my Top 5. The script Neil Druckmann penned for this PS3 exclusive game follows a number of zombie/apocalyptic tropes and subverts some along the way. With the occasional comedic relief to lighten the mood, the game carries a sense of dread that is inescapable, with every death along the way (infected or not) having weight to it as if you feel the impact of taking every life. You can tell that Druckmann is well versed in the art of screenwriting, as setups are paid off largely through the narrative. The story of weaved between the two main characters and the complex relationship shared between them only begins to engrossing you the longer you play, learning the nuances of characters and watching them grow closer only leads to a greater potential sense of loss. What makes the game phenomenal is the fact they can convey so much emotion so subtly without much/if an dialogue during some scenes. It's a game where you could argue that the cutscenes are better than the gameplay itself.I'm not going to spoil any part of the game for anyone who hasn't had the benefits of experiencing The Last of Us, but to say the beginning & ending of the game left me speechless, would be an understatement. I've read some video game articles claiming TLoU has given video games, "The citizen Kane moment in gaming", I wouldn't go that far but if you have a PS3 (or a generous friend who'd allow you to borrow theirs) and about 13-15 hours to dedicate to this story, it's an experience that will stick with you long after you've put the controller down.