Topic: 3DS Max Lightsabers with ambient lighting?

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Re: 3DS Max Lightsabers with ambient lighting?

Looks good. Can you render the glow as a separate pass for colorizing it, or can you do that in Max?

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Re: 3DS Max Lightsabers with ambient lighting?

The glow is just a glare (lume) shader set to render output, but I'm sure you can handle the actual color of it in Max as well. I just applied SOMETHING for the sake of the video.

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Re: 3DS Max Lightsabers with ambient lighting?

I've been curious about doing something like this in Maya.  Nice to see it might be possible.

Re: 3DS Max Lightsabers with ambient lighting?

Oh it's possible alright. I've spoken to a friend more driven in rendering and such, and although he said it was interesting, he highly discouraged it, due to the insane render times. However, this is a physically correct way of doing it, without cheating, and the light emitted is pretty damn accurate. I think it's a good way of doing things, since you won't have to cheat your way around using light nodes, or pumping up the final gather and self-illumination of the object just to get a hint of color bleed instead of actual light.

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