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Friends In Your Head | Forums → Creations → 3DS Max Lightsabers with ambient lighting?
Looks good. Can you render the glow as a separate pass for colorizing it, or can you do that in Max?
The glow is just a glare (lume) shader set to render output, but I'm sure you can handle the actual color of it in Max as well. I just applied SOMETHING for the sake of the video.
I've been curious about doing something like this in Maya. Nice to see it might be possible.
Oh it's possible alright. I've spoken to a friend more driven in rendering and such, and although he said it was interesting, he highly discouraged it, due to the insane render times. However, this is a physically correct way of doing it, without cheating, and the light emitted is pretty damn accurate. I think it's a good way of doing things, since you won't have to cheat your way around using light nodes, or pumping up the final gather and self-illumination of the object just to get a hint of color bleed instead of actual light.
Friends In Your Head | Forums → Creations → 3DS Max Lightsabers with ambient lighting?
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