Re: Lightwave for Beginners
The last video in the playlist (for now), number 8, is all about Boolean.
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Friends In Your Head | Forums → Creations → Lightwave for Beginners
The last video in the playlist (for now), number 8, is all about Boolean.
Alright, so I skipped ahead and watched the boolean one and I have a couple questions.
My brain still works in the "Everything needs to be quads or tris or else shit goes bad fast" mode. Does that theory not apply in lightwave, or (Taking the first example you did, with the cyl through the cube) would I still have to go through and manually connect the points from the intersected cylinder out to the outer cube, and deal with all the fun geo things that brings up, or you know, gods forbid just go convert all to tri's and hope for the best.
That's kinda the problem I've always had when it comes to booleans. It's simple to set it up and so long as you don't have to actually do anything with the geo it's fine, but it's the clean up process to make it usable that becomes a bitch and a half.
Just in case, I should say, I'm thinking like 6 steps down the line here, like when it comes to pulling out the UV's, rigging, and actually texturing and rendering the thing.
/It feels weird talking about this in a thread called Lightwave For Beginners
Almost all of those questions are answered in the tutorials. ![]()
Well then I'll just shut the fuck up then shall I?
Greeeat.
Heh...that was meant to be read more lighthearted and self depricating than it came out.
Teague, I've been running your tutorials on my second monitor while I play games, and you've intrigued me enough that I may go back and watch them in earnest. I've never used Lightwave (I'm a Maya guy) and you've got me interested enough to give it a try. P.S. the slash on the key with the questionmark (/) is the forward slash, the one by the brackets (\) is the backslash.
BDA, looking pretty good, but your topology is kinda scary. N-gons and poles everywhere. 0_o
This is awesome. Really should look into Lightwave or Maya. It all seems REALLY over whelming.
Lightwave has a million buttons, but they're all labeled with what they do. "Box." "Twist." So on.
You can do it!
I'll take four dozen! (Gotta keep ahead of fireproof in the arms race)
I'll take 8 scores. Because my army needs to supersede Writhyn's.
I'll take 500. Not for clones of course. Who has clones?!
#InsideJokeFromTheChat
I was wondering how much detail tends to be built in to the model and how much is done during texturing. For this, I don't think I really want to go any more complex with the model and make it overwhelming for me during the texturing.
Looking in to UV mapping right now. Hopefully I'll get a start on that later on tonight.
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