Topic: Makin' the Wiz

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Re: Makin' the Wiz

Ummm...huh?

Did you work on this or somethin?

ZangrethorDigital.ca

3 (edited by drewjmore 2012-08-18 15:22:02)

Re: Makin' the Wiz

Yes sir, I did. CG and comps.

<edit> Actually not on that still, though.

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Cool, you have any specific shots from the trailer you worked on? (Although I can't imagine the crew was huge for this kind of production?)

ZangrethorDigital.ca

6 (edited by Zarban 2012-08-18 17:16:55)

Re: Makin' the Wiz

Cool! The low-budget roots certainly show, but I like the acting, and some of the visual effects are terrific. I was a little confused by the audio, tho.

Scarecrow's voice in particular seems disconnected from the character because, I think, the actor was recorded in a studio like a podcast but Dorothy was recorded on set with a boom. That tonal difference was quite noticeable. I thought it was some kind of voiceover at first before I realized it was supposed to be coming form Scarecrow.

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ZangrethorDigital.ca

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ZangrethorDigital.ca

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ZangrethorDigital.ca

Re: Makin' the Wiz

But, little girl? Doesn't seem to be an actress? Who... what... *Calvin squinchy confused face*

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17 (edited by BigDamnArtist 2012-08-20 10:00:49)

Re: Makin' the Wiz

ZangrethorDigital.ca

18 (edited by drewjmore 2012-08-20 11:28:34)

Re: Makin' the Wiz

Now we're talking!

I've never been totally satisfied with the 3D track on several of those shots...we've been learning as we go about how best to include tracking marks.  The first round of stuff (the live Dorothy elements) were all shot first while the girl was still, you know, a young girl, and the only markers were placed on the greenscreen itself.  So I ended up grabbing tracking marks off nails in the walls, chips in the concrete floor, light stands and bits of the overhead garage door tracks...most of which was kept deliberately out of frame after the action call.

Synth Eye's has the ability to build a little 3D world based on a few stills taken from various positions and then relate a real shot back to that world.  It produces it's best guess as to what the camera is doing from what we see, and what it's been taught about where the tracking markers 'really' are. Takes dozens of hours of screwing around with it, I can tell you...I'm aware that I'm the sort who will let the perfect stand in the way of the good, so I eventually had to Dobby-punish myself to let the tracks go to final as they were. We've discussed coming up with a smoothing method in the post-tracking 3D software that keeps the main details of the track intact while limiting the jitters, but everything I tried made the elements slide against the CG background (worse than they still do, I mean...)

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19 (edited by BigDamnArtist 2012-08-20 11:36:44)

Re: Makin' the Wiz

Ugh, yeah, I know the joy of tracking footage without trackers, tons of fun. But the thing that irked me so much about the first little sequence of shots (Well all of them really, but the lock-offs don't count...so yeah...), is that just based on the Live action footage I can see of Alice, there isn't a lot of movement going on with the camera, and everything else in frame is fake (I'm assuming the puppet was comped in later yes? And wasn't an on-set thing?), so I'm wondering why you didn't just say screw the exact track, take what it gave you, strip out the up and down information, smooth out the rest of it, and just hand animate the rest. The most dramatic move I saw in that first little bit (With Alice in it) was a tiny bit of a dolly back and then a pan to the left. Or if you really wanted to strip it down, just take the Alice footage, stabilize it to get rid of the shake, and then just hand animate the camera to Alice for all the CG stuff.

It seems relatively simple enough looking at it from this end, but obviously I don't have the actual footage, so there might have been other limiting factors. But that's why I'm so confused as to why you stuck with the SUPERSHAKICAM9000. Was it a director thing, did he like the supershakicam9000 (I'm sticking with this, just roll with it) or was it something else on a technical level at the back end?

Oh... and I just noticed. There's one shot (Around the 1:26 mark) of just the scarecrow and the tinman, but it still has SUPERSHAKICAM9000 applied. Was that to try and tie it together? Because the scarecrow isn't actually moving with the camera, the tinman and the background are just sort of floating around in the background for some reason. And that's probably the best example of what I was talking about where all the different elements seem to be living in their own little world.

EDIT: I think my entire post can be summed up nicely by our favorite little engineer: "You confound me some is all."

ZangrethorDigital.ca

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ZangrethorDigital.ca

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Sheeeet son. Congratz.

ZangrethorDigital.ca

24 (edited by drewjmore 2012-09-08 12:52:15)

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